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RE: Tactical Game
Posted: Mon Jun 28, 2004 11:12 am
by 2Stepper
Pacific Fighters eh? Sounds like an upscale version of Aces of the Pacific and/or Microsofts Combat flight sim 2 for the pacific.
Both good games... I DO enjoy a top flight sim in WW2. Though I've done WW1 flight sims also and loved em...
ah well... will see what happens...
RE: Tactical Game
Posted: Mon Jun 28, 2004 1:43 pm
by kev_uk
Well you must have played IL2? Pacific Fighters is based on that game engine, looks stunning so far, and should be out end of this year.
RE: Tactical Game
Posted: Mon Jun 28, 2004 4:38 pm
by Nikademus
update Warship and Battlecruiser....turn based. Never been bested.
RE: Tactical Game
Posted: Mon Jun 28, 2004 4:56 pm
by Damien Thorn
I would love to see a modern version of Microprose's "Pacific Air War: 1942". It was an operational game, around the scale of UV, but once you spotted the enemy and launched a strike you could jump in and take control of any of the airplanes. You could even play it over a modem but it wasn't too stable. The other thing that kind of ruined the modem experience is that everybody always rammed their planes into the enemy CV because is was worth it to take out the enemy CV.
RE: Tactical Game
Posted: Tue Jun 29, 2004 2:38 am
by CynicAl
I can only speak for myself, but my aversion to RT"S" games is based on my aversion to the game mechanics of the genre. The basic "strategy" for nearly all of them is the same: build a big gaggle of units and then rush them at your opponent, and hope it's enough to win. Some units may have various special abilities which might be interesting... except that there's no possible way any human being who is not a speed-addled twelve-year-old can activate them in a timely manner, making them completely useless. So it comes back to the rush - Zerg Rush, Tank Rush, whatever, it's all the same. It ain't my idea of fun - nor of strategy, neither.
RE: Tactical Game
Posted: Tue Jun 29, 2004 2:45 am
by 2Stepper
Different type of RTS in my experience. It all depends on how the engine is designed to run. Steady with no changes in time (i.e Warcraft, C&C etc), ya, those bug the snot outta me and I gave them up ages ago.
Now games where you have control of the flow be it by slowing time down or having real time for a "tactical level" part of the game and turn based for the rest? I'm all in for that. Not everyone likes the "knee-jerk" reaction that some of the "RTS" games of today call for...
Bout the only "real time" wargame I play other then my turn based fav UV and eventually WiTP will be HOI (Hearts of Iron). And that's primarily because I don't consider it real time since I control the flow of time in the game... Just my thought on the matter... [8D] On that note... time to crash... [>:]
RE: Tactical Game
Posted: Tue Jun 29, 2004 2:51 am
by Von Rom
I would also like to see a new Carrier Strike:
1) Turn-based
2) The zoomed out ship models could have graphics like the ships in Pacific General and/or CivIII. They could even be animated (swivelling turrets; smoke from barrels; etc).
3) We can go onto the carrier itself and make decisions about fuel, bomb loads, types of planes, when to launch, targets, etc
4) Add a campaign as well as scenarios
5) Add a scenario/campaign/unit editor.
6) Provide for a random map generator that can create ocean/island environments, and allow places to be named by the user.
There is no reason why a game of this type would not only appeal to the traditional wargamer, but would also be appealing to many other types of gamers, thus expanding Matrix's gamer base.
Cheers!
RE: Tactical Game
Posted: Tue Jun 29, 2004 3:13 am
by freeboy
ditto, pbem or hth