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RE: Everything you want to know about production starts with Xargun

Posted: Fri Jul 16, 2004 9:51 pm
by Dolmon
Personally I would not retool anything that you will need in the future.

Retooling loses some factories & damages the rest. It cost 1000 supplies to repair.

Expanding cost 100 supplies + 1000 supplies to repair.

So its 1000 vs 1100. I would rather have the extra capability.

If you don't currently need the production then "HALT" it to save HI etc.

Keep your eye on your pool levels.

Your merchant pool expands rapidly. If you are out of HI you can shutdown some merchant yards.

You may need these extra points later in the war I don't know yet.

Just my 2 cents.

RE: Everything you want to know about production starts with Xargun

Posted: Sat Jul 17, 2004 2:41 am
by brisd
Very interesting thread, I'm taking notes and thanks to all who've contributed! My own question: I've read the manual concerning speeding up research on aircraft and I am curious what people think of the cost vs benefit? Also. if you expand these reseach factories, say from 20 aircraft t0 160 for example, how can you tell if you are making any advance of introduction date of aircraft? Will the aircraft arrival date change? Finally, will the new factory then produce 160 aircraft as per my example? Thanks!

Follow-up question: does the production system prioritize use of HI points in the pool, say you have need for 24K and you have 23.9k, what factories get turned off?

RE: Everything you want to know about production starts with Xargun

Posted: Sat Jul 17, 2004 5:28 pm
by Captain Cruft
Is there a list anywhere of what auto-upgrades to what? Or is it basically the same as the normal upgrade path for the aircraft?