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RE: Mortar Units

Posted: Fri Sep 10, 2004 12:48 am
by Golf33
ORIGINAL: Cage

Thanks for the mortar info, what speed do they engage at?

Very interesting about AT and AA behaviour. I have noticed my worst casualites have been from unexpected angles or flanking fire nowhere near the objective.
This is quite true to life [:)]. Assaults like Goodwood and indeed the XXX Corps drive on Arnhem tended to fail when enemy forces to the flank of the objective were unsuppressed.

In the game one way to deal with it is to divide your artillery so the attacking force gets some exclusively for itself - this will get used mainly on the objective - and you keep hold of a substantial reserve that you can use to smash flank threats during the assault. For example, if it's a brigade assault, you might want to give one regiment of artillery to the brigade and tick 'Arty Direct Spt Only' - keep the other two regiments in the division for yourself to use against flank threats.

Regards
33

RE: Mortar Units

Posted: Fri Sep 10, 2004 12:49 am
by Golf33
ORIGINAL: Cage

Off this topic question. Does the AI ever use fast movement?

Cage.
Yes. Assaults are always carried out at the fastest rate. There are also circumstances in which the AI will order its units to move at the fastest rate.

Regards
33

RE: Mortar Units

Posted: Fri Sep 10, 2004 2:23 pm
by Cage
Thanks for those answers [:)]

Cage.