RE: How to achieve a Mid Ocean intercept.
Posted: Fri Sep 10, 2004 2:06 pm
Hi all,
Yes... but when I first put my idea on UV forum (many months ago) and then later on WitP forums and finally in official WitP wish list you didn't put it as if it made into list...
So is this in official wish list or not - can you please tell?
Leo "Apollo11"
ORIGINAL: Kid
I think that is what is done with the submarines...if a TF path goes over them there's a chance that there's a sub attack. I thought surface TFs ran similar routines...isn't that the case?
No this is not the case but I think making it so will solve the problem of not being able to block choke points.
Yes... but when I first put my idea on UV forum (many months ago) and then later on WitP forums and finally in official WitP wish list you didn't put it as if it made into list...
So is this in official wish list or not - can you please tell?
ORIGINAL: Apollo11
Idea for "Poor Man's" Surface Combat TF intercept...
In both current UV (and as we hear WitP ALPHA) we don't have Surface Combat TF interception although this is on wish list for long long time...
Nonetheless we have in UV (and I presume in WitP ALPHA) the ability of submarines to have possibility/chance of attacking any TF that passes through HEX where they wait in ambush.
Same thing is with mine fields - every passing TF have possibility/chance of triggering offensive minefield in every HEX it passes through.
So... why not create "Poor Man's" Surface Combat intercept based on same thing?
Let's just have additional check that surface combat can occur if opposite TFs happen to be in same HEX during transition phases instead of just checking if they are in same HEX when movement ends (this and reaction to enemy TF attacking friendly base is the only way Surface Combat occurs now in UV).
IMHO, even such simplistic approach can give us incredible depth of possibilities and even further improve game engine!
BTW, various reasons were mentioned in past months regarding inability of creating intercept code - one of which was computation power in our PC.
But average computer power increased a lot in time since UV first come out and many of us (if not all) now have much powerful PC's than we had before so this should no longer be primary reason IMHO...
Leo "Apollo11"