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RE: Bridging equipment

Posted: Fri Oct 22, 2004 7:08 am
by Losqualo
ORIGINAL: RockinHarry

...
so in fact you´re aiming for 1 minute player half turns? You know what you´re talking about, don´t you?[;)]

http://www.spwaw.com/phpBB2/viewtopic.p ... &&start=25

Two minutes ago I think I knew.

But we never talked about "half turns". For me a turn is a turn. I play a turn and you play a turn. If the turn length is two minutes, there are no half turns or double turns. If the game really tries to simulate simultanous movement, every turn is still two minutes long.

If we both agree to go for a walk for half an hour, that doesn't mean that each of us is walking for a quarter of an hour, no?

[&:]

RE: Bridging equipment

Posted: Sat Oct 23, 2004 1:28 pm
by RockinHarry
ORIGINAL: Losqualo
ORIGINAL: RockinHarry

...
so in fact you´re aiming for 1 minute player half turns? You know what you´re talking about, don´t you?[;)]

http://www.spwaw.com/phpBB2/viewtopic.p ... &&start=25

Two minutes ago I think I knew.

But we never talked about "half turns". For me a turn is a turn. I play a turn and you play a turn. If the turn length is two minutes, there are no half turns or double turns. If the game really tries to simulate simultanous movement, every turn is still two minutes long.

If we both agree to go for a walk for half an hour, that doesn't mean that each of us is walking for a quarter of an hour, no?

[&:]

I think Paul Vebber described it best in the game manual at page 63 (Opportunity Fire). Least I would say that neither ROF or movement rates need fixing. However, if you still want to model a different time scale then the page 63 stuff should not be ignored IMHO. Good luck with your project.[:)]