Combat Leader, Close Assault and Modern Warfare Games in Development

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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pops
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Post by pops »

I for one could stay in WW1 and 2 (and earlier) forever....don't have much interest in modern conflict..

..as for SPWW2 I had it running in win 98 until I installed the newst SPWAW and now it won't run anymore so I think it's a conflict somehow between the games rather that operating system...luckily I have another computer so I just put WW2 on that one...
Jack
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Post by Jack »

Paul or Dave,
Does this mean with the newer versions we can expect Battalion level CO's for those of us who like the brigade size stuff.
Off topic I like the maintenance that is going on with this forum, that colour is much easier on the eyes.
ruxius
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Post by ruxius »

Originally posted by Jack:
Off topic I like the maintenance that is going on with this forum, that colour is much easier on the eyes.
:D ...
uhm..for a while I was asking why my screen decided to display images in black and white... but I can tell my eyes to be more accurate for the future..


Anyway now I can see the "colours" of these fellows because moments like this are what Matrix gave us as a gift !
Today We can see their decisions..and here we are allowed to give comments on that decisions...
Tell me my friends and members of the forum
have you ever seen this special option elsewhere ?

Decisions always make some people feeling enthusiastic while some other being sad...
Personally I think I am very lucky : I am extra-happy about these decisions !! I hate real time strategy games, and I am not interested in modern warfare...also since now I can count my busy-waiting days for the dreamful GRAND SPWAW (which for the future you will call Combat Leader)
Finally a SPWAW where suggestions by players are less dependant on code constraints and limitations..(we will ask the programmers if...) , it will be a question of design..and so let the best idea to win if it's able to..and no other restrictions !

On the other hand I can understand my friend Figmo and his feelings because you Matrix really decide about our fun !
Everybody here has a word..and at the Matrix they seem to take care of it...
Maybe that battle about modern warfare is not lost..even if I understand resources required are very expensive especially if the results are to be GRAND !
Italian Soldier,German Discipline!
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Drex
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Post by Drex »

Alright Matrix, you guys build ity I'll buy it.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
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Paul Vebber
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Post by Paul Vebber »

The way we are currently working, there is a common TO&E editor that will be used for both games. This editor has 15 unit slots for each of 999 formation and a nukber slot to indicate how many of that type of unit are in the formation.

So you assign the right "pile of counters" to each formation, then in the game there will be an "Order of battle" editor. Thi sieditor will allow you to tailor the "pile of counters" into an OOB for that scenario, including the command organization, the ammunition and experience status, the specifcs that customze that "pile of counters" into a force for that battle.

The key here is that you will be able to then save that OOB as a seperate file - so you can make a "core force" that you can then import into any scenario or battle, and refit and export after a battle.

So you will be able to play battle generator games with your own "core force" and supplement it with aux units so you can finally play "campaign style" versus human opponents.

I have SPWW2 and SP:WaW on my "old" PC and they both run together fine. There is nothing inherant in SP:WaW that prevents SP:WW2 from running. SP:WW2 is a DOS game and has little to do with windows...

Appreciate the support ruxius!
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Alby
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Post by Alby »

Sounds to me like combat leader will simply be, the Best "SP" game yet!! you got my money!!
I think that one guy was speaking of SP2 not spww2 when asking about getting it to run on win 98 ;)

davidcarrell
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Post by davidcarrell »

I was looking foward to SPMW. You guys do what you feel is right. You have a customer/fan for life. :D
MSG Jerry M. "Mad Dog" Shriver
US Special Forces 24 APR 69
Cambodia
*POW/MIA* You Are Not Forgotten
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ruxius
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Post by ruxius »

Originally posted by Paul Vebber:

The key here is that you will be able to then save that OOB as a seperate file - so you can make a "core force" that you can then import into any scenario or battle, and refit and export after a battle.

So you will be able to play battle generator games with your own "core force" and supplement it with aux units so you can finally play "campaign style" versus human opponents.
WOW..<font size="4"> WOW </font> <font size="5" color=yellow face="Times New Roman,Arial"> WOW !!
</font>
<font color=white>My DREAM !</font>
The promise is superior to each prevision !
This idea moves towards on e of my favourite extremism : <font size="3">customization !</font>
I vote for a flexible modular style for objects in SPWAW which considers each part of the game as a module so that it can be improved,extended,mixed,imported/exported ,parametrized easily..
so maps,list of units ,units' type (CORE,AUX,SUPPORT),unit's role (ammo carrier,sniper,ecc.),players' type (AI human PBEM player,online player),list of names,list of nations,
list of flags,preferences,list of weapons,correspondant list of images,videos,characteristics everythings involves its own powerful editor( or maybe just a big one which includes all minors)
A lot of this is already realized in SPWAW !
This is only an idea and I will write in more detail about this ..anyway you can see how much enthusiasm this partecipation may bring to us...apart from real contribution to the development , only arguing here is just an intense cool sensation !

and .....may a strong parametrization -modularization also bring towards Modern warfare ? or else the WW1 ? or the medieval period ? ;) ;) ;)
Who can say ?

[ June 09, 2001: Message edited by: ruxius ]
Italian Soldier,German Discipline!
DerSoldat
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Post by DerSoldat »

Originally posted by TheZel:
Now that SPMW is out of commission, does anyone know how to get Steel Panthers II to run on a Windows 98 machine? I know that there's probably more to it than knowing the platform (video drivers, etc..), but I have a copy of SP 2, and cant get it to run on my system...

Hmmm,Quite odd Steel Panthers 2 runs fine on my Win98 Compaq 500mhz with 128Ram

:D
"Keep going. Don't look left or right, only forward. . . The enemy is confused; we must take advantage of it." -Erwin Rommel after crossing the Meuse River in France
"In the absence of orders, go find something and kill it." -Erwin Rommel
bluesdawg
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Post by bluesdawg »

Very dissapointed about spmw.....
I love spwaw but I also loved the modern wars of sp. please reconsider the SPMW......
thanks(ooops i mean tanks)
-------------------------------------------------------------------------
"It takes a lot to win a war....to lose one it takes everything you have"
MacCready
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Post by MacCready »

I was crushed when I heard that Steel Panthers
Modern Warfare was cancelled (especially because the projected first release was so close,mid 2001 I heard someone say)
Then I thought what a hassle that old Steel Panthers engine must be to work with.


It is time to make a better wargame and it is wise of your company to not waste further time on the outdated game engine.
I hope that eventually these new games will be considered the state of the art in modern wargaming.


you have my blessings..

[ June 10, 2001: Message edited by: MacCready ]
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Paul Vebber
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Post by Paul Vebber »

There WILL be a modern module for BOTH CLOSE ASSAULT and COMBAT LEADER, and it will likely not be very far in to the next year that it should arrive, if all goes well, so for 6mos extra delay ver SP:MW you get a whole new game engine!

I think that this will be worth the wait...
Jester
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Post by Jester »

eh che c&%%£!
then the new SPMW will be sold, and will not be free?
MacCready
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Post by MacCready »

Jester:

Steel Panthers is no more and yes you must pay,but what's the problem,I payed for just about every piece of software I own.

Do you have a problem with people making a living?
Greg McCarty
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Post by Greg McCarty »

[QUOTE]....

Combat Leader will be a "more conventional" hex based game that will appeal more to the SP crowd. The combat routines, OOBs etc will be very similar between the two games.

....

I like it... I'll buy it.
Greg.

It is better to die on your feet
than to live on your knees.

--Zapata
ruxius
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Post by ruxius »


There WILL be a modern module for BOTH CLOSE ASSAULT and COMBAT LEADER, and it will likely not be very far in to the next year that it should arrive, if all goes well, so for 6mos extra delay ver SP:MW you get a whole new game engine!
[/QB]


This prooves what I said before..
Everybody can be happy here at the MAtrix !
Italian Soldier,German Discipline!
v. Manstein
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Post by v. Manstein »

hi,

oh yeah, these are fantastic news.
two new great games - wow. :D
SPWaW is great too, but on its limits.
We(10 wargamer in germany, bavaria) are
happy about these news.

v.Manstein :p
Jester
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Post by Jester »

Steel Panthers is no more and yes you must pay,but what's the problem,I payed for just about every piece of software I own.Do you have a problem with people making a living?

hey, be quiet, i've nothing towards matrixgames team :mad:. spwaw is a great game. does it seems to you so strange if i would prefer a free game?i'm still studying, and you're not in Italy, so posting from America is not so worthwhile for me as it could be for you. Another reason not to have still brought Mega Campaign.... :(
that's all.
Jack308
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Post by Jack308 »

Ok, time for my two cents. While I look forward to your new games, and you guys have certainly earned my future dollars (I feel I owe you for all the improvements you made to SP), the one thing I liked about the modern version was all the alternate history/weird confrontations that a person could do instead of the usual US versus Soviets, Israel versus Egypt/Syria/Jordan, etc... The game you are describing sounds like it would be limited to the usual regional combatants. And while an extremely accurate OOB is desirable, after playing wargames for many years its fun to pit non-standard adversaries against each other. For example, my last generated campaign in SP3 pitted my U.N. Dutch mech battalion against North Korea and it's Chinese allies in the 2nd Korean War, circa 1991 (taking advantage of the west's distraction with Desert Storm). Do you know if, as you release new areas or modules for a game like Combat Leader, a person would be able to play non-standard types of confrontations like I listed above? Maybe, you would leave a couple of OOBs slots open in each new module so a gamer could just copy whatever OOB he wanted to into the new module, complete with all the stats, pictures, sounds, etc... After all, it is a new global world, and countries are sticking there noses in all kind of new places!
That's my two cents, and I look forward to Combat Leader, however you do it.

Thanks for these forums, and for actually taking the time to respond to all of our whining!
:D
Croaker
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Post by Croaker »

This development is a good idea. For one thing the old code is limited and technology has continued to advance. The new code will be maintained by its originators. It should be much better, faster etc. I will buy these games even though I really cannot stand any of the real-time games I have tried. Too toy-like.
Another huge improvement in these games is the result of all the dedicated fans and supporters who have researched all of the databases, histories, and other technical aspects of the periods under consideration. In the old days of board wargames we were lucky to have some vaguely-defined tank or specialist infantry unit to work with. This level of detailing is superb and could not be accomplished by a few professionals on their own. This is progress. :p
Croaker
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