Page 2 of 2

RE: Russian Steel 1.5

Posted: Sun Dec 05, 2004 1:05 pm
by SU100 Brad
Roland,


I agree with your observations. I can't help but love the big, sprawling Russian Steel concept - the combined arms task force commander role is one is find very enjoyable.

A small-team approach to Russian Steel would indeed be a whole new game - it would have its own charms.

Another possible thing to ponder would be to decrease or eliminate AUX units. At some level, no matter how elite the core became, going up against 200 German units could remain challenging....especially because RS 1.6 has reached July 1943 which provides the scenario designer with a whole new set of German nasties (a couple Tigers and Panthers can ruin your whole day)...

But at the moment, I'm stumped on the first day of Zitadelle: the AI doesn't do well with minefields and pillboxes...

The main problem with the big, elite core is one of determining playbalance - with fewer AUX units, the player's entire force could be wiped out - not that I'm against imposing penalties for imprudent judgements but the next battle might be entirely unbalanced from the start unless enough build points are provided to essentially rebuild the core force over from scratch...

I'm grateful for this discussion - multiple viewpoints always improve thinking.

B

RE: Russian Steel 1.5

Posted: Fri Dec 17, 2004 10:46 am
by Kizardvexius
Just unlurking to say I would love to finish russian steel in berlin.

I beared the terrible days of 1941 with my rookie force, now it is payback time. I would be ok to continue that wonderful campaign with almost no aux units, if that means I can go on with my core force.

I dream to send my force in the streets of berlin.. the exact (almost...) one that took a beating in 1941.

No small scale battles please, just russian steel 1.6


please !