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Posted: Tue Jun 12, 2001 5:43 am
by Igor
Ok, you got me. I didn't think dismounted infantry could walk through a hex containing enemy units and not notice them. I thought you had said that all this had gone through an adjacent hex, not the hex with the defenders (Bad Igor). That's harsh, even for limited intel.
Have you tried doing that again? Rerun the turn, or set up a quick battle with a couple of units, to see if this kind of thing happens often?
Posted: Tue Jun 12, 2001 8:48 am
by Don
Sounds like you may have "limited intel" on, which causes spotted troops to disappear. You may like it better turned off as some others in the "limited intel" thread do. But also, sometimes it's also suppresion that causes then to vanish - when I hit "R" they re-appear.
Posted: Thu Jun 14, 2001 7:50 am
by pbhawkin1
hi all,
Well..... I had a grant come down a hill into clear a hex, move one more hex and stop, there was also a m-10, sniper and inf unit moving along similar path. Next turn two (2) stugs appear in the clear hex the grant had moved through and shot at the m-10!!
Then these stugs disappear when it is my turn, although they reappear when i directly target the hex with direct fire!!
Now this hex wasn't a reinforcement hex (i checked after the game). So I also have a problem with units that disappear or aren't spotted!!
Slightly too good a job of camourflage for my taste!
peter
Posted: Fri Jun 15, 2001 1:26 am
by Jacc
3094
posted June 14, 2001 05:23 PM
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That kind of .... happens. The StuGs may have been moving, but but... One a JS-III popped out of nowhere in the rear of my forces - and it was a small map, with water on much of the south side, and my forces certainly cleared every single hex. And I had reserves behind.
And also: I have a tank sitting in a hill. One kilometer farther, my recon units spot a infantry squad in the forest. So, my tank now has LOS on it (whatta...), and it fires. Also, I happen to turn the hull of this Steel Beast, and what can I see: infantry - 3 hexes away? So armoured units (including trucks etc.) MUST face the hex in certain occasions to see the enemy? And they weren't buttoned. This might explain the StuGs which popped out of nowhere.
Posted: Fri Jun 15, 2001 3:11 am
by FrankyVas
The hiden infantry thing has happened to me too. Those pesky Brits can really hid in the desert at noon. Drive half traks through them, infantry and then my pretty MK IV comes throught and gets blown up by the ghost squad. Very weird but makes the game more unpredictable and fun.
Frank V.
Posted: Fri Jun 15, 2001 10:55 pm
by Brummagem
What I like doing is opening up on advancing Russian armour with a flak unit. Normally good for 4 or 5 casulties from the infantry riding onboard. The German 20mm units are especially good at this. Hit the tanks before they get to your forward dug in engineers. They go in blind and the engineers win the assult 9 times out 10.

Posted: Fri Jun 15, 2001 10:57 pm
by Brummagem
Hey Frankie, Northridge is a nice town, how long you been playing SP.
Posted: Fri Jun 15, 2001 10:58 pm
by Larry Holt
Originally posted by Brummagem:
What I like doing is opening up on advancing Russian armour with a flak unit. Normally good for 4 or 5 casulties from the infantry riding onboard. The German 20mm units are especially good at this. Hit the tanks before they get to your forward dug in engineers. They go in blind and the engineers win the assult 9 times out 10. 
Exactly what the Germans did in WWII, used flak to drive the Red infantry to ground then close assaulted the blind tanks!
Posted: Fri Jun 15, 2001 11:08 pm
by Brummagem
I think the matrix team has modeled that and other affects much better in ths version. Makes more sense that the infantry just dismounting.

I always thought that sitting on a tank with 20mm round riccocheting all over the place would be hair-raising to say the least.