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RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 12:40 pm
by Frank W.
ORIGINAL: freeboy

Ron is Canadian you silly!!!

OOOPS [>:]

convoi system in game ?

Posted: Sat Oct 23, 2004 12:50 pm
by Frank W.
okay, enough of pizzas and junk food...

how is the convoi and supply system handled in this game ?

i noticed in HOI there are some shortcomings:

a) you can´t select exact routes ( the comp choses the seazones the
convo goes through - which means you cannot try to avoid zones where
you expect much enemy activity )

b) convois can´t be attacked with air

c) even unescorted convois cause org and str losses
to attacking fleets ( this can be very serious for example
if you have some heavy ships like BB and CA attacking unescorted
convois that also collect damage. this shall simulate failures
of ship systems and munition usage. also some transports are
meant to be armed - but of course the small guns can not harm
heavy ships shooting from the distance. perhaps they can do
damage to small combatans and surfaced subs )

d ) is much micromanagemant needed to manage the convois and supplies ??

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 12:56 pm
by CMDRMCTOAST
Pizza is the food of the gods and one of the tasteyest pizzas I have
ever had was a Bockwurst and onion Pzza or a German suasage pizza.[&o]

I think the game is fantastic, bugs aside it is one that I also have been waiting
for for a long time, what other game can you imerse yourself into for hours
on end week after week for the next couple of years and still enjoy it?
Game life for me usually is a couple months if that, UV has been enjoyable
for a couple years and I still play PBEM with it, WITP is good for 5 years in my book.

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 1:52 pm
by 2ndACR
At the moment, where the game sits now, micromanagement is the only way to go. it is not as bad as you think. After a while, you actually can look at a TF with the mouse over info and know what you had it doing.

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 2:18 pm
by Titanwarrior89
I agree with most here, the game is great even with some of the almost show stopping bugs. As for HOI, I think its a joke. I played if for about 6 months and wrote it off.

I think Witp will be played and played for many years to come. I don't know if ill see another like it in my life time.[:D]

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 2:25 pm
by Caltone
ORIGINAL: Hartley
"takes a long time play" is a pro, not a con.

Indeed it is, so is this one:
Cons: Very complex, time consuming, long

IMHO the greatest wargame ever made. It plays fine as is. The patches will only make it better. The AI will give you a decent game if you play within semi historical bounds (much like HOI) The great fun of this one though is in PBEM and thanks to the great community here, there are always plenty of opponents.

Stay away if you don't like a very very deep grognard experience. Since you're playing HOI, lots of details aren't a problem [:D] If you have any intrest in this theater or like a good long detail rich game, then come aboard.

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 5:51 pm
by Ron Saueracker
ORIGINAL: Caltone
ORIGINAL: Hartley
"takes a long time play" is a pro, not a con.

Indeed it is, so is this one:
Cons: Very complex, time consuming, long

IMHO the greatest wargame ever made. It plays fine as is. The patches will only make it better. The AI will give you a decent game if you play within semi historical bounds (much like HOI) The great fun of this one though is in PBEM and thanks to the great community here, there are always plenty of opponents.

Stay away if you don't like a very very deep grognard experience. Since you're playing HOI, lots of details aren't a problem [:D] If you have any intrest in this theater or like a good long detail rich game, then come aboard.

Needs an entire stable of house rules at the moment if ya want a real grognard experience though.

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 5:53 pm
by Cav Trooper
You know Ron, if you'd put more supply in place and more engineers to work, you might get your e-mail box upgraded from a size 1 to size 9 with the subsequent downloading and access speeds associated with the upgrades, hence you wouldn't have to wait so long between turns. [:D]

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 6:01 pm
by Ron Saueracker
ORIGINAL: 3rd ACR Tanker

You know Ron, if you'd put more supply in place and more engineers to work, you might get your e-mail box upgraded from a size 1 to size 9 with the subsequent downloading and access speeds associated with the upgrades, hence you wouldn't have to wait so long between turns. [:D]

Can I load viruses onto my emails using a size 8 or less box, or do I need to upgrade the box to a 9 or use a virus support program?
[;)]

RE: Pros and cons of this game ?

Posted: Sat Oct 23, 2004 11:57 pm
by freeboy
your viral attack just deleated our pbem game lol, not

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 1:22 am
by Cav Trooper
Ah, Ron couldn't find that in the manual... [:)], but then again, next patch is supposed to fix bugs so bye bye bugs....[:D]

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 1:57 am
by demonterico
Hey Frank When you have pizza you don't need other food. But you do need beer.

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 3:44 am
by tsimmonds
Needs an entire stable of house rules at the moment if ya want a real grognard experience though.

Yeah you do; do you think that will ever change? I don't.

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 8:38 am
by tigercub
it may well be the best wargame ever made when it is FINNISH!!!!! still waiting ta play past 17.1.41 when ver1.3 comes out!

that is the good and the bad for me.

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 8:43 am
by Ron Saueracker
ORIGINAL: demonterico

Hey Frank When you have pizza you don't need other food. But you do need beer.

And lots of bum wad, mountain money... whatever ones calls toilet tissue!

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 3:07 pm
by Frank W.
ORIGINAL: tigercub

it may well be the best wargame ever made when it is FINNISH!!!!! still waiting ta play past 17.1.41 when ver1.3 comes out!

that is the good and the bad for me.

what´s the problem with that date ?

RE: Pros and cons of this game ?

Posted: Sun Oct 24, 2004 9:54 pm
by dtravel
ORIGINAL: Frank W.
ORIGINAL: tigercub

it may well be the best wargame ever made when it is FINNISH!!!!! still waiting ta play past 17.1.41 when ver1.3 comes out!

that is the good and the bad for me.

what´s the problem with that date ?

I think the problem is that it is eleven months before the game begins. [:)]

RE: convoi system in game ?

Posted: Mon Oct 25, 2004 4:15 am
by eMonticello
ORIGINAL: Frank W.

how is the convoi and supply system handled in this game ?

i noticed in HOI there are some shortcomings:

a) you can´t select exact routes ( the comp choses the seazones the
convo goes through - which means you cannot try to avoid zones where
you expect much enemy activity )

b) convois can´t be attacked with air

c) even unescorted convois cause org and str losses
to attacking fleets ( this can be very serious for example
if you have some heavy ships like BB and CA attacking unescorted
convois that also collect damage. this shall simulate failures
of ship systems and munition usage. also some transports are
meant to be armed - but of course the small guns can not harm
heavy ships shooting from the distance. perhaps they can do
damage to small combatans and surfaced subs )

d ) is much micromanagemant needed to manage the convois and supplies ??

a) Since WITP is hex-based, there's not a problem selecting a route of your choosing.

b) Convoys can be attacked by aircraft.

c) Warships only sustain damage if hit with gunfire from either the escort or merchant ships with guns. However, contact between warships and convoys does not mean all the merchant ships are destroyed. It's possible that some ships will leave unscathed or only slightly damaged.

d) WITP uses a simple economic model. Raw materials (oil and resources) are created on a daily basis and must be transferred to a city with Heavy Industry (HI). The HI converts this material into supplies, fuel, and equipment (planes, tanks, etc.) which, in turn, must be transported to your troops to use. Since the US and India are well stocked with both raw material and processed goods (fuel and supplies), logistics for the Allies is much easier than logistics for Japan. The Japanese must transport the raw material in convoys to Japan before sending it back to the combat area.

Convoys can be created using "auto-convoy" or created manually. Most folks manually manage their convoys; for instance, as Allies, I create a convoy (30-40 ships with 4-6 destroyer escorts) bound from the US to Oz just once a month. Smaller convoys are sent to the surrounding islands around the time that the large convoy arrives at Oz. The number of ships and escorts for these convoys depends on the destination base size. I use a check-list and house rules to manage the logistics for both supplies/fuel and troops. Generally, I only deal with supply logistics twice a month.

Troop logistics, on the other hand, require a real plan, since I don't like to move troops from the US until I decide on their mission. No sense in consuming supplies in the combat zone needlessly.

RE: Pros and cons of this game ?

Posted: Mon Oct 25, 2004 6:13 am
by rlc27
ORIGINAL: tigercub

it may well be the best wargame ever made when it is FINNISH!!!!!

Now nationalism shouldn't be brought into this. Scandanavian or not, it's a fine game.[:-]
[;)]

RE: Pros and cons of this game ?

Posted: Tue Oct 26, 2004 1:16 am
by fbastos


quote:

ORIGINAL: tigercub

it may well be the best wargame ever made when it is FINNISH!!!!!


Now nationalism shouldn't be brought into this. Scandanavian or not, it's a fine game.

hahaha.. good one.

F.