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Posted: Thu Jun 14, 2001 2:50 pm
by RichS
Limited intel workaround: If your unit engaged that location in the previous turn and now cannot see that unit, hit "T" on keyboard and sometimes you will get to target that now invisible unit. Now hit "F" and you are now engaging the unit you fired at last turn that "disappeared". This has worked for me several times.

Posted: Thu Jun 14, 2001 9:14 pm
by Larry Holt
Limited Intel is like C&C. From my military experience I see that both are generally realistic. Of course there will always be some situations were a simulation is less accurate than real life. If this happened often then I would say the code is poor but if it happens rarely, that is the nature of simulations. If you want more game enjoyment and less simulation realism, then turn them off.

There are some situations that turning them off is realistic. In recon, SpecOps, airborne, etc. scenarios those units are trained to higher standards and it may be more realistic playing with them off.