RE: When will the East Front game get started
Posted: Tue Nov 09, 2004 5:48 pm
You would have thought CL was supposed to be something of a SP-IV.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Keke
The switch makes sense for the long-term success of the game and any other's that might follow it. The basic design of the game has not changed since we worked on it in 2000/2001. It will be a turn-based game with weekly turns and 10 mile hexes. It will not have an execution phase, but instead will have movement and combat all in one phase. We think it will be a relatively easy game to play, although it will be massive in befitting the size of the Eastern Front. One of my favorite games of all time is War in the East from SPI, so I'm really looking forward to being able to work on our own war in the east game, using everything we've learned over the last 10 years regarding interface design, graphics and AI."
[X(]
He'll also invest some of his time to look into some new ideas that we have regarding a project which we all hope to get to in 2006 or 2007, Steel Panthers IV."
ORIGINAL: Keke
Well, there's the beer and pretzels -crowd, who want something in line with Third Reich, and then there are more serious grogs who want another Grigsby design...[;)]
ORIGINAL: Hexed Gamer
He'll also invest some of his time to look into some new ideas that we have regarding a project which we all hope to get to in 2006 or 2007, Steel Panthers IV."
Now That's a bold statement to make in the open here at Matrix Games hehe. I wonder how many saw that?
I am assuming "Steel Panthers IV" is more a turn of phrase than anything else.
I wonder if that was a slip of the tongue that should have been left unuttered hehe.
ORIGINAL: Warfare1
That's a bit of an arrogant statement.
Like I said, I'm a grog.
But spending hours on each turn, and pushing around thousands of counters, is NOT fun. It's tedium.
ORIGINAL: Warfare1Third Reich is an example of a challenging, but steamlined game system.
But it could be made more challenging, with more refinement. . .
I would like to see a system like TR but at monthly turns, and perhaps at the Corps level.
ORIGINAL: Warfare1BTW, since Battlefields! has been renamed, isn't the sig under your name redundant now?
ORIGINAL: Keke
ORIGINAL: Warfare1
That's a bit of an arrogant statement.
Do not take it too seriously.
Like I said, I'm a grog.
But spending hours on each turn, and pushing around thousands of counters, is NOT fun. It's tedium.
Well, everyone can define themselves as they wish, but I know many who enjoy for example D. McBride's monster scenarios with TOAW, with thousands of counters and all.
ORIGINAL: Warfare1Third Reich is an example of a challenging, but steamlined game system.
But it could be made more challenging, with more refinement. . .
I would like to see a system like TR but at monthly turns, and perhaps at the Corps level.
I find TR enjoyable as well, but it is definitely in the beer and pretzels -category. I have nothing against more refined version of it, but what I really like too see is a divisional level Eastern front -game with all it's "tedious" details...
ORIGINAL: Warfare1BTW, since Battlefields! has been renamed, isn't the sig under your name redundant now?
Unfortunately, I can't change it myself.
ORIGINAL: Warfare1
East Front has been done to death - monster-wise. . .
ORIGINAL: Warfare1
The idea would be to achieve a challenging east front game without the need to employ thousands of counters.
ORIGINAL: Keke
ORIGINAL: Warfare1
East Front has been done to death - monster-wise. . .
No it hasn't! There are absolutely no division scaled "monster" Eastern Front games available anywhere, games that could handle the whole affair!
ORIGINAL: Warfare1
The idea would be to achieve a challenging east front game without the need to employ thousands of counters.
Actually at divisional level for Eastern front, there won't be thousands of counters. Anyhow it depends on the gameplay if it would be tedious or not, but much of interesting detail would be lost with Corps sized abstraction.
I always thought that CL was supposed to be the Next "Steel Panther" game?
ORIGINAL: Warfare1
Well, look at the east front scenarios designed for TOAW.
Maybe there won't be thousands of counters - but it will be pretty close with both sides included. At the beginning of Barbarossa there were millions of Germans and Soviets on the east front. How many divisions is that?
ORIGINAL: Warfare1
Again, most of those units will be redundant since the Germans will be expected to ram through weak Soviet troops in the first few months.
A game employing hundreds and/or thousands of counters does not equal a challenging or sophisticated game. It simply means the player is faced with shoving around hundreds of counters.
Nothing has to be lost in gameplay; and there is no need to include the name of every single unit that fought on the east front.
At corps level, with 2 week or 1 month long turns, with a sophisticated game engine that includes weather, random events, etc, etc. . . could be a very enjoyable, challenging "grog" game.
ORIGINAL: Keke
You don't happen to be Von Rom by any chance? [:-][:D]
ORIGINAL: Warfare1
Well, look at the east front scenarios designed for TOAW.
Maybe there won't be thousands of counters - but it will be pretty close with both sides included. At the beginning of Barbarossa there were millions of Germans and Soviets on the east front. How many divisions is that?
At maximum Soviets had 517 divisions, can't remember the Axis max. number just now. Anyhow when destroyed divisions are counted, then the actual number raises well above one thousand, and could be thousands, I'll give you that. D.McBride's monster-scenarios were at regimental level, btw.
ORIGINAL: Warfare1
Again, most of those units will be redundant since the Germans will be expected to ram through weak Soviet troops in the first few months.
A game employing hundreds and/or thousands of counters does not equal a challenging or sophisticated game. It simply means the player is faced with shoving around hundreds of counters.
Nothing has to be lost in gameplay; and there is no need to include the name of every single unit that fought on the east front.
At corps level, with 2 week or 1 month long turns, with a sophisticated game engine that includes weather, random events, etc, etc. . . could be a very enjoyable, challenging "grog" game.
It is obvious that you seek a beer and pretzels type of a game, isn't it? Nothing wrong with that, but such games exist already. What I am looking for is a WITP-type of a game, with lots of scenarios and possibility to play the whole campaign (which it could manage well). FE Kursk with Corps sized units would just be a bore.
In ideal game (of my dreams) AI could handle most of the units, and a player could choose how much micromanagement he wants. So one could handle everything by giving orders to Army Group/Front -commanders only or give orders straight to their subordinates down to a division level.
ORIGINAL: Keke
You don't happen to be Von Rom by any chance? [:-][:D]
At maximum Soviets had 517 divisions, can't remember the Axis max. number just now. Anyhow when destroyed divisions are counted, then the actual number raises well above one thousand, and could be thousands, I'll give you that. D.McBride's monster-scenarios were at regimental level, btw.
It is obvious that you seek a beer and pretzels type of a game, isn't it? Nothing wrong with that, but such games exist already. What I am looking for is a WITP-type of a game, with lots of scenarios and possibility to play the whole campaign (which it could manage well). FE Kursk with Corps sized units would just be a bore.
In ideal game (of my dreams) AI could handle most of the units, and a player could choose how much micromanagement he wants. So one could handle everything by giving orders to Army Group/Front -commanders only or give orders straight to their subordinates down to a division level.
ORIGINAL: Warfare1
What are you talking about??
ORIGINAL: Warfare1
OK, so first you said there would not be thousands of counters, now you admit there will be.
ORIGINAL: Warfare1
That is fine, if people want to play a longggg east front game. But, when I now load up an east front scenario in TOAW, fatigue sets in. Unless a person is retired and with no family, it will be a very difficult game to complete.
Let's be realistic here.
ORIGINAL: Warfare1
There you go with the beer & pretezels analogy again. [8|]
ORIGINAL: Warfare1
I want a challenging east front game. But that challenge does not mean having thousands of counters; that is pure tedium.
ORIGINAL: Warfare1
Clearly, what you want is different from what I and many others seek.
ORIGINAL: Warfare1
I just don't see how the AI will be up to handling thousands of units, and PBEM for this type of game will be very difficult.
While I agree that giving orders to sub-units would be ideal, the AI and no current game system is up to that challenge.
I would love to play a good and challenging east front game that utilizes a new game engine and that requires thinking and strategy vs an endless array of counters.
ORIGINAL: Keke
ORIGINAL: Warfare1
What are you talking about??
You don't fool me.
ORIGINAL: Warfare1
OK, so first you said there would not be thousands of counters, now you admit there will be.
No, there won't be thousands of counters at any one point. I meant that during the four year campaign, when destroyed divisions are counted, the overall number could well be near 2 thousand.
ORIGINAL: Warfare1
That is fine, if people want to play a longggg east front game. But, when I now load up an east front scenario in TOAW, fatigue sets in. Unless a person is retired and with no family, it will be a very difficult game to complete.
Let's be realistic here.
Realistic about what? That you get fatigued with a long Eastern front game?
ORIGINAL: Warfare1
There you go with the beer & pretezels analogy again. [8|]
Is there something wrong with that?
ORIGINAL: Warfare1
I want a challenging east front game. But that challenge does not mean having thousands of counters; that is pure tedium.
For you.
ORIGINAL: Warfare1
Clearly, what you want is different from what I and many others seek.
Clearly, many people want to see the Eastern front game from 2by3 Games.
ORIGINAL: Warfare1
I just don't see how the AI will be up to handling thousands of units, and PBEM for this type of game will be very difficult.
While I agree that giving orders to sub-units would be ideal, the AI and no current game system is up to that challenge.
I would love to play a good and challenging east front game that utilizes a new game engine and that requires thinking and strategy vs an endless array of counters.
As I mentioned I was just dreaming about sufficient micromanagement reducing AI. Anyhow a great number of counters don't diminish the need for thinking and strategy, rather vice versa.
You don't fool me.
ORIGINAL: Hexed Gamer
I have a friend of mine, local friend, we both wanted a specific board game, both of us knew we would only be playing it against each other.
So we had it ordered into the store, and decided the first with the cash could score the purchase. It was pointless worrying over who got it, as we both knew we would not be playing it with anyone else at any rate.
The game was Fire in the East, and price tag was 100 bucks (Canadian) about 10 years ago.
Maybe it is just as well he grabbed it and not me.
Guess what, in 10 years he has never gotten it set up once.
I suppose he did me a sort of favour, because I doubt I would have ever gotten around to finding the space either.
6 feet by 8 feet is a lot of wargame.
Now if you put that on a computer monitor, sure, fine, you have aced the 6 foot by 8 foot problem.
But whether I move the counter with tweezers or a mouse, I still have to move it.
The game has 10 thousand counters, and it's just the war from 41 till 42.
Whether or not you like to argue over how many divisions existed or would eventually exist, it was a game with 10 thousand identifiable units.
If you cut that down to 1000 just for the hell of it, that's 1000 units all the same.
Now I love some games to death, but pushing around 1000 units each turn is still what it is eh.
Whether the game is as simple and easy as Steel Panthers or Strategic Command is likely not to entirely relevant.
Pushing around 1000 counters is still pushing around 1000 counters
And I highly doubt your "numbers" will ever be entirely impressive when compared to the numbers Hubert Cater will be pleasing with his SC2 design.
I am not afraid of lots of counters in a game.
I love to play my The Longest Day game (board game).
I also have Red Barricades for ASL.
But eventually a person just arbitrarly decides, "ok I have enough games for the eastern front that involve 1000s of counters".
So your real challenge, is finding "numbers" of players not already possessing several eastern front games with 1000s of counters.
It is just foolish to base sales off the easily made comments of guys that will say they want a game, but might not show up on release day.
And most wargamers I have seen, will say they want every wargame on the market.
But just ask David Heath about actual sales of something supposedly popular like Mega Campaigns.
It's an education.