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RE: Supply Drain
Posted: Tue Nov 16, 2004 5:25 pm
by Chaplain
I could support this. It's reasonable and realistic.
RE: Supply Drain
Posted: Tue Nov 16, 2004 5:26 pm
by Twotribes
Bah 2ndACR come back to Mads at play )
RE: Supply Drain
Posted: Tue Nov 16, 2004 5:41 pm
by 2ndACR
ORIGINAL: Twotribes
Bah 2ndACR come back to Mads at play )
Come again Two? You lost me there.
RE: Supply Drain
Posted: Tue Nov 16, 2004 6:44 pm
by Twotribes
At is supposed to be and..... It gets boring listening to Streel and his ilk over there )
RE: Supply Drain
Posted: Tue Nov 16, 2004 7:06 pm
by byron13
So you all have notice this only in v1.3, right? I agree that this must have been a fix for the AI to get more supply in tough spots, but jeez.
I used to use Sydney as a safe supply hub to either move stuff the east coast or around to Perth and then Darwin, but I can't keep enough supplies there to forward. For the time being, maybe we have to use islands for storing supply - if you can find one with enough improvements where you won't lose to spoilage.
RE: Supply Drain
Posted: Tue Nov 16, 2004 7:27 pm
by Nikademus
almost sounds like a good thing. It is rather easy to move massive amounts of supply and dump them, even with the spoilage rule. [;)]
RE: Supply Drain
Posted: Tue Nov 16, 2004 7:54 pm
by 2ndACR
ORIGINAL: Twotribes
At is supposed to be and..... It gets boring listening to Streel and his ilk over there )
When Streel is around, Smead will not be far behind and then those two just turn every thread into their own personal insult thread. Both can be pain in the a**es.
RE: Supply Drain
Posted: Wed Nov 17, 2004 9:05 am
by Halsey
I would much rather see supplies spoil at a larger increment than to have my quartermaster feed the enemy.[;)]
Or, have supplies destroyed upon capturing an enemy base increased.