RE: Whooooooboy, forget World Inb Flames, I want this
Posted: Mon Nov 22, 2004 3:23 am
I think all of Joe's ideas sounded more like simple interface issues to eliminate what was essentially tedium normally accomplished the way everything else is done with a board game actually, with one's brain.
But I agree with him, why waste a lot of time with tedium, as the point of the computer is to allow me to "enjoy" the game.
To ENJOY it is the whole reason behind any GAME in the end.
His Strategic Warfare comment for instance, darned right, I want all the math made easy. It's just simple math, and this machine is supposed to be a powerful calculator eh.
A World at War will of course be global, want me to sit here waiting anxiously the most, make sure you can deliver a game that can be compartmentalised ie play just the European war or just the Pacific war while acknowledging the rest in abstraction.
If you ask me, Advanced Third Reich was the pinnacle of the design. Rising Sun was a good try, but A3R was best.
In my opinion, AWaW was basically a compromise to allow both pieces to fit together.
I don't want to be told I can only play the whole war or not at all.
Chances are, if they don't make the game "easy" to enjoy, most of us will just end up playing Strategic Command 2 with user made scenarios to fill any gaps the vanilla install left out.
I like detail you bet, but I play games to have fun, I tend to play the game that delivers the fun the best. And whether another design is "more detailed" is not always a good enough argument.
But I agree with him, why waste a lot of time with tedium, as the point of the computer is to allow me to "enjoy" the game.
To ENJOY it is the whole reason behind any GAME in the end.
His Strategic Warfare comment for instance, darned right, I want all the math made easy. It's just simple math, and this machine is supposed to be a powerful calculator eh.
A World at War will of course be global, want me to sit here waiting anxiously the most, make sure you can deliver a game that can be compartmentalised ie play just the European war or just the Pacific war while acknowledging the rest in abstraction.
If you ask me, Advanced Third Reich was the pinnacle of the design. Rising Sun was a good try, but A3R was best.
In my opinion, AWaW was basically a compromise to allow both pieces to fit together.
I don't want to be told I can only play the whole war or not at all.
Chances are, if they don't make the game "easy" to enjoy, most of us will just end up playing Strategic Command 2 with user made scenarios to fill any gaps the vanilla install left out.
I like detail you bet, but I play games to have fun, I tend to play the game that delivers the fun the best. And whether another design is "more detailed" is not always a good enough argument.