Posted: Wed Jun 27, 2001 5:51 am
I want to commend Matrix Games and Mr. Vebber on a great upgrade and game. I have always liked SPWAW, especially when you started receiving info on the results of a tank hit, like the radio mast was destroyed.
In 5.3, I feel that infantry combat is as realistic as a turn based computer game can get. Terrain gives the proper defense and .30 caliber MG is now deadly against troops in the open.
I played the scenario with the US assaulting the Germans in the bocage country around St. Lo. MG was deadly against infantry in fields so I used smoke to cover my advance. Similarly, my .30 MG mowed down counter-attacking Germans moving in the field. The bocages provided great cover against even MG fire from all put 1-2 range. Even at close range rifles were only effective against troops in the open, not in bocage. However, 1 or 2 range the thompson submachinegun was effective. By covering my advance with smoke and suppressing infantry with mortar fire, I took the objectives in 17 turns. I increased the scenario from 15 to 20 turns before starting.
I think that in 5.3 the scenarios do need to be lengthened if they mostly involve infantry v. infantry.
Great game.
[ June 26, 2001: Message edited by: JimY ]
In 5.3, I feel that infantry combat is as realistic as a turn based computer game can get. Terrain gives the proper defense and .30 caliber MG is now deadly against troops in the open.
I played the scenario with the US assaulting the Germans in the bocage country around St. Lo. MG was deadly against infantry in fields so I used smoke to cover my advance. Similarly, my .30 MG mowed down counter-attacking Germans moving in the field. The bocages provided great cover against even MG fire from all put 1-2 range. Even at close range rifles were only effective against troops in the open, not in bocage. However, 1 or 2 range the thompson submachinegun was effective. By covering my advance with smoke and suppressing infantry with mortar fire, I took the objectives in 17 turns. I increased the scenario from 15 to 20 turns before starting.
I think that in 5.3 the scenarios do need to be lengthened if they mostly involve infantry v. infantry.
Great game.
[ June 26, 2001: Message edited by: JimY ]