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RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:12 am
by ZonkerHarris
ORIGINAL: ADavidB
ORIGINAL: ZonkerH
Just curious Dave, but in the other game, did you get these Wellingtons as an upgrade or as a reinforcement unit? If they're a reinforcement, have you loaded any of the old turns to see if they were in the queue for our game?
Reinforcement unit. I've received none in our game, despite their being 80 or more in the pool, and there are none in queue in our game.
The other big, noticible difference in the two games is that my island bases are upgrading much, much faster in the second, "historical" game in comparison to ours, and that's with me getting supplies to those bases in the "historical" game weeks after I did in our game.
Dave
Hmm . . . I just loaded up scenario 15 in head to head mode, and the first Wellington reinforcement unit is listed as arriving in 129 days, which would be what, April? So if my scenario file is correct, you shouldn't have received any of them yet, since (as I now remember) Brits can't upgrade air units until May.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:15 am
by ADavidB
ORIGINAL: Mogami
Hi, So you are saying that WITP is preventing a historic (or historicly possible) massive mine barrage in 1941-1942? In areas far from major bases. (Since you can mine the snot of areas close to major bases)
I grew up around the folks in California who were personally involved with the mine-overkill off the coast during the first few months of the war. They saw nothing wrong with it at the time, and 20 years afterwards still felt that it was the right thing to do because they knew no better.
No, infantry in open flat terrian kills tanks They will always defeat tanks that have no infantry support.
The tank early in the war was a "feared weapon" like elephants. However trained infantry defeats tanks. Always has always will.
I also grew up with WW II US tankers who found that rarely to be true in open ground.
I guess that you and I have different experiences and expectations.
Dave Baranyi
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:16 am
by ADavidB
Hmm . . . I just loaded up scenario 15 in head to head mode, and the first Wellington reinforcement unit is listed as arriving in 129 days, which would be what, April? So if my scenario file is correct, you shouldn't have received any of them yet, since (as I now remember) Brits can't upgrade air units until May.
Okay, so it is the other game that is buggered up. That doesn't give my more confidence in our game. But thanks for checking that out.
Dave
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:17 am
by mogami
HI, LOL where prior to 1991 had US Tanks ever over ran enemy infantry without US Infantry in support?
Come to think of it. in 1991 the tanks had infantry support.
If I lie down I become invisable to a tank. If I dig a hole the tank cannot hurt me (without being really lucky)
If the tank gets to where I ( and a few of my mates)can reach it, the tank dies.
This is true even if I am only armed with sticks and rocks.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:26 am
by ADavidB
But in this case I think its more the numbers than anything else. However good the tanks are they cant operate without fuel, ammo and maintenance. If they get cut off from these necessities they are doomed. And I’m pretty sure 100 tanks will be surrounded by 20000 infantry and shred to pieces.
That's a good and reasonable point, except for how the game modelled this. In one day, a bunch of infantry came up upon tanks sitting ready in open ground, and pummelled the tanks without any of the tanks getting off any shots, nor even running off when spotting the oncoming hoard. My point is not that the tanks should have whacked that division, but that the tanks should not have been modelled as if they were standing still and helpless.
The model is too, too, too simple-minded. Essentially, whoever has the biggest force gets to in one day move in and knock the other force out of the way. I felt that was a lousy model when I played "Blitzkrieg" 35 years ago, and I still feel that way with ground combat in this game.
Dave Baranyi
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:40 am
by mogami
Hi, I am interested in why the tanks did not fire. Too bad you don't have a file to look at.
However it was not infantry advancing in Napoleonic line of battle.
In open ground infantry assaults tanks by having their mortars fire smoke and the infantry squads all have smoke grenades.
Smoke does two things. It covers the movement of the infantry and isolates the tanks from one another,
Unsupported tanks are not really much of a problem.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:43 am
by Tankerace
Is that a crack against Napoleonic Infantry? Im sure a 1777 AN IX or a 3rd Pattern Brown Bess could..... I dunno, annoy the tank.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:45 am
by sprior
ORIGINAL: Tankerace
Is that a crack against Napoleonic Infantry? Im sure a 1777 AN IX or a 3rd Pattern Brown Bess could..... I dunno, annoy the tank.
Yeah, make it so angry it will make a mistake and er, do something
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:47 am
by ZonkerHarris
Several things could have contributed to Dave's tanks not firing. The Chinese tank regiment is pretty inexperienced to begin with, plus they had just marched into this hex and wouldn't have had any forts, plus they got dive-bombed during the turn (52 well-rested Sonias). All told, they could have easily had a pretty high disruption level by the time they got to the ground combat phase. I don't know if that would make them skip firing completely, but it seems plausible to me.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:48 am
by Tankerace
On that same subject, I'm actually looking in to buying a Brown Bess. Im weighing it or the 1861 Springfield rifled musket.

RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 3:54 am
by mogami
Hi, Hmmm seems they both were used against American rebels. I'd go with the one with better range.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 4:00 am
by Tankerace
Its amazing what sort of stuff you can buy on the internet. Muskets, muzzleloading pistols. Now I need a 12 pound Napolean and Im all set.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 4:06 am
by mogami
Hi, Well actually if they had been around the Whitworth/Cell phone combo might have been desisive at gettysburg
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 4:07 am
by Tankerace
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 4:10 am
by Mr.Frag
You missed number 9!
"I will not go ballistic on each new poster who asks the exact same question that the last new poster asked even though the answer is still on the first page of the forum!"
You would think that in 10,000+ posts that just *maybe* I've already answered that question a couple of times eh? [:D]
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 4:50 am
by Grotius
Let not the allied shipping escape from the Philiipines
At the risk of asking a question that's on page one of this forum: I am not worthy either, because I seem to do a bad job at this. Should I be using my two CVLs? Betties and Nells from Formosa? KB (but it's got a long haul back from PH)? Surface groups? Subs? All of the above?
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 6:09 am
by Onime No Kyo
ORIGINAL: Tankerace
On that same subject, I'm actually looking in to buying a Brown Bess. Im weighing it or the 1861 Springfield rifled musket.
Great, can't drink, cant watch people screwing on tape but you can have any type of firearm your maniachal heart desires. God bless america.
believe, in 1943 at Kursk salient, germans tried to use “Elefant” assault guns without infantry support on open field against entrenched Russian infantry (they thought that 200 mm armor and 88-mm gun is a fearsome combination).
Russian infantry with no feasible antitank weapons using gasoline bottles defeated them. After that germans installed MG on “elefant” and used it as long-range tank destroyer far away from enemy infantry.
But in this case I think its more the numbers than anything else. However good the tanks are they cant operate without fuel, ammo and maintenance. If they get cut off from these necessities they are doomed. And I’m pretty sure 100 tanks will be surrounded by 20000 infantry and shred to pieces.
Yeah, guys who had been using Molotov Cocktails as a primart AT weapon for 2 years will do that. I wonder what the Japanese infantry has to claim their fame with. Most of them had never even seen a tank up close.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 7:32 am
by bradfordkay
"
ORIGINAL: Tankerace
On that same subject, I'm actually looking in to buying a Brown Bess. Im weighing it or the 1861 Springfield rifled musket.
"
Just for show, or are you joining the BAR or NSSA?
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 7:45 am
by 2ndACR
ORIGINAL: Grotius
Let not the allied shipping escape from the Philiipines
At the risk of asking a question that's on page one of this forum: I am not worthy either, because I seem to do a bad job at this. Should I be using my two CVLs? Betties and Nells from Formosa? KB (but it's got a long haul back from PH)? Surface groups? Subs? All of the above?
If you go after PH with KB, then yes, every baby CV you have that will tote an a/c should be in the area of the PI hitting every allied ship they can.
If you go after Manila instead with KB, well then the problem is no more at all.
RE: The WitP Player's Creed
Posted: Tue Feb 08, 2005 8:14 am
by ChezDaJez
Actually, being raw recruits who had never seen a vehicle before, let alone a tank, they probably couldn't figure out how to turn the turret!!!
And Mogami, I believe there was infantry that couldn't defeat unsupported tanks in open terrain... I think they were called French infantry in 1940.[:D]
Okay, so it's not PC.[:-]
Chez