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RE: WitP vs. Real War
Posted: Wed Feb 09, 2005 3:31 am
by TF 38
This is the bset game that I have played since I began wargames. I try not to look at the big stuff but the details are very well done and I will never stop playng WitP!
Mike
RE: WitP vs. Real War
Posted: Wed Feb 09, 2005 11:32 pm
by RUPD3658
Just think of it all this way:
If you did not have bugs to blame for your failures then the blame would have to fall on you. [:-]
RE: WitP vs. Real War
Posted: Wed Feb 09, 2005 11:50 pm
by byron13
ORIGINAL: pasternakski
You're nuts, the pair of ya.
It's one thing when a game sets out to build in some of the command frustration the real people felt (and WitP does attempt this). It's another thing entirely when the game is just f#cked up in certain unintended ways.
I'm satisfied with the game. Heck, I've played it longer than any other game I've ever had and definitely received my money's worth. But there are some things that happen that just cannot be rationalized as "stuff happens." I remember a post where they player landed an entire division in India - a very valuable unit. Just when almost the entire division was unloaded, the ship with the parent unit was sunk, and the entire division disappeared. Now here's a guy that probably took all the right precautions: plenty of escort, air cover, loading the unit on multiple APs - and the whole division disappears. Hard to rationalize. What, a typhoon sank them all? Transport your units by air and )poof!( its gone. Those are real issues.
RE: WitP vs. Real War
Posted: Thu Feb 10, 2005 2:14 pm
by mc3744
ORIGINAL: byron13
ORIGINAL: pasternakski
You're nuts, the pair of ya.
It's one thing when a game sets out to build in some of the command frustration the real people felt (and WitP does attempt this). It's another thing entirely when the game is just f#cked up in certain unintended ways.
I'm satisfied with the game. Heck, I've played it longer than any other game I've ever had and definitely received my money's worth. But there are some things that happen that just cannot be rationalized as "stuff happens." I remember a post where they player landed an entire division in India - a very valuable unit. Just when almost the entire division was unloaded, the ship with the parent unit was sunk, and the entire division disappeared. Now here's a guy that probably took all the right precautions: plenty of escort, air cover, loading the unit on multiple APs - and the whole division disappears. Hard to rationalize. What, a typhoon sank them all? Transport your units by air and )poof!( its gone. Those are real issues.
Yes they are real issues. I won't pretend that the random bugs are perfectly matching the randomness of war. I'm only saying that, since it's basically impossible to insert in a binary code the unpredictable events of real life, these kind of bugs match the unpredictability not in their content but in their random structure.
And - maybe - they make the game closer to real life than it WitP was completely bug free.
Anyway it's by far the best game I've played, ever. And I've played lots and lots!
RE: WitP vs. Real War
Posted: Thu Feb 10, 2005 2:45 pm
by Nikademus
ORIGINAL: Mogami
Hi, I think one of the largest weakness found in WITP is the abilty to execute operations in near flawless manner. (Thank goodness I am unable to do this)
Try two day turns.....its alot harder to be 'precision perfect' when you cant be there every 24 hours to fine tune every move and order. [:'(]
Better yet....do the team thing and have an overall commander whittle out orders and reinforcements. I'll bet thats a boatload of fun. YOU....ABDA guy.....i'm taking away the Houston and Boise for another operation in the North.
"But sir.....i NEED those ships here for defence of Batavia!"
"You have your orders....expedite immediately"
hee. [:D]
RE: WitP vs. Real War
Posted: Fri Feb 11, 2005 3:01 am
by BrucePowers
Hey lets all go play Master of Orion III; oh wait a minute I lost the play disk about 3 weeks after I bought the game (the only game disk I have ever lost), and I haven't tried too hard to find it. I'll stick with WiTP.