Posted: Fri Jul 13, 2001 3:38 pm
Actually several SP infantry support type weapons have indirect fire capability and are not modeled as indirect fire in the game .. among US units with that problem are the M-8 Scott, the Amtrac's with the 75mm . A couple of the Halftrack SP Hows (T-30 GMC's ect) have come in both indirect and seperate direct fire models in the game ... M-16 Quad 50's have been used in Indirect fire mode as described in various web pages I have posted on different threads .... infact most heavy Machineguns in WW1 had special sites for high angle fire to allow them to use plunging fire against trenches , and some early war systems in WW2 were designed with this ability , not knowing that WW2 would be so different , making the doctrine somewhat Obsolete for MG's ...
Most the "infantry guns" are in fact just old WW1 field artilery that didn't have a capacity for high angle of fire due to the mount , which was due to the doctrine , which was based on the ability of the sights and manual computations to acxhieve usable accuracy back at the turn of the century ...
This proabaly most noticeable in Naval Guns and the increase in ranges after 1930 era refits as the angles that they could elevate were increased in refits on their main turrets ..
As steel quality and the ability to compute variables need for accurate long range indirect fire improved, the concept of artillery changed and complicated the mounts .. IIRC the French 75mm main claim to fame, is that it was among the first, if not the first, to have a recoil system, that allowed the gun to fire without completely relaying the Gun between shots ...
Given the multiple versions of such Arty systems as the T-30 GMC, I was wondering if there might be some game engine limit to modeling an indirect gun having both aproximately correct accuracy in the indirect fire role, and then still maintaining a reasonable modeling of accuracy in direct fire ? Towed Guns of many nations such as the British 25 pdr's have direct fire ammo ( some version of AP or HEAT) and yet manage indirect fire with some accuracy ...and have the "inteligence " in the game to only fire HE type ammo indirect ...so i suspect it is more a game designer preference thing ... maybe somebody can answer this that has inside knowledge of some of the choices in modeling units in the game .. the M4 Sherman CS versions and some of the Brit CS tanks, I do believe, had this ability as well ...any enlightenment would be apreciated... The Pricing for the identical gun and vehicle combo on such units as the T-30 GMC is quite different between direct fire and indirect fire versions ..with the indirect fire version being much much higher.. I assume this is part of the effort to restrict and handicap the Impact of Artillery in this game ... such as not allowing the German 88mm to fire indirect , which I doubt there is little controversy about it's actual ability to do so in reality .
[ July 13, 2001: Message edited by: AmmoSgt ]
Most the "infantry guns" are in fact just old WW1 field artilery that didn't have a capacity for high angle of fire due to the mount , which was due to the doctrine , which was based on the ability of the sights and manual computations to acxhieve usable accuracy back at the turn of the century ...
This proabaly most noticeable in Naval Guns and the increase in ranges after 1930 era refits as the angles that they could elevate were increased in refits on their main turrets ..
As steel quality and the ability to compute variables need for accurate long range indirect fire improved, the concept of artillery changed and complicated the mounts .. IIRC the French 75mm main claim to fame, is that it was among the first, if not the first, to have a recoil system, that allowed the gun to fire without completely relaying the Gun between shots ...
Given the multiple versions of such Arty systems as the T-30 GMC, I was wondering if there might be some game engine limit to modeling an indirect gun having both aproximately correct accuracy in the indirect fire role, and then still maintaining a reasonable modeling of accuracy in direct fire ? Towed Guns of many nations such as the British 25 pdr's have direct fire ammo ( some version of AP or HEAT) and yet manage indirect fire with some accuracy ...and have the "inteligence " in the game to only fire HE type ammo indirect ...so i suspect it is more a game designer preference thing ... maybe somebody can answer this that has inside knowledge of some of the choices in modeling units in the game .. the M4 Sherman CS versions and some of the Brit CS tanks, I do believe, had this ability as well ...any enlightenment would be apreciated... The Pricing for the identical gun and vehicle combo on such units as the T-30 GMC is quite different between direct fire and indirect fire versions ..with the indirect fire version being much much higher.. I assume this is part of the effort to restrict and handicap the Impact of Artillery in this game ... such as not allowing the German 88mm to fire indirect , which I doubt there is little controversy about it's actual ability to do so in reality .
[ July 13, 2001: Message edited by: AmmoSgt ]