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RE: SPWaW Victory point calculation

Posted: Mon Feb 28, 2005 2:38 pm
by Poopyhead
This is what I have been able to discern about how the AI scores a game:
tm.asp?m=660222
I did some tests and this is how it looked to me.

The best way to get a Decisive victory is to be cautious and have few losses (in 6 of 16 battles against the AI I had no losses at all). Being aggressive and tactically brilliant (i.e., decisive) will get you a draw in a heartbeat (believe me, 14000 to the AI's 3000 got me a marginal victory). There is no bonus mechanism I know of to get you points for winning quickly. The manual says that all that counts is taking objectives and destroying enemy units. So take your time and be merciless.

RE: SPWaW Victory point calculation

Posted: Fri Mar 04, 2005 10:59 pm
by Wild Bill
The basic formula for wins are

Difference in points:

If the computer has a six to one advantage or greater, it is a decisvie defeat
If the compter has anything between a 2 to 1 up to 5 to advantage, it is a minor defeat
If the computer has anything between 2 to 1 up to 1 to 2 advantage, it is a draw

If the human player has anything between 2 to 1 up to 1 to 2 advantage, it is a draw
If the human player has anything between 3 to up to 5 to 1 (inclusive) it is a minor victory
If the human player has a six to one advantage or better, it is a decisive victory.

Examples:

Computer 2,800 points, human player 400 points, decisive defeat (6x400 = 2400, so it is greater than a 1-6 loss)

Human player has 4,500 points, the computer has 3,000 points, it is a draw.

Or whatever the computer score is, the human player must have six times that number to achieve a decisive victory.

Don't feel bad. Originally it was 8 to 1, and 4 to 1.

I argued for it to be changed during the remaking of SP3 to SPWAW and won my case! (G)

Wild Bill

RE: SPWaW Victory point calculation

Posted: Sat Mar 05, 2005 9:58 am
by Colonel von Blitz
ORIGINAL: Wild Bill

The basic formula for wins are

If the human player has anything between 2 to 1 up to 1 to 2 advantage, it is a draw
If the human player has anything between 3 to up to 5 to 1 (inclusive) it is a minor victory
If the human player has a six to one advantage or better, it is a decisive victory.

I agree with draw...but Marginal Victory is (according to tens of games played during our ladder system) awarded if you have 2 to up to 4 to 1 advantage.

Decisive victory is awarded if you have better than 4 to 1 advantage.

Colonel von Blitz

RE: SPWaW Victory point calculation

Posted: Sat Mar 05, 2005 11:16 am
by skukko
hell o!

darn pretty random generated pbems/H2Hs are not gamer friendly. Never actually been that. Good and informative things you brought up of calculations. [&o]

As a designer I prefer pbems/H2Hs with handmade/designed scenarios. It is only way to right value and cost to casualties and damages. While designing scenario you can do as in the topic has said, -use VOs per turns in command&conquer- style battles. They usually end to marginal victory with marginal victorypoints. Other hint to get more points calculated at Deads contra Survived is to give extra value to units in design-phase. In editor there is multiplyer to this. You can do this by setting Value of units by giving number of your interest to multiplier.This effects to victory conditions (and AI tactics(Yes) in AI-games) as well to value of the units Survived (this last; counting survivors is IMHO of playing alot). Right now I don't remember where exatly in the editor this "Multiply value of troops"- is, but its in there. Using this swithch makes possible human opponents to play real search&destroy games. (Just use switch Only to one side.)

This multiplier is there because some countries are cheap at cost/value; -switch allows designer to set LowCost-side smaller than it would be if not used. IE Playing russian side at the start of the war gives you real masses to control by default, because of low cost of the troops. It doesn't matter how many of your 'Ivans' survive, you'll probaply get only marginal defeat or win the battle by getting draw. Same is otherwise: Play expensive Germans against Russians and no matter how much you destroy, you'll be happy to get better than draw.

I'm sorry if this is said before, but I couldn't find any "official" topics of it [;)]

On editing, I am allways available.

RE: SPWaW Victory point calculation

Posted: Sat Mar 05, 2005 2:52 pm
by Wild Bill
Actually you are right, but as I remember, it depends on how you play the game. Against the computer the ratios are lower. Against a human opponent the ratios are higher...or is the reverse true? C'mon, Gurus, help us out here.

WB

RE: SPWaW Victory point calculation

Posted: Sat Mar 05, 2005 3:22 pm
by skukko
Kunel, you could be on right track.

I personally have allways configured something before playing against human, that has solved problems of calculations. Of course I've allways asked permission from opponent and it has been easy to get as I play German-side and want to have 3/10 ratios against enemy. I loose, but I have lots of fun [:D]. This because in some poit I played only with 10000 points to each,Huge map and so on, took weeks to play LOL. but after that I started to play with little battlegroups.

We could ask mr Heath, I remember that he had real good post of this when we strugled thru LV, I just don't remember if it was in privat forum or at public...

Guru's wake up, time to say something of this matter, I've said my point of view.

RE: SPWaW Victory point calculation

Posted: Sun Mar 06, 2005 6:44 pm
by gnoccop
ORIGINAL: Colonel von Blitz
ORIGINAL: Wild Bill

The basic formula for wins are

If the human player has anything between 2 to 1 up to 1 to 2 advantage, it is a draw
If the human player has anything between 3 to up to 5 to 1 (inclusive) it is a minor victory
If the human player has a six to one advantage or better, it is a decisive victory.

I agree with draw...but Marginal Victory is (according to tens of games played during our ladder system) awarded if you have 2 to up to 4 to 1 advantage.

Decisive victory is awarded if you have better than 4 to 1 advantage.

Colonel von Blitz

The ratios are different in human vs computer and human vs human because it's hard playing aginst a human; so a decisive victory is awarded with point ratios 4:1 HvsH and 6:1 HvsAi