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RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 8:27 pm
by Roarck
But the game is not about commanding a carrier group, rather we have commanders working for us. It's up to us to pick who does what and to give the general orders.

Pick a poor and conservative commander and perhaps he will ignore a setting like described here.

Look at possible choices.
1. Follow orders- have CAP on carriers strained and take damage to carriers . (Probably lose most ships in area including carriers.)
2. Take action- Possibly hurt enemy TF enough they withdrawl so you can complete your orders. If you fail outcome is probably still better than in option 1.
3. Withdraw- Maybe save your TF but lose troops and maybe still take massive TF damage.


Looking at it that way option 2 is only reasonable option for a prudent commander. Sure it may hurt your plans but it's best overall course of action.


***Now loading/unloading troops or supplies that's the pain at times!

One thing I'm finding as Allies in this game it's better to be safe than sorry at least in the early years. (One can still do things to slow Japan down but a failed major risk taken will speed Japan up something the allies really do not want!) Was it really the right time to invade here or was it a major gamble?

One more thing chance plays a roll in the game as in real life. For example one dud torp. might be the difference in a fight!

RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 9:28 pm
by testarossa
Sometimes disobeying the order can be fine too. I had in one of my games allied surface TF with retire orders attacked jap tf 3 times through the night. CA, CL and some DDs against BB, CAs and DDs. I thought everything would be over. But they managed to inflict some damage to IJN and escape.

RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 9:33 pm
by mogami
ORIGINAL: Mike Scholl
ORIGINAL: Mogami

Hi, Yes you have to be carefull. Keep in mind your TF will react but your airgroups will not.

Not trying to be offensive, MOG..., but that's pretty stupid. Who is paying for and playing
the game? Wouldn't it make more sense for the player to suffer the consequences of his
OWN folly (setting the TF to 0 react range and not getting off a counter-strike) than to
suffer the consequences of the GAME's folly (charging off AGAINST the player's instructions?). In this sense (that the game takes/makes a number of important deci-
sions IN SPITE of the player) those who complain that it's over-priced may have a point.
Too have to do so much micro-managing of the theatre---then have a few important and
vital choices taken out of their hands in combat situations is a real pain-in-the-butt.

Hi, Stupid or not that is the way it is. Before you knew this you could be tricked by the progam. Now that you know exactly what will happen there is no excuse when your CV react to disadvantage. You know they will do it. If you operate like they will not then you are stupid.

RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 9:46 pm
by CapAndGown
Excuse me for being confused, but has it changed from UV days when a carrier TF set to follow another TF would NOT react at all if set to no react?

RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 10:03 pm
by mogami
Hi, IN UV a CV TF that is attacked by enemy CV and is out of range for counter strike (notice these are always early war USN TF) will react same as in WITP

RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 10:29 pm
by CapAndGown
ORIGINAL: Mogami

Hi, IN UV a CV TF that is attacked by enemy CV and is out of range for counter strike (notice these are always early war USN TF) will react same as in WITP

In UV, a carrier TF following another TF would NOT react if set to no react.

RE: Spruance disobeyed orders!

Posted: Mon Mar 07, 2005 11:50 pm
by mogami
Hi, In UV any aircombat TF attacked by enemy CV would react unless it was already in range.

CV TF will not let themselves be attacked and not counter strike unless they are out of movement.

The aircombat TF will not react if the TF they are following is attacked. Only if they are attacked and then only if they cannot launch a counter strike without reacting and if they have movement to react.