RE: Spruance disobeyed orders!
Posted: Mon Mar 07, 2005 8:27 pm
But the game is not about commanding a carrier group, rather we have commanders working for us. It's up to us to pick who does what and to give the general orders.
Pick a poor and conservative commander and perhaps he will ignore a setting like described here.
Look at possible choices.
1. Follow orders- have CAP on carriers strained and take damage to carriers . (Probably lose most ships in area including carriers.)
2. Take action- Possibly hurt enemy TF enough they withdrawl so you can complete your orders. If you fail outcome is probably still better than in option 1.
3. Withdraw- Maybe save your TF but lose troops and maybe still take massive TF damage.
Looking at it that way option 2 is only reasonable option for a prudent commander. Sure it may hurt your plans but it's best overall course of action.
***Now loading/unloading troops or supplies that's the pain at times!
One thing I'm finding as Allies in this game it's better to be safe than sorry at least in the early years. (One can still do things to slow Japan down but a failed major risk taken will speed Japan up something the allies really do not want!) Was it really the right time to invade here or was it a major gamble?
One more thing chance plays a roll in the game as in real life. For example one dud torp. might be the difference in a fight!
Pick a poor and conservative commander and perhaps he will ignore a setting like described here.
Look at possible choices.
1. Follow orders- have CAP on carriers strained and take damage to carriers . (Probably lose most ships in area including carriers.)
2. Take action- Possibly hurt enemy TF enough they withdrawl so you can complete your orders. If you fail outcome is probably still better than in option 1.
3. Withdraw- Maybe save your TF but lose troops and maybe still take massive TF damage.
Looking at it that way option 2 is only reasonable option for a prudent commander. Sure it may hurt your plans but it's best overall course of action.
***Now loading/unloading troops or supplies that's the pain at times!
One thing I'm finding as Allies in this game it's better to be safe than sorry at least in the early years. (One can still do things to slow Japan down but a failed major risk taken will speed Japan up something the allies really do not want!) Was it really the right time to invade here or was it a major gamble?
One more thing chance plays a roll in the game as in real life. For example one dud torp. might be the difference in a fight!