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RE: Death to the Enterprise!
Posted: Tue Mar 08, 2005 1:08 am
by eMonticello
Don,
What happens if you set the destination of the task force to Johnston Island instead? Ideally, you want the task force to arrive at Pearl on Day 2.
Gary
RE: Death to the Enterprise!
Posted: Tue Mar 08, 2005 1:15 am
by pry
ORIGINAL: Don Bowen
I moved the Enterprise Task Force to some-what more historical position and set it's destination to be Pearl Harbor. Now, four times out of four today, The Japanese Pearl Harbor Task Force has spotted, reacted to, and destroyed the Enterprise.
An attempt at an historical change with a very non-historical result. Has anyone else been seeing this??
I'm considering puting the Enterprise task force back to it's initial (Scenario 15) location and direction. Thoughts??
Don
That is WHY it is where it is in the official scenarios, put it in its historical location and KB smacks it every time, also the reason why DD Litchfield is in Pearl instead of 60 miles SW, also same reason why Minneapolis and escorts arrive as reinforcements at the end of turn one...
Been there, done that and got the tee shirt well over a year ago [:D]
RE: Death to the Enterprise!
Posted: Tue Mar 08, 2005 1:33 am
by Don Bowen
ORIGINAL: pry
ORIGINAL: Don Bowen
I moved the Enterprise Task Force to some-what more historical position and set it's destination to be Pearl Harbor. Now, four times out of four today, The Japanese Pearl Harbor Task Force has spotted, reacted to, and destroyed the Enterprise.
An attempt at an historical change with a very non-historical result. Has anyone else been seeing this??
I'm considering puting the Enterprise task force back to it's initial (Scenario 15) location and direction. Thoughts??
Don
That is WHY it is where it is in the official scenarios, put it in its historical location and KB smacks it every time, also the reason why DD Litchfield is in Pearl instead of 60 miles SW, also same reason why Minneapolis and escorts arrive as reinforcements at the end of turn one...
Been there, done that and
got the tee shirt well over a year ago [:D]
Where could I order one of those T-Shirts??
RE: Death to the Enterprise!
Posted: Tue Mar 08, 2005 1:39 am
by Tankerace
The Matrix Store.... or rather the alley behind it [:D]
RE: Death to the Enterprise!
Posted: Tue Mar 08, 2005 1:56 am
by TheElf
Don, did you get the planetops to everyone who needed them? I can't remember who i sent it to.
Known issues with the Plantop Alpha:
- No art for the N1K1 Rex, N1K1 George, A6M3a, Ki-61II KAI, D7A Grace.
- No dedicated art for Seafire III/XV, Wildcat VI, F4U-4, F2A3, TBM-3D, P-38F, or F-4.
- P-40E, P-40B are jacked up for some reason. Easy, priority fix.
-F8F is in the wrong position. Either I redo the top and alpha or we just reference its current position in the DB.
- Saw the Sally, Oscar I, Nate, Claude and Kate "In Game". They look great. Probably need to darken props on the Nate, Kate and a few others.
I'm going to start an Aircarft ARt Alpha Test thread to compile all these issues. Probably will just cut and paste this post to start it.
Items from Byron
Posted: Wed Mar 09, 2005 12:33 am
by Don Bowen
Here are a couple of items from Byron Star. Most are map related, one is that old item of supply:
There seem to be several areas where you can't load troops. 47, 44 Percadores; 47, 46 Takao; 64, 64 Siapan; 51, 68 Palau; & 56, 45 Amami.
Also 30, 41 Battambang has only 200 points of supply at start. needs more.
Anyone seeing some thing similar??
RE: Death to the Enterprise!
Posted: Wed Mar 09, 2005 12:58 am
by Ron Saueracker
ORIGINAL: Don Bowen
I moved the Enterprise Task Force to some-what more historical position and set it's destination to be Pearl Harbor. Now, four times out of four today, The Japanese Pearl Harbor Task Force has spotted, reacted to, and destroyed the Enterprise.
An attempt at an historical change with a very non-historical result. Has anyone else been seeing this??
I'm considering puting the Enterprise task force back to it's initial (Scenario 15) location and direction. Thoughts??
Don
As I mentioned before, perhaps have Halsey's TF arrive in PH as reinforcements. Same with AV Wright, DD Litchfield and the Minneapolis TF.
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 1:35 am
by bstarr
I'm begginging to think I installed the map wrong. I've run into 9 different places where you can't load troops. Important places, too - Truk, Percadores, Takao, etc. I'm a computer-moron and I installed manually, so I'll bet the booboo is mine. Anyone else having the same trouble?
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 1:50 am
by bstarr
I'm a moron!!!
I had installed the mapmod, but hadn't "loaded" it.
Battambang still needs a little more supplies, but ignore my loading comments.
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 2:22 am
by Andrew Brown
ORIGINAL: bstarr
I'm a moron!!!
I had installed the mapmod, but hadn't "loaded" it.
Battambang still needs a little more supplies, but ignore my loading comments.
Thanks, bstarr. I thought that was the explanation. BTW you are not a moron - I need to make my map mod instructions clearer.
Andrew
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 2:42 am
by Don Bowen
Andrew
1. Anything on the duplicate Hyderabad - perhaps base 472 should be Malir.
2. Are you going to see "Spamalot"??
Don
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 6:50 am
by Andrew Brown
ORIGINAL: Don Bowen
Andrew
1. Anything on the duplicate Hyderabad - perhaps base 472 should be Malir.
2. Are you going to see "Spamalot"??
Don
I'll have a look at the Hyderabad issue tonight.
If Spamalot tours Oz, I might have to check it out...
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 7:56 am
by bstarr
edit - nevermind
RE: Combined Historical Scenario-ALPHA- troubleshooting
Posted: Wed Mar 09, 2005 12:57 pm
by Andrew Brown
I'll have a look at the Hyderabad issue tonight.
Hmmmm. Having a look at my National Geographic maps, it looks like both places WERE called Hyderabad. There are two of them. There are no real alternatives from the map that look useable, so maybe I will simply use 'Malir' as on the original map, although I can not see any place called 'Malir' in the corresponding area of the NG map.
RE: Death to the Enterprise!
Posted: Wed Mar 09, 2005 2:41 pm
by Bradley7735
As I mentioned before, perhaps have Halsey's TF arrive in PH as reinforcements. Same with AV Wright, DD Litchfield and the Minneapolis TF.
If you do that, then most PBEM Jap players will just hit the port again on the 8th and heavily damage or sink the big E. Maybe that's ok with you guys. I don't think it's fair to the allied player to lose the big E because the Japanese player knows exactly where it is on turn 2. (assuming the big E's TF arrives on the 8th)
RE: Death to the Enterprise!
Posted: Wed Mar 09, 2005 2:58 pm
by Ron Saueracker
ORIGINAL: Bradley7735
As I mentioned before, perhaps have Halsey's TF arrive in PH as reinforcements. Same with AV Wright, DD Litchfield and the Minneapolis TF.
If you do that, then most PBEM Jap players will just hit the port again on the 8th and heavily damage or sink the big E. Maybe that's ok with you guys. I don't think it's fair to the allied player to lose the big E because the Japanese player knows exactly where it is on turn 2. (assuming the big E's TF arrives on the 8th)
Yeah, that's true too. But Allies could form a TF and hightail it out of there as Halsey did historically (arrived night of May 8th, turn 2, and can leave on turn 3). What to do. Guess do what Matrix did as it seems to work well enough.
RE: Death to the Enterprise!
Posted: Wed Mar 09, 2005 3:49 pm
by Bradley7735
I think matrix did a good job with it. I just think that the Japanese player benefits soo much because they know where all the allied assets are in the first few months. I even read about a guy who places part KB near the Enterprise TF on the 7th. He justified it because what if the Japanese had intel on her location. WTF?? I just can't stand non-historic starts. I guess it doesn't matter to me where you guys end up putting her. I only play the AI. The AI can't cheat or play cheesy.
The other thing to think about is if you put her in as a reinforcement, then if you play with variable reinfocements on, you could get her late, and since she was active in the pacific on the 7th, it would seem to hurt the allied player too much. It's not the same as getting Hornet 30 days late.
bc
RE: Death to the Enterprise!
Posted: Wed Mar 09, 2005 4:00 pm
by Ron Saueracker
ORIGINAL: Bradley7735
I think matrix did a good job with it. I just think that the Japanese player benefits soo much because they know where all the allied assets are in the first few months. I even read about a guy who places part KB near the Enterprise TF on the 7th. He justified it because what if the Japanese had intel on her location. WTF?? I just can't stand non-historic starts. I guess it doesn't matter to me where you guys end up putting her. I only play the AI. The AI can't cheat or play cheesy.
The other thing to think about is if you put her in as a reinforcement, then if you play with variable reinfocements on, you could get her late, and since she was active in the pacific on the 7th, it would seem to hurt the allied player too much. It's not the same as getting Hornet 30 days late.
bc
"I even read about a guy who places part KB near the Enterprise TF on the 7th. He justified it because what if the Japanese had intel on her location. WTF??"
Well, that's just idiocy! Personally I would like to get the historic start nailed down properly and once done, rely on this in PBEM. Have KB off PH, only have Bataan Island landings, have some invasion forces loaded but have them aimed at the points at sea where they would be at the time of PH and screw the first turn bonus for all else. This bonus should not be across the board as it is specifically in the game to get KB off Hawaii, not because Japan (Romulans?) had some cloaking device which could allow them to pull this BS everywhere. Any Japanese player who uses the first turn move bonus beyond this is gaming the system and screwing with reality grotesquely.
RE: Death to the Enterprise!
Posted: Wed Mar 09, 2005 5:13 pm
by Tankerace
ORIGINAL: Ron Saueracker
Yeah, that's true too. But Allies could form a TF and hightail it out of there as Halsey did historically (arrived night of May 8th, turn 2, and can leave on turn 3). What to do. Guess do what Matrix did as it seems to work well enough.
Can't do that Ron, what if people play 2 day turns? I think we should just leave it as is...
Early fall of Hong Kong and assorted stuff
Posted: Wed Mar 09, 2005 5:21 pm
by Don Bowen
Hong Kong seems to fall too early and too easily in most games. It's rare to see it last past the first couple of days. I've tried adjusting the planning of the Hong Kong Garrison (to 75 planning for Hong Kong) but it didn't seem to help.
Ideally Hong Kong should hold out for 1-2 weeks (historically it fell on Dec 25th, 17 days). I was thinking about tinkering with the fortification level first. Ideas, thoughts, condemnations???
Oh, Andrew, I'd vote for changing the name of the second Hyderabad to "Malir" - possible confusion with two identically named locations. All in all I think the new map is working WONDERFULLY!
Also, I was thinking about "stealing" some of the US merchantmen that start the game spread all over the Pacific and move them to the Canal. Perhaps a dozen ships - taken from locations that have a large number. Thoughts??
And lastly - how's it going with the Alpha??
Don