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RE: Upset for what?

Posted: Sun Apr 03, 2005 1:27 am
by Ron Saueracker
ORIGINAL: Tristanjohn

ORIGINAL: Ron Saueracker

Here is another example. Players forming ASW TFs with DDs which had 1940's DCs and sound gear would and should not bag you submarines in WITP as often as heads comes up in a coin toss. But they do. Why? Here we go...take it George.

"In WITP players use wire guided depth charges with Kablammo (TM), a special explosive designed by the folks at WITP to make individual DCs not only near 75% accurate, but nearly always fatal too.

IRL they used depth charges which were unguided and had basic TNT, Torpex, or some other traditional explosive trigged by timers or depth triggers. This made them extremely inaccurate and tens, if not hundreds, were usually dropped to achieve a sinking.

****

In WITP it is common to spot subs from the air and from the decks of ships during daylight because, among a host of things, submariners are retards, don't submerge in enemy waters during daylight, surface ships can use sonar at full speed, and surface ships have X RAY vision.

IRL spotting subs was difficult as they generally were the hunters, not the other way around (at least until advent of major tech breakthroughs in radar, sonar, techniques, availability, and sheer number of platforms on which to carry these new devices). Subs had a lower profile than surface ships so generally sighted the enemy first on the surface, day or night. Submerged, submarines generally spotted surface ships first as well through use of hydrophones and their even further reduced profile (now down to a periscope!). At speed, it was near impossible for a surface ship to even know a submarine is in the area unless a pericope or periscope feather was noticed (required basically calm sea states, careless use of periscope, and incredible diligence and luck on the part of surface ships.

****

In WITP subs are not only easily detected but are like lambs at the slaugher as well. No evasion by sub is permitted if discovered. Subs can't even fire back. Simply, they just sit there and take it. Baaahahahahahaaa....[8|]

IRL subs generally avoided attacking ASW TFs, and because they were subs, were generally successful in doing so. If detected, subs were again generally successful at evasion unless in shallow, restricted waters or vs late war Allied escorts. When attacked, subs often fired defensively (the down the throat shot).

Well, at least you're keeping me amused.

I'm working on the turn, don't you worry! Lots to do!

RE: Upset for what?

Posted: Sun Apr 03, 2005 1:29 am
by Tankerace
I think Ill do a few more Kablammo ads... we need a good laugh at this.

RE: Upset for what?

Posted: Sun Apr 03, 2005 1:38 am
by madmickey
ORIGINAL: Ron Saueracker



Image



I thought kablammo was patened in 1942, we need another patch.

RE: Upset for what?

Posted: Sun Apr 03, 2005 1:56 am
by Tankerace
Image

RE: Upset for what?

Posted: Sun Apr 03, 2005 2:19 am
by Tristanjohn
I think that's hilarious, Tanker. (I hope Gary's amused, too. [:D])

RE: Upset for what?

Posted: Sun Apr 03, 2005 2:55 am
by Tankerace
Image

RE: Upset for what?

Posted: Sun Apr 03, 2005 2:57 am
by Tankerace
Wow... their went a potentially productive evening on War Plan Orange. Oh well, I needed a day off. Kablammo! Now kills more than just subs dead.

RE: Upset for what?

Posted: Sun Apr 03, 2005 3:10 am
by DeepSix
LOL. Got to get me some of that hot sauce.

RE: Upset for what?

Posted: Sun Apr 03, 2005 3:25 am
by Sonny
ORIGINAL: Tristanjohn


.................................

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However, I think there'd still be a "game" in there worth playing for the average joe were WitP not as totally ahistoric and unrealistic at it presently is.
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Didn't say it couldn't use some work. I agree with many of the changes suggested.

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And if you'd bother to do the (simple, as Mogami likes to say) math, there are more than a dozen so-called grognards asking for changes around here.
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Not so-called but true grognards - you know the guys who can tell you how many rivets there are in a P-47D. If it is so simple just list the grognards here so I know who they are. I'm so dumb I can't count past 12 (I'm American which might explain that problem).

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Getting back to the "fun" factor in GG's games: this one is entirely less fun to play if only for the reason that it's so incredibly buggy,
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Yep, I feel the same. Just ask my opponents who by now are probably extremely tired of me b1tching about the problems.


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That Matrix/2by3/many casual "gamers" in this forum seem to feel differently about that doesn't impress me in the least, except that it does tell me that, along with America, my wargame hobby has been dumbed seriously down along the way.
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Yeah, too bad we gamers want a game and it is the only one like it around (unless we go back to PACWAR).



RE: Upset for what?

Posted: Sun Apr 03, 2005 4:49 am
by DrewMatrix
I would humbly suggest that KABBLAMMO needs a spokeperson to give their adds a more human touch and to link the adds together.

How about "Vault Boy" from Fallout 2?


RE: Upset for what?

Posted: Sun Apr 03, 2005 4:52 am
by Tankerace
If I had my mic I'd do a radio ad and post it.

RE: Upset for what?

Posted: Sun Apr 03, 2005 5:18 am
by Tankerace
ctually I am doing a transcript for laughs... but right now I am doing a MIDI jingle for it. Gimme a few minutes

RE: Upset for what?

Posted: Sun Apr 03, 2005 5:43 am
by Tankerace
Announcer: "Do you have submarine problems friends? Are your depth charges just not cutting it. Then may I reccommend, Kablammo!"

Chorus (sings words below, sing it with the Midi I wrote, attached to this post):

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!

Announcer: "Kablammo folks. The Right choice. No longer must your ships travel without any protection. Kablammo. By the magical incredients of classified and hotsauce, it will cure all your problems. Kablammo: It Kills subs DEAD."

Chorus:

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!


Kablammo! Jingle

RE: Upset for what?

Posted: Sun Apr 03, 2005 5:53 am
by Ron Saueracker
Hmmmmm[:)]

RE: Upset for what?

Posted: Sun Apr 03, 2005 5:55 am
by Tankerace
Good Hmm, Bad Hmmm, or I stretched the gag to far Hmmm? [:)]

RE: Upset for what?

Posted: Sun Apr 03, 2005 5:57 am
by Ron Saueracker
Good Hmmmm. Kind of amazed that I'm so inspirational!!![:D][X(]

RE: Upset for what?

Posted: Sun Apr 03, 2005 6:06 am
by TheElf
ORIGINAL: Tankerace

Announcer: "Do you have submarine problems friends? Are your depth charges just not cutting it. Then may I reccommend, Kablammo!"

Chorus (sings words below, sing it with the Midi I wrote, attached to this post):

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!

Announcer: "Kablammo folks. The Right choice. No longer must your ships travel without any protection. Kablammo. By the magical incredients of classified and hotsauce, it will cure all your problems. Kablammo: It Kills subs DEAD."

Chorus:

Do those I boats cause you trouble,
Are those U boats makin' rub-ble,
Then what you need is a whammo,
So why dont you try Ka-blammo,
Now!!!!!


Kablammo! Jingle

T.A., you have entirely too much time on your hands. Aren't there any cute Oklahoman Coeds running around your place?

RE: Upset for what?

Posted: Sun Apr 03, 2005 6:10 am
by Tankerace
Yeah, but they are all either married, have kids, or have 6 ft something football playing boyfriends that could beat the *%&# out of me.

Almost asked a married girl out once.... to quote the crocodile hunter, "Baaad Baaad, Danger danger."

RE: Upset for what?

Posted: Sun Apr 03, 2005 6:46 am
by pad152
There's historical accuracy and then theres game balance, if Witp was a true historical sim would anybody be happy.

The truth is in terms of game balance you can't have control over everything and then complain about historical accuracy. The claim of, I know what happened, I just want to try do better is just total bullshit. Everyone wants to play God and then complains about the outcome (maybe that was God's real problem, he didn't get the expected outcome, got tired of it and went to do something else[:'(]).

Would anyone be happy if you only controlled Britian or US forces in the game, yet you were forced to spend half your time shipping stuff (supplies, oil, aircraft, troops) to the other allied forces even when you had no control over them?

I agree there are issues with Witp:

1. Historical accuracy of units sure gets questionable after a units experince get high.

2. No many things hard coded, not changable by the editor (set limit on max experince level on each unit, select which ships respawn).

I wish we could edit the AI for each scenario, just be able to edit the target list (add/subtract locations Japan trys to invade would be great[;)]).

I think the biggist complaint here is, there is no future Witp. The idea of it will get fixed in the next version Witp II or Med War just doesn't exist. The truth is, trying to develop a Witp type game that does less wouldn't be the same, and a game trying to do more just isn't possible at this time.

Let's just hope that somewhere down the road (maybe in the next 10 years) something better will come along.

RE: Upset for what?

Posted: Sun Apr 03, 2005 7:16 am
by Tristanjohn
ORIGINAL: Ron Saueracker

Hmmmmm[:)]

Why aren't you doing your CHS turn? [8D]