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RE: Battles

Posted: Mon May 09, 2005 8:12 pm
by Panzeh
Infantry divisions, from what I've heard, have a long-range 'artillery' attack that would be out of the range of muskets at this scale.

RE: Battles

Posted: Mon May 09, 2005 9:54 pm
by Mr. Z
Just how big will this artillery unit be if it and only it can be on a specific hex? How many guns would we be talking about here?
Eric can give you an exact figure, but I believe it's a few dozen. [edit to add: but this also represents many soldiers--I believe the manual currently says up to 3000 men]
If an artillery unit is occupying a hex, will an infantry unit be able to go there too --assuming that a hex is only big enough to have a single division sized unit on it?
No. Also remember that when a unit/division occupies a hex, this is sort of an abstraction--divisions of course could be spread quite widely, so the hex is a sort of center-of-gravity for the division.
For instance, a French division had some foot and horse artillery as an integral part of the division's organisation. The French also had artillery at the Corps and Army level.
Yep. Eric can cover this in more detail. Basically we've had to simplify how we present and deal with different sorts of units somewhat.
--OR is the division level artillery ability taken into account when we see a division on the screen in specific hex? Meaning, the division's artillery is "there." We just don't "see" it on the screen as an individual unit.
I suppose you could look at it that way.

RE: Battles

Posted: Tue May 10, 2005 12:24 am
by siRkid
Does facing count? Can you flank a unit? Are there diffrent formations?

RE: Battles

Posted: Tue May 10, 2005 4:06 am
by ericbabe
ORIGINAL: Kid

Does facing count? Can you flank a unit? Are there diffrent formations?

Yes x 3.

Eric

RE: Battles

Posted: Tue May 10, 2005 11:29 am
by siRkid
ORIGINAL: ericbabe
ORIGINAL: Kid

Does facing count? Can you flank a unit? Are there diffrent formations?

Yes x 3.

Eric

Ok sign me up for a copy! [:D]

RE: Battles

Posted: Tue May 10, 2005 3:39 pm
by ancient doctor
3000 men for division are few.Are you sure the units are representing regiments/brigades?Anyway it seems that units arent ad-hoc formations but instead one type of weapons only is that correct?If it is may i say that i prefer divisions that have(as they should)several types of troops like an infantry division which will dominate its infantry part but will also has organic artillery and cavalry.Anyway how do you measure the strenght of unit,is it abstracted or there are real number of men/equipment which lower with casualties?
BTW how siege comabt is working,is there a tactical screen for it as well?

RE: Battles

Posted: Tue May 10, 2005 5:57 pm
by CushVA
How big are typical battles in the game (as in troops per side)?

RE: Battles

Posted: Tue May 10, 2005 7:33 pm
by Mr. Z
3000 men for division are few.Are you sure the units are representing regiments/brigades?
The question I was responding to was about artillery divisions.
Anyway it seems that units arent ad-hoc formations but instead one type of weapons only is that correct?
They're treated that way by the game. Again, if you want to, you can imagine the infantry divisions, for example, containing different sorts of soldiers.
Anyway how do you measure the strenght of unit,is it abstracted or there are real number of men/equipment which lower with casualties?
Unit strengths are real and specific.
BTW how siege comabt is working,is there a tactical screen for it as well?
Eric can answer this better than I can, but there is no tactical-level resolution for sieges, though it was considered early on. Instead it's resolved as a game action at the strategic level, based on a number of variables.

RE: Battles

Posted: Thu May 12, 2005 12:11 pm
by huzzah
Hi, new to this forum and very interested in CofG. I'd been very interested in Imp. Glory but heard about this game from somebody on that forum.

Aside from the screenshots, will we see some movies of some battle resolutions? I'd like to see how they play out in motion.

RE: Battles

Posted: Thu Jun 09, 2005 10:42 pm
by Gratch
You state that an inf div is at a maximum 10000 men. What is the range? 1-10000? How about cav? How will leaders affect tac play? Will nations start with actual armies of the starting date? How long from conscrpition to trained? How will experience affect gameplay? Will you take in consideration the rest of the world, ie USA and colonies for economic impact?

I sure hope your game is better than Imperial Glory, what a crap! But so far your game sounds a lot better, what will the prize be?