RE: Battles
Posted: Mon May 09, 2005 8:12 pm
Infantry divisions, from what I've heard, have a long-range 'artillery' attack that would be out of the range of muskets at this scale.
Eric can give you an exact figure, but I believe it's a few dozen. [edit to add: but this also represents many soldiers--I believe the manual currently says up to 3000 men]Just how big will this artillery unit be if it and only it can be on a specific hex? How many guns would we be talking about here?
No. Also remember that when a unit/division occupies a hex, this is sort of an abstraction--divisions of course could be spread quite widely, so the hex is a sort of center-of-gravity for the division.If an artillery unit is occupying a hex, will an infantry unit be able to go there too --assuming that a hex is only big enough to have a single division sized unit on it?
Yep. Eric can cover this in more detail. Basically we've had to simplify how we present and deal with different sorts of units somewhat.For instance, a French division had some foot and horse artillery as an integral part of the division's organisation. The French also had artillery at the Corps and Army level.
I suppose you could look at it that way.--OR is the division level artillery ability taken into account when we see a division on the screen in specific hex? Meaning, the division's artillery is "there." We just don't "see" it on the screen as an individual unit.
ORIGINAL: Kid
Does facing count? Can you flank a unit? Are there diffrent formations?
ORIGINAL: ericbabe
ORIGINAL: Kid
Does facing count? Can you flank a unit? Are there diffrent formations?
Yes x 3.
Eric
The question I was responding to was about artillery divisions.3000 men for division are few.Are you sure the units are representing regiments/brigades?
They're treated that way by the game. Again, if you want to, you can imagine the infantry divisions, for example, containing different sorts of soldiers.Anyway it seems that units arent ad-hoc formations but instead one type of weapons only is that correct?
Unit strengths are real and specific.Anyway how do you measure the strenght of unit,is it abstracted or there are real number of men/equipment which lower with casualties?
Eric can answer this better than I can, but there is no tactical-level resolution for sieges, though it was considered early on. Instead it's resolved as a game action at the strategic level, based on a number of variables.BTW how siege comabt is working,is there a tactical screen for it as well?