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RE: Top 10 ways to make this game more realistic.
Posted: Wed Apr 13, 2005 10:03 pm
by freeboy
change bath tub to pool.. using radio controlled boats and ok, this is silly[:-]
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 4:21 am
by scout1
Lets not get too subjective here, ALL American beer is known as pee in a can ... the only difference between the brands is how long the toilet went unflushed before bottling.
As opposed to the fine Canook beers ? [;)]
European (mainland) beer is the only way to go.
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 4:40 am
by bradfordkay
I've sampled my way through the pubs of England and Belgium, and I'll stand some of the NW Microbrews against the best of them. I'm sure that there's some other brewpubs scattered across the US that do a great job as well. It's the craft brewers who are creating the good stuff.
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 2:16 pm
by Nikademus
bah. 'Nightwatch' ale by Maritime Pacific
ORIGINAL: Mr.Frag
(Old Milwaukee....otherwise known as pee in a can)
Lets not get too subjective here, ALL American beer is known as pee in a can ... the only difference between the brands is how long the toilet went unflushed before bottling. [:'(]
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 2:35 pm
by sabreman1966mcs
ORIGINAL: scout1
European (mainland) beer is the only way to go.
Errr what's wrong with fine old traditional British beers? there are some excellent ones that far outrank those European lagers, such as Brains bitter or Brains SA (aka Skull Attack (for the effect it has the following day! [X(])) both from an independant brewery in Cardiff. The famous Newcastle Brown Ale, from just down the road from me [:D] There are a host of other excellent independant breweries producing world class ales over here.
Saying all that, I still love a good bottle of Becks [;)]
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 3:30 pm
by Nikademus
Guiness!

RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 5:56 pm
by freeboy
I've sampled my way through the pubs of England and Belgium, and I'll stand some of the NW Microbrews against the best of them. I'm sure that there's some other brewpubs scattered across the US that do a great job as well. It's the craft brewers who are creating the good stuff.
I appreciate full body flaver without a bitter taste, served cool, not cold... I know friends over there who drink beer warm?? I also apreciate that Mr Frag is a Canadian who cannot distinguish between warm piss and beer, begs the ?, how much piss have you been drinking lately?
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 6:06 pm
by rtrapasso
ORIGINAL: freeboy
I've sampled my way through the pubs of England and Belgium, and I'll stand some of the NW Microbrews against the best of them. I'm sure that there's some other brewpubs scattered across the US that do a great job as well. It's the craft brewers who are creating the good stuff.
I appreciate full body flaver without a bitter taste, served cool, not cold... I know friends over there who drink beer warm?? I also apreciate that Mr Frag is a Canadian who cannot distinguish between warm piss and beer, begs the ?, how much piss have you been drinking lately?
And thus began the Great Toronto - Colorado War ...[:'(]
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 6:12 pm
by freeboy
nothing but love for the Fraginator!
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 6:27 pm
by fabertong
Ok, so apart from beer what would make WITP more realistic?
1. cotes du rhone
2. macon village
3. Chalone Chardonnay
4. Cloudy Bay Sauvignon Blanc
5. Freemark Abbey Cab. Sauv.
6. Coldstream Hills Pinot Noir
7. Tortilla chips
8. Full frontal nudity
9. I seem to be getting distracted..................
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 7:07 pm
by freeboy
no Merlow?
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 7:16 pm
by PeteG662
Number 9 can be deadly to the family jewels if you happen to be in the tub at the time.
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 7:16 pm
by rtrapasso
ORIGINAL: freeboy
no Merlow?
or Ripple? MadDog 20/20?[:'(]
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 8:49 pm
by ltfightr
Everyone in the south knows that there is no better beer than a 40 ounce Old English. $1.10 a bottle.
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 8:50 pm
by Nikademus
what about Mickeys?

RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 9:42 pm
by SpitfireIX
ORIGINAL: Runsilentrundeep
5) To better simulate the Monsoon season, every 5 minutes pour a gallon of water over yourself.
There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."
[:D]
4) The US Navy is dry boys, so put down the Beer and start eating the ice-cream (unless of course you know how to make Torpedo Juice). Oh yeah no women too.
My girlfriend is going to nursing school, so whenever in port, the flagship will be tied up alongside a hospital ship, and she'll have standing orders to bring me my "medicinal" alcohol every day, and then give me my "therapeutic" massage. [:D]
1) If the Allied player loses they must behead themselves with a Ginsu Knife, if the IJN/IJA player loses they put their heads in the microwave.
PBEM: If Allied player loses, Japanese player must behead him with Ginsu knife. If Japanese player loses, he must commit seppuku with Ginsu knife.
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 9:57 pm
by rtrapasso
There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."
Red Star/White Star. Except i think they recommended kerosene, in case some crazy gamer actually decided to try it.[:D][X(]
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 10:11 pm
by Bradley7735
what about Mickeys?
AKA "The Green Death". (because of the green cloud produced after drinking.) [;)]
Maybe I'm thinking of Rainier Ale. That'll stain the porcelain.
RE: Top 10 ways to make this game more realistic.
Posted: Fri Apr 15, 2005 11:02 pm
by SpitfireIX
ORIGINAL: rtrapasso
There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."
Red Star/White Star. Except i think they recommended kerosene, in case some crazy gamer actually decided to try it.[:D][X(]
Funny you should mention that--I was just thinking that in this litigious age, most companies would be hesitant to put something like that in a rule book, even though a claim of harm wouldn't pass the "reasonable person" test.
Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.
RE: Top 10 ways to make this game more realistic.
Posted: Sat Apr 16, 2005 1:44 am
by sabreman1966mcs
ORIGINAL: SpitfireIX
There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."
[:D]
It was called NATO, one of the first boardgames I ever had, along with SPI's Kursk and Battleline's (I Think) Flat Top