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RE: How will you handle the production after 1,5?
Posted: Wed Apr 13, 2005 1:26 pm
by Mr.Frag
ORIGINAL: castor troy
ORIGINAL: Mr.Frag
Float, Search, Recon are all separate types, there is no crossover except for one oddball recon that lets you jump into the fighter class as it really was a fighter.
The permutations and combinations are pretty much completely open, you'll just have to wait as there are simply too many to list.
Is my English too bad or have you just said that with 1.5 I´ll be able to change Rufes into e.g. Zeros?
Your english is bad, Rufe's are a *FLOAT* fighter, completely unique
RE: How will you handle the production after 1,5?
Posted: Wed Apr 13, 2005 1:37 pm
by harrer
ORIGINAL: Mr.Frag
ORIGINAL: castor troy
ORIGINAL: Mr.Frag
Float, Search, Recon are all separate types, there is no crossover except for one oddball recon that lets you jump into the fighter class as it really was a fighter.
The permutations and combinations are pretty much completely open, you'll just have to wait as there are simply too many to list.
Is my English too bad or have you just said that with 1.5 I´ll be able to change Rufes into e.g. Zeros?
Your english is bad, Rufe's are a *FLOAT* fighter, completely unique
[:(][:(][:(]
Harrer
RE: How will you handle the production after 1,5?
Posted: Wed Apr 13, 2005 1:57 pm
by Mr.Frag
A good guide as to what can be converted to what is using the letter toggles to filter out the aircraft on the List aircraft panels. Turn all but 1 type off and see whats there.
RE: How will you handle the production after 1,5?
Posted: Wed Apr 13, 2005 1:59 pm
by tsimmonds
A good guide as to what can be converted to what is using the letter toggles to filter out the aircraft on the List aircraft panels. Turn all but 1 type off and see whats there.
Don't forget to separate IJN from IJA, the filter won't do that.
RE: How will you handle the production after 1,5?
Posted: Wed Apr 13, 2005 8:33 pm
by Tanaka
ORIGINAL: Gen.Hoepner
Hi all,
with 1.5 ready to come out, i'm spending a lot of time thinking about how will the japanese aircraft production will be managed.
With the ability to change the upgrade path, i wonder how people will determine , since the beginning, the production levels for their aicrafts. Will you concentrate only on a particular model you consider superior or try to balance your futur air army?
Fighters: Army
After Nates and Oscars I there are 3 different choices: Tojo,Tony and Oscar II
Will you switch everything to Tojos, in order to provide high altitude interceptors for your bases or you will balance the production in order to have decent range escort for your bombers?
Fighters: Navy
I think there won't be many problems here...the path is already written, right? A6M2-> A6M3-> A6M5 and so on...
Bombers: Army
Here's something more interesting.
Sonias or Anns? Some seem to prefer the Anns...but they are not armoured, right? So why to prefer them? More accurate? more range?
I think nobody will keep their Lilies, right? They suck to say the least!
So, at the beginning of the war Sallies and Helens.....what would you prefer?
and after those two?
Navy
Not many choices here:-)
Now, something that really concerns me....
Recon planes and Patrol planes
Will they be considered in the same cathegory? Will we be able to switch some Dinah to Mavis?
.....and what about night fighters? Will they be considered a cathegory apart or will we be able to change a Oscar Sentai to Nicks for night fighting pourposes?
really curious about what folks think....
This still will NOT be allowed. Unfortunately for whatever reasons Mike Wood changed his mind about being able to overide the factory auto-upgrade so we are still stuck with the model the computer factory auto-upgrades to. Still no choice to choose to produce older different models over newer different models im afraid... [:(]
RE: How will you handle the production after 1,5?
Posted: Wed Apr 13, 2005 9:03 pm
by doktorblood
The light bomber Sentais should actually have a upgrade grouping of KI 30 Ann, KI 32 Mary, KI 51 Sonia, KI 48 Lilly, KI 45KAIb Nick, KI 102 Randy. These Sentais were intended for primarilyn for ground support and some anti-shipping.
Most of the light sentais that start with Ann and Mary actually upgraded to Lilly, not Sonia. Some Sonia Sentais also re-equipped with Lilly. Some Sonia and Lilly Sentais traded in for Nick ground attack versions. KI 102b Randy was intended to replace all of these aircraft in the light sentais but delays in development meant only a few hundred were produced. High Command withdrew these into reserve for the expected invasion of Japan.
I know of no case where a Lilly sentai upgraded to one the "heavy" bomber types and I don't think it should be allowed.
RE: How will you handle the production after 1,5?
Posted: Thu Apr 14, 2005 1:09 am
by riley555a
This is kind of off topic but this is the only thread I could find on 1.5 so.....Will there be the option in 1.5 to turn off "show computer AI moves"? Am I the only one who thinks showing computer AI moves is pointless and boring? Seriously it has no purpose it just spams you for 2-5 minutes with irrelevant messages "settting CAP, RELOCATING BARGES" etc....god I don't care. Even with the esc key sometimes it takes as long as 5 minutes to go through the "computer AI moves" phase.
RE: How will you handle the production after 1,5?
Posted: Thu Apr 14, 2005 12:09 pm
by Mr.Frag
turning that off would mean you stare at a screen that does not move for the duration of all the computer phases where the ai plots moves. Most people would think the game had hung and dies without something going on.
RE: How will you handle the production after 1,5?
Posted: Thu Apr 14, 2005 12:30 pm
by tsimmonds
it just spams you for 2-5 minutes with irrelevant messages "settting CAP, RELOCATING BARGES" etc....
I get blamed for everything[;)]