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RE: How do you win?

Posted: Fri May 06, 2005 12:49 pm
by ancient doctor
I was always thinking that in 1944-45 the kill multiplier for japs kick in.Anyway i usually win by 1943.Getting China of the way helps you to move the divisions of 6th Area army which by the time are pretty good veterans to the mountain areas before India.These plus some good units of 15th Army comming from Burma and some air cover gan gain you India or a big part of it.Remember every squad/art.piece/tank you kill gives you points and early on CW isnt very worthy opponent in terms of everything.You can also go for port Moresby and Australia and thus force the allied player to commit divisions early on when you have the initiative and the quality.

Hitting ships

Posted: Sun May 08, 2005 9:39 pm
by Greyshaft
I've got all of India now... the British fleet was last seen steaming for NZ :)
China is down to their last town and I've got Japanese 10 divisions in there keeping them company.
Jap Naval air is guarding convoy routes and Jap Army air is helping in Australia.
Perth, Darwin, Port Moresby, Caairns and Townsville are mine and KB is based in New Caledonia in order to raid Fiji.
My biggest problem is that I set KB to attack TF or "Ships in Port" but it keeps making strikes on the Fiji airfields. I bag 3-4 planes on the ground each time but I *KNOW* there are ships to be sunk in the same location. I see them returning to port there every turn.

How do I convince KB to hit ships rather than tarmac - it just ignores the setting I put in "Move Option"

RE: Hitting ships

Posted: Mon May 09, 2005 7:29 pm
by Capt. Harlock
My biggest problem is that I set KB to attack TF or "Ships in Port" but it keeps making strikes on the Fiji airfields. I bag 3-4 planes on the ground each time but I *KNOW* there are ships to be sunk in the same location. I see them returning to port there every turn.

This is one of the annoying features of Pacific War: the local commanders will ignore their airstrike orders if there are "more valuable" targets in the area. And the game decides what are the most valuable targets. It is very difficult for American airstrikes on the Home Islands to hit anything but supply depots and factories, because these are considered to be the prime targets.

There is one thing you can try. Set some of the individual squadrons on board the carriers to "Naval Interdiction". Planes with this mission can attack either TF's or ships in port, but nothing else. For this reason it's important to switch the squadrons back to "Day Combat" as soon as you're done killing ships. Also make sure the area has your search planes going over it in reasonable numbers.

RE: Hitting ships

Posted: Tue May 10, 2005 1:44 pm
by Poopyhead
Also, if you have an aggressive commander in charge, he will attack what the AI thinks is a better target. Try putting some wuss in charge of the TF and see if he is more obedient.

RE: How do you win?

Posted: Mon May 23, 2005 8:10 pm
by Blum
ORIGINAL: Greyshaft
ORIGINAL: deVada
As for disappearing ships - it might sometimes happen in PBEM game if someone is using floppies to transfer files. Anyway, I know a way to see and eventually restore to action all Japanese sunk ships, so contact me in such cases. Same as task forces stuck in Auckland area.

[;)]

aah.
i got a jap TF stuck in the Auckland region with 3 Divisions ...
i would appreciate help (for a next time since i bailed out of this game 1 year ago)

in oddities, i had once a full TF (including CVE) becoming Allied vessels ... funny to have an carrier TF with some yellow carriers in the middle og it !

RE: How do you win?

Posted: Tue May 24, 2005 9:24 am
by deVada
Hi !
Please send the file with the password to devada@op.pl adress.
I'll try to get them out.
:)