RE: Ground Combat
Posted: Tue Apr 19, 2005 6:08 am
Shouldn't be too difficult to dump that line out to the combatreport.txt file as well as the screen. Wonder if we'll see it in the next patch?
How sad, that they could not make this simple alteration and add years to our productive lives....ORIGINAL: irrelevant
ORIGINAL: BraveHome
I remember asking for this to be included in the combat summary report, to speed things up (one major GC can take 20 minutes, with 100k+ troops bombarding/attacking).
Wonder if they included in 1.5?
No indication of this in the "List of bug fixes and changes in 1.5" thread....
ORIGINAL: Bodhi
Shouldn't be too difficult to dump that line out to the combatreport.txt file as well as the screen. Wonder if we'll see it in the next patch?
ORIGINAL: irrelevant
Taking a well-defended hex can be a long-term project. Be sure you bring enough stuff to finish the job. You will want to have engineer regiments to knock down the forts. Assaulting engineers also cause considerable casualties among defenders, as do armored regiments. Bring 2 or 3 of each to a big fight.
ORIGINAL: lordmaul13
Hi.
I was reading the thread on Japanese Strategy in China and it prompted me to post this thread. I'm just curious if anyone has any basic tips or strategies relating to ground combat they would like to share.
lordmaul13
The three most important things (unless you have enough juice to get the 2-to-1 on the first attack): support, supply and preparation points.
set troops to all move together with the all follow command... as opposed to all move command.. if you hit all move they will arrive piecemeal and forced to retreat, then start over...
and again.. cut off the enemies supplies...
ORIGINAL: Halsey
It'll work, if you pick the most fatigued and disrupted one to be the one followed.
Then check it the very next turn to see how far they moved in comparison.
If your lead unit moved faster, reset only its destination, and don't touch the others!
Supposed to be fixed in the upcoming patch. We hope.[;)]
As I'm currently writing this (along with my new Cockney translation of Voina Y Mir) while my 29 units in Changsha attack 30 units, I am totally in touch with #1!!ORIGINAL: Kwik E Mart
ORIGINAL: Bodhi
Shouldn't be too difficult to dump that line out to the combatreport.txt file as well as the screen. Wonder if we'll see it in the next patch?
i may be naive, but i would think it to be extremely easy...
top five things i could be doing if i didn't have to watch the combat replays:
5) flossing my teeth...bloody gums are the scourge of geek wargamers
4) read my stack of aging magazines...missing the swimsuit issue to watch combat replays should be a crime
3) tend to the honey-do list...ok, maybe this one isn't so bad
2) finish ripping my CD collection to hard drive...gawd, it'll never get done
1) and number one, read all the posts about how crappy the ground combat system is in WitP (*flurry of fanfare from Paul's Latenight Band*)

AFTER ACTION REPORTS FOR 05/23/42
--------------------------------------------------------------------------------
Day Air attack on Colombo , at 14,24
Japanese aircraft
A6M2 Zero x 34
G4M1 Betty x 26
Ki-27 Nate x 5
Ki-21 Sally x 16
Japanese aircraft losses
G4M1 Betty: 1 destroyed, 10 damaged
Ki-21 Sally: 9 damaged
Allied ground losses:
10 casualties reported
Vehicles lost 1
Airbase hits 4
Airbase supply hits 3
Runway hits 22
Aircraft Attacking:
14 x Ki-21 Sally bombing at 6000 feet
14 x G4M1 Betty bombing at 6000 feet
11 x G4M1 Betty bombing at 6000 feet
2 x Ki-21 Sally bombing at 6000 feet
--------------------------------------------------------------------------------
Ground combat at Colombo
Japanese Deliberate attack
Attacking force 96415 troops, 660 guns, 152 vehicles
Defending force 18216 troops, 155 guns, 4 vehicles
Japanese assault odds: 1 to 1 (fort level 5)
Japanese Assault reduces fortifications to 4
Japanese ground losses:
705 casualties reported
Guns lost 29
Allied ground losses:
646 casualties reported
Guns lost 22
Ground combat at Colombo
Japanese Deliberate attack
Attacking force 95401 troops, 630 guns, 154 vehicles
Defending force 17327 troops, 132 guns, 5 vehicles
Japanese assault odds: 1 to 1 (fort level 4)
Japanese Assault reduces fortifications to 3
Japanese ground losses:
1069 casualties reported
Guns lost 24
Vehicles lost 4
Allied ground losses:
828 casualties reported
Guns lost 33

Ground combat at Colombo
Japanese Deliberate attack
Attacking force 94533 troops, 602 guns, 151 vehicles
Defending force 16273 troops, 90 guns, 5 vehicles
Japanese assault odds: 1 to 1 (fort level 3)
Japanese Assault reduces fortifications to 2
Japanese ground losses:
804 casualties reported
Guns lost 8
Vehicles lost 5
Allied ground losses:
1181 casualties reported
Guns lost 20
Vehicles lost 1

Ground combat at Colombo
Japanese Shock attack
Attacking force 101780 troops, 694 guns, 143 vehicles
Defending force 14933 troops, 46 guns, 4 vehicles
Japanese engineers reduce fortifications to 1
Japanese assault odds: 9 to 1 (fort level 1)
Japanese forces CAPTURE Colombo base !!!
Japanese ground losses:
1506 casualties reported
Guns lost 20
Allied ground losses:
20134 casualties reported
Guns lost 69
