Page 2 of 9
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 2:51 pm
by pry
ORIGINAL: SpitfireIX
Pry--
I'm a detail freak myself, but I wonder, in most cases, how much more control are you really gaining by modeling individual squadrons, than you could have by simply dividing groups? I haven't had a chance to look at your scenarios yet (I will after finals are over), but this was a question that occurred to me.
And a good question at that, let me explain my thinking on this.. in the stock game we are VERY limited as to how many groups can be broken down due to the way the stock data base is laid out, you have less splits available after 1.5 the you had in 1.4, one side can hogg them all and you are out of luck.
Second, my thinking went along these lines and it happens to be the way I tested these so far, I generally leave 1/3rd on combat ops, 1/3rd resting and the last 1/3rd refitting and training. Right off the bat players will not be flying as many aircraft each turn so Op losses will decrease also due to a bad roll of the dice you will no longer lose whole groups in one engagement that can and does cripple you in a stock game so by adding more squadrons you will fly them less, this should allow the Japanese player to preserve their airforce in fighting shape longer than can possiby be done in the stock scenarios, (The Japanese airforce should start showing signs of degrading in 8-9/42 not 1/42 as happens now) this tends to protract operations and further slow things down.
The US bombed Rabaul for nearly two years to subdue that base, with 64 plane groups you can put it totally out of action in one turn... and keep it closed the big groups have too much firepower for me... you can do the same thing by massing smaller groups but the effect is spread out as each group makes it own roll.
Another plus is that it allows better dispersal of forces and does not over load the 30 AV support base forces by simply dumping a 64 or 72 plane group in a 30 AV support base and losing half of them to damage right away.
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 3:25 pm
by Tanaka
ORIGINAL: pry
ORIGINAL: SpitfireIX
Pry--
I'm a detail freak myself, but I wonder, in most cases, how much more control are you really gaining by modeling individual squadrons, than you could have by simply dividing groups? I haven't had a chance to look at your scenarios yet (I will after finals are over), but this was a question that occurred to me.
And a good question at that, let me explain my thinking on this.. in the stock game we are VERY limited as to how many groups can be broken down due to the way the stock data base is laid out, you have less splits available after 1.5 the you had in 1.4, one side can hogg them all and you are out of luck.
Second, my thinking went along these lines and it happens to be the way I tested these so far, I generally leave 1/3rd on combat ops, 1/3rd resting and the last 1/3rd refitting and training. Right off the bat players will not be flying as many aircraft each turn so Op losses will decrease also due to a bad roll of the dice you will no longer lose whole groups in one engagement that can and does cripple you in a stock game so by adding more squadrons you will fly them less, this should allow the Japanese player to preserve their airforce in fighting shape longer than can possiby be done in the stock scenarios, (The Japanese airforce should start showing signs of degrading in 8-9/42 not 1/42 as happens now) this tends to protract operations and further slow things down.
The US bombed Rabaul for nearly two years to subdue that base, with 64 plane groups you can put it totally out of action in one turn... and keep it closed the big groups have too much firepower for me... you can do the same thing by massing smaller groups but the effect is spread out as each group makes it own roll.
Another plus is that it allows better dispersal of forces and does not over load the 30 AV support base forces by simply dumping a 64 or 72 plane group in a 30 AV support base and losing half of them to damage right away.
interesting stuff to think about....some very good points here
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 3:43 pm
by Banquet
I like the fact that the AVG is split between Mandalay and Rangoon. It's so large that getting it supported can be a problem when it's just one unit.
I know you could just split it anyway.. but I like the squadron level. Time will tell whether it gets too much as the game goes on but, with Pry's comments above, and all the new stuff in this scenario I'm really looking forward to trying it.
Edit.. Pry, I have squadrons of P-38F's appearing on 9th Dec 41. Is that correct? I didn't think they went into production until early 42..
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 5:35 pm
by pry
ORIGINAL: Banquet
Edit.. Pry, I have squadrons of P-38F's appearing on 9th Dec 41. Is that correct? I didn't think they went into production until early 42..
The scenario F version is actually a combination of all C, D, E and F versions produced I just called them all F versions to simplify things
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 10:31 pm
by SpitfireIX
ORIGINAL: pry
ORIGINAL: SpitfireIX
Pry--
I'm a detail freak myself, but I wonder, in most cases, how much more control are you really gaining by modeling individual squadrons, than you could have by simply dividing groups? I haven't had a chance to look at your scenarios yet (I will after finals are over), but this was a question that occurred to me.
And a good question at that, let me explain my thinking on this.. in the stock game we are VERY limited as to how many groups can be broken down due to the way the stock data base is laid out, you have less splits available after 1.5 the you had in 1.4, one side can hogg them all and you are out of luck.
Okay; I didn't realize this--probably because I have tended not to break down groups that much in my games against the AI.
Second, my thinking went along these lines and it happens to be the way I tested these so far, I generally leave 1/3rd on combat ops, 1/3rd resting and the last 1/3rd refitting and training. Right off the bat players will not be flying as many aircraft each turn so Op losses will decrease also due to a bad roll of the dice you will no longer lose whole groups in one engagement that can and does cripple you in a stock game so by adding more squadrons you will fly them less, this should allow the Japanese player to preserve their airforce in fighting shape longer than can possiby be done in the stock scenarios, (The Japanese airforce should start showing signs of degrading in 8-9/42 not 1/42 as happens now) this tends to protract operations and further slow things down.
Do you think the AI will be able to take advantage of your smaller groups to better manage its airpower?
The US bombed Rabaul for nearly two years to subdue that base, with 64 plane groups you can put it totally out of action in one turn... and keep it closed the big groups have too much firepower for me... you can do the same thing by massing smaller groups but the effect is spread out as each group makes it own roll.
Is it the case that the combat model rolls once for each attacking group or squadron, rather than individual planes? If so, then smaller groups definitely make sense, as they will tend to produce more normal results.
Another plus is that it allows better dispersal of forces and does not over load the 30 AV support base forces by simply dumping a 64 or 72 plane group in a 30 AV support base and losing half of them to damage right away.
I had assumed this could be done just by splitting the groups, but if splits really are severely limited, that could be a problem.
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 10:32 pm
by Grotius
Pry, I tried installing this, and one file already was in my SCEN directory. It's wpa030.dat. I was kinda nervous about overwriting it, so I didn't copy it for the time being. What's up with this?
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 10:35 pm
by pry
ORIGINAL: Grotius
Pry, I tried installing this, and one file already was in my SCEN directory. It's wpa030.dat. I was kinda nervous about overwriting it, so I didn't copy it for the time being. What's up with this?
Must be a left over from a previous scenario numbered 30 that you had installed or maybe created. the wpa030.dat is the aircraft data base for the scenario you need my wpa030.dat for the stock map scenario to work
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 10:42 pm
by Tristanjohn
ORIGINAL: pry
ORIGINAL: SpitfireIX
Pry--
I'm a detail freak myself, but I wonder, in most cases, how much more control are you really gaining by modeling individual squadrons, than you could have by simply dividing groups? I haven't had a chance to look at your scenarios yet (I will after finals are over), but this was a question that occurred to me.
And a good question at that, let me explain my thinking on this.. in the stock game we are VERY limited as to how many groups can be broken down due to the way the stock data base is laid out, you have less splits available after 1.5 the you had in 1.4, one side can hogg them all and you are out of luck.
Second, my thinking went along these lines and it happens to be the way I tested these so far, I generally leave 1/3rd on combat ops, 1/3rd resting and the last 1/3rd refitting and training. Right off the bat players will not be flying as many aircraft each turn so Op losses will decrease also due to a bad roll of the dice you will no longer lose whole groups in one engagement that can and does cripple you in a stock game so by adding more squadrons you will fly them less, this should allow the Japanese player to preserve their airforce in fighting shape longer than can possiby be done in the stock scenarios, (The Japanese airforce should start showing signs of degrading in 8-9/42 not 1/42 as happens now) this tends to protract operations and further slow things down.
The US bombed Rabaul for nearly two years to subdue that base, with 64 plane groups you can put it totally out of action in one turn... and keep it closed the big groups have too much firepower for me... you can do the same thing by massing smaller groups but the effect is spread out as each group makes it own roll.
Another plus is that it allows better dispersal of forces and does not over load the 30 AV support base forces by simply dumping a 64 or 72 plane group in a 30 AV support base and losing half of them to damage right away.
More rolls don't seem to slow the Allies down much from Port Moresby. I've always use all of my medium and heavy bomber groups as squadrons from there and they still pretty much all go in to bomb Rabaul.
Making airbases more efficient is going in the wrong direction. These bases are already
too efficient.
Fewer operational losses in the game is to go in the wrong direction as well. There are already too few of these.
Affording players more operational control of their air assets is a good idea in principle, though. I like that.
It would be better still if squadrons themselves could be broken up, say, for fighters on CVs and recon squadrons. In that manner players would gain more practical operational control of at least some of their CV air assets. Fighters still wouldn't be able to perform ASW patrol, but that can't be helped now. They would now be able to be assigned more realistically to other duties, however, such as some planes of a fighter squadron assigned to CAP while others fly escort or sweep. For patrol squadrons, this change would allow players to assign part of a squadron to day search and another to night naval attack or whatever.
That would give players more useful control in the game, so call it good detail. Better yet if CV bomber squadrons could also be split up.
I asked you before what your reasoning is for giving the Japanese more trained pilots. You didn't answer me. What is your reason for this change?
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 10:55 pm
by SpitfireIX
ORIGINAL: pry
ORIGINAL: Banquet
Edit.. Pry, I have squadrons of P-38F's appearing on 9th Dec 41. Is that correct? I didn't think they went into production until early 42..
The scenario F version is actually a combination of all C, D, E and F versions produced I just called them all F versions to simplify things
Although the P-38 is my favorite fighter of WWII (despite my nick [:D]), I have to respectfully disagree with your approach here. The D and E models were all judged not ready for combat, and mostly relegated to training duties or converted to recon versions (though a few did see limited combat duty early in the war). Furthermore, there was a tremendous variation in equipment and capabilities among these early models; in particular, the D was armed with a 37-mm cannon with 15 rounds of ammunition, rather than the 20mm which was standard on all later models--furthermore, the F the first to be equipped with underwing hardpoints for bombs or drop tanks.
See Joe Baugher's excellent P-38 pages
here for more details.
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 10:59 pm
by SpitfireIX
ORIGINAL: Tristanjohn
It would be better still if squadrons themselves could be broken up, say, for fighters on CVs and recon squadrons. In that manner players would gain more practical operational control of at least some of their CV air assets. Fighters still wouldn't be able to perform ASW patrol, but that can't be helped now. They would now be able to be assigned more realistically to other duties, however, such as some planes of a fighter squadron assigned to CAP while others fly escort or sweep. For patrol squadrons, this change would allow players to assign part of a squadron to day search and another to night naval attack or whatever. That would give players more useful control in the game, so call it good detail. Better yet if CV bomber squadrons could also be split up.
Good idea, but isn't there a limit of five air units per CV?
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 11:03 pm
by Tristanjohn
ORIGINAL: SpitfireIX
ORIGINAL: Tristanjohn
It would be better still if squadrons themselves could be broken up, say, for fighters on CVs and recon squadrons. In that manner players would gain more practical operational control of at least some of their CV air assets. Fighters still wouldn't be able to perform ASW patrol, but that can't be helped now. They would now be able to be assigned more realistically to other duties, however, such as some planes of a fighter squadron assigned to CAP while others fly escort or sweep. For patrol squadrons, this change would allow players to assign part of a squadron to day search and another to night naval attack or whatever. That would give players more useful control in the game, so call it good detail. Better yet if CV bomber squadrons could also be split up.
Good idea, but isn't there a limit of five air units per CV?
That I don't know. I haven't bothered to dissect this game in that way. If it's impossible then just put it down to more shortsighted design. But if it
were possible then I'd go that route.
Should it be the case that CVs can only have five air entities, though, then why couldn't a fighter squadron be divided up into three "sections"? That would give five, wouldn't it?
Anyway, I just don't know about the nuts and bolts. I'm more of an idea man than a hands-on mechanic.
RE: Pry's New Scenarios
Posted: Sun May 01, 2005 11:05 pm
by Banquet
So far I'm up to 18th Dec as US/Allies. The reduced capacity of transports seems to be working out well. I'm no expert on the oob for starting AK's, TK's, etc in this scenario compared to the original (I understand there are more transports) but even with the reduced load I'm finding I have enough vessels to supply my forces so far
I've noticed there has been no Japanese attempt to invade Wake, or rabaul as yet (can't remember when that started in the original scenario, but got a feeling I'd have got a sniff of it by now) Also, the invasion of Malaya, Borneo and the Philippines is going at a slower pace than normal against the AI.
An interesting game! I've played the first 2 months of the standard scenario so many times.. it's really refreshing to get a different feel to the early stages. I'm really enjoying it. Others that know a lot more than me about the whole PTO will no doubt have more meaningful comment [:)]
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 12:06 am
by Grotius
Pry: I fired up scenario 32, and I'm enjoying it so far. I actually really like the small aircraft squadrons! A few questions and comments:
1. I see a whole bunch of Ki-44-IIb Tojos; e.g., at Canton, all over the place. These don't arrive til August 42, do they?
2. The scenario notes say no orders have been prepared, but I did find one TF formed up: the replenishment TF with KB. I assume that's as designed.
3. I am a bit surprised to see almost nothing garrisoning Hanoi or Haiphong. I gather you've already considered this.
4. By the same token, three divisions in Canton; didn't one of those participate in the Malaya operation historically? There are no transports at Canton to carry them away if so.
5. I love having 25 trained IJN pilots a month!
6. To my surprise, I also really like the division of aircraft into chutai. I thought it might be overwhelming, but it's not that big a deal, and there are big upsides. I'm one of those players who's always dividing air squadrons anyway, so this gives me what I want -- without costing me a "divided" slot. This might also lessen the danger of database errors caused by dividing squadrons, right? Is there room for all these new air units you've created? Do we still get a total of 18 slots for further division of stuff -- like ground units?
7. This may be more a comment about the stock game. I note that ground units do have marching orders already set. Invariably, regardless of what direction they're going, they say they're headed "East." Should the player change these orders? Here's one example:

RE: Pry's New Scenarios
Posted: Mon May 02, 2005 12:32 am
by SpitfireIX
ORIGINAL: Tristanjohn
ORIGINAL: SpitfireIX
ORIGINAL: Tristanjohn
It would be better still if squadrons themselves could be broken up, say, for fighters on CVs and recon squadrons. In that manner players would gain more practical operational control of at least some of their CV air assets. Fighters still wouldn't be able to perform ASW patrol, but that can't be helped now. They would now be able to be assigned more realistically to other duties, however, such as some planes of a fighter squadron assigned to CAP while others fly escort or sweep. For patrol squadrons, this change would allow players to assign part of a squadron to day search and another to night naval attack or whatever. That would give players more useful control in the game, so call it good detail. Better yet if CV bomber squadrons could also be split up.
Good idea, but isn't there a limit of five air units per CV?
Should it be the case that CVs can only have five air entities, though, then why couldn't a fighter squadron be divided up into three "sections"? That would give five, wouldn't it?
It depends on the rest of the air group. For British carriers, which frequently only carried two types, that might work (plus allow splitting of the torpedo squadron into two groups). For US early-war CVs, it would require merging the VB and VS squadrons into one large squadron, reducing bombing flexibility. Another issue; I think CVs need to have one squadron slot free in case they need to take aboard "orphans" from another carrier.
Can someone more knowledgeable please comment on this?
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 1:01 am
by Tristanjohn
ORIGINAL: SpitfireIX
ORIGINAL: Tristanjohn
ORIGINAL: SpitfireIX
Good idea, but isn't there a limit of five air units per CV?
Should it be the case that CVs can only have five air entities, though, then why couldn't a fighter squadron be divided up into three "sections"? That would give five, wouldn't it?
It depends on the rest of the air group. For British carriers, which frequently only carried two types, that might work (plus allow splitting of the torpedo squadron into two groups). For US early-war CVs, it would require merging the VB and VS squadrons into one large squadron, reducing bombing flexibility. Another issue; I think CVs need to have one squadron slot free in case they need to take aboard "orphans" from another carrier.
Can someone more knowledgeable please comment on this?
No it wouldn't. You start with three squadrons. Divide one squadron (fighters) into three sections and now you have five
groups of planes: three fighter "sections" and two bomber squadrons.
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 1:04 am
by pry
ORIGINAL: Banquet
So far I'm up to 18th Dec as US/Allies. The reduced capacity of transports seems to be working out well. I'm no expert on the oob for starting AK's, TK's, etc in this scenario compared to the original (I understand there are more transports) but even with the reduced load I'm finding I have enough vessels to supply my forces so far
Same amount of ships as the stock scenario they just carry allot less, the CHS guys are the ones who added all the extra ships
I've noticed there has been no Japanese attempt to invade Wake, or rabaul as yet (can't remember when that started in the original scenario, but got a feeling I'd have got a sniff of it by now) Also, the invasion of Malaya, Borneo and the Philippines is going at a slower pace than normal against the AI.
The Rabaul invasion is coming it just happens later than the stock game, in my tests so far everything is slowed down and I personally like it.
An interesting game! I've played the first 2 months of the standard scenario so many times.. it's really refreshing to get a different feel to the early stages. I'm really enjoying it. Others that know a lot more than me about the whole PTO will no doubt have more meaningful comment [:)]
Thanks for the comments keep playing and let me know what you think.
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 1:15 am
by SpitfireIX
ORIGINAL: Tristanjohn
ORIGINAL: SpitfireIX
It depends on the rest of the air group. For British carriers, which frequently only carried two types, that might work (plus allow splitting of the torpedo squadron into two groups). For US early-war CVs, it would require merging the VB and VS squadrons into one large squadron, reducing bombing flexibility. Another issue; I think CVs need to have one squadron slot free in case they need to take aboard "orphans" from another carrier.
Can someone more knowledgeable please comment on this?
No it wouldn't. You start with three squadrons. Divide one squadron (fighters) into three sections and now you have five
groups of planes: three fighter "sections" and two bomber squadrons.
As I said, in order for an early-war US CV to start with only three squadrons, the VB and VS squadrons would have to be merged into one.
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 1:21 am
by pry
ORIGINAL: Grotius
Pry: I fired up scenario 32, and I'm enjoying it so far. I actually really like the small aircraft squadrons! A few questions and comments:
1. I see a whole bunch of Ki-44-IIb Tojos; e.g., at Canton, all over the place. These don't arrive til August 42, do they?
My bad when I copied over the new airgroups I gave the new groups the wrong aircraft type. There is fix number #1
2. The scenario notes say no orders have been prepared, but I did find one TF formed up: the replenishment TF with KB. I assume that's as designed.
I left TF 2 in place to be able to follow KB where ever you send it once disolved you can not reform a replenishment TF from TK's this is a special editor only function.[/quote]
3. I am a bit surprised to see almost nothing garrisoning Hanoi or Haiphong. I gather you've already considered this.
I Know there was not much of a garrison there in the 1st place, *If* the chinese cross the border the 4 Indo-China divisions would be formed by the computer to counter it until you move reinforcements in. I am rethinking my moving the 21st back to China right now
4. By the same token, three divisions in Canton; didn't one of those participate in the Malaya operation historically? There are no transports at Canton to carry them away if so.
Correct you will have to send transports to Canton to pick up the 18th Division which did not historically get to Malaya until the end of December 41 anyway.
5. I love having 25 trained IJN pilots a month!
[:D]
6. To my surprise, I also really like the division of aircraft into chutai. I thought it might be overwhelming, but it's not that big a deal, and there are big upsides. I'm one of those players who's always dividing air squadrons anyway, so this gives me what I want -- without costing me a "divided" slot. This might also lessen the danger of database errors caused by dividing squadrons, right? Is there room for all these new air units you've created? Do we still get a total of 18 slots for further division of stuff -- like ground units?
I rewrote the entire Air OOB there are over 200 slots open just to divide the groups that I ran out of room to break down (The entire Russian AF and the late war Japanese arrivals.
Ground units splits come from a different location and you have just as many as the stock games does.
7. This may be more a comment about the stock game. I note that ground units do have marching orders already set. Invariably, regardless of what direction they're going, they say they're headed "East." Should the player change these orders? Here's one example:
I might have left the marching orders for the 55th and Imperial Guard divisons unchanged I have to check on that.
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 1:28 am
by Grotius
Pry, thanks for your reply. I assumed the Replenishment TF was intended to work that way because of its special characteristics. Glad you're still thinking about China/Indochina. Hehe, and I'm glad I could help with all those Tojos. There are a bunch of 'em. Again, this is scenario 32; I dunno if the others have the same problem.
One thing about those ground unit orders. They ALL seem to say "E" in the "Direction" field, but my guess is that they'll work correctly anyway. I think it may just be a display bug in the stock game, because I think I've seen it before. I'll test it both ways -- leaving the orders intact, changing 'em -- and see if it matters. I doubt it will.
RE: Pry's New Scenarios
Posted: Mon May 02, 2005 2:11 am
by pry
I'm glad I could help with all those Tojos. There are a bunch of 'em. Again, this is scenario 32; I dunno if the others have the same problem
Actually it was an easy fix and it was all 6 scenarios, the aircraft in the groups was right I just forgot to give them an arrival date so they show up on the map on turn 1 instead already fixed... Gonna look over a few more things and then upload the updated correct files in the morning.