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RE: Next TS game - Robert E Lee maybe next?
Posted: Fri Sep 23, 2005 10:03 pm
by benpark
American Civil war or Nap. would be tops on my list. The games must have a decent scenario builder, however. Particularly as the series hits one area and moves on.
The issue of scale becomes an interesting one. When the series takes us to WW1 or later, the size of the units would seem to need to be platoon to squad size(in my wishes, squad). This would seem to make an interesting shift in the play of the game.
RE: Next TS game - Robert E Lee maybe next?
Posted: Sat Sep 24, 2005 7:32 am
by ravinhood
I think this engine would make a great "Battle of the Alamo", "Roarkes Drift", "Battle at Isandlawana" just to name a few of some of the more glorious battles of the past. It has so much promise I don't think you guys can make the games fast enough. Sooooo, what I suggest is that you make a "wargame construction set" and simply sell us "minatures" for various times in history.

Perhaps build a 3 tier construction set that would handle ancients rulesets, musket rulesets and then WWI/WWII rulesets. Then the modders can make the scenarios and you guys can concentrate on painting us figurines for different eras that we can buy from you.

You should be able to do that a lot faster than making one game, then building another, then another and another etc. etc....cmon you know I'm right.

RE: Next TS game - Robert E Lee maybe next?
Posted: Wed Sep 28, 2005 8:00 pm
by DaveB
I think they ought to look at periods/situations with good PR value, and less exposure... ACW is hardly an untouched genre, ditto Napoleonic... but it's gotta be a period/setting that will attract players, great critical acclaim doesn't pay the bills. I quite fancy something like the Arthurian legends - engine from JC would probably suffice (I'd guess) as much of the warfare would be similar, but you've got a couple of ready made 'career/campaign' ideas to play with - conquer/rule Britain, Holy Grail, develop your Knights etc to provide the unit progression that hooks people into a good game. Obviously you can do stuff like Agincourt/Crecy/Henry V if you want pure history.
Personally the one thing I don't like about JC is that I'd prefer a game where the units reflected historical formations a bit more - the legion subunits generally encountered being centuries, maniples, cohorts etc - instead we have a cavalry unit and 3 infantry units, which doesn't immediately strike me as being obviously tied into actual legion formations? Doubtless it makes no real difference, but to me I like to 'identify' with what I'm moving around the map, and in JC I want to shift a legion around, moving rear ranks forward to replace the front ranks as the battle progresses, with a feeling that 'oh good, here's the 3rd cohort Leg X, my favourite unit' whilst in reality my tactics tend more towards 'have a rank that stays nicely lined up, now walk towards the enemy flag'.
Oh, I want to turn off the silly 'hand picking the dead guys up' as it just wastes time.
<g>
I DO like the game though, chiefly cos I Like that period and I'm a sucker for any half decent game on it!
Dave
RE: Next TS game - Robert E Lee maybe next?
Posted: Mon Dec 12, 2005 1:24 pm
by ravinhood
They also should look at picking a market that there is not high competition in, cause let's face it minatures isn't the grand dela grand of wargaming in any catagory. So, Medieval or Ancient China/Japan or more Ancients would still stand out as NEW and DIFFERENT from the same ole tired ACW/Napoleonics/WWII that's out there all the time. I was drawn to Tin Soldiers BECAUSE it was Ancients, had it been ACW/Napoleonics/WWII I probably would have passed on it, since I have some of the best games of these eras already and it's going to be very very very hard to compete against MAD MINUTES Civil War Titles now for my $$. Combat Mission has a lock on WWII titles. The mod for MTW to Napoleonics has a lock on Napoleonic titles. So in their best interests Ancients with a random map random army generator would be where I would take the game.

RE: Next TS game - Robert E Lee maybe next?
Posted: Mon Dec 12, 2005 10:05 pm
by Adam Parker
ORIGINAL: ravinhood
What I'd like to see is a grand scale campaign game simular to RTW and then use the minatures for all the battles...
I'd rather see provinces though for movement and control rather than individual tiles...
Totally agree with you Ravinhood. What you're describing is something like Lords of the Realms 2 as well.
The lack of a tie between the Tin Soldiers battles is really all that this series is missing imho. I really don't like the inter-battle refit screen where money arrives out of no where to be spent of reinforcements, refit and cards.
Koios made a nice improvement with Julius Caesar in that it is now harder to refit everything everytime but yeah - I'd like something like Lords of the Realms 2 which offered a really nice economic and provincial management model - and portrayed everything from the conquest of the British Isles to the wars over Europe to the Crusades.
Julius Caesar is on the right track in that the spread of strategic choices as to which battle to fight is larger but it just doesn't feel like an Empire is being built or defended.
Tin Soldiers really right now is just a great PC table top minatures sim. Kudos for that alone too.
RE: Next TS game - Robert E Lee maybe next?
Posted: Tue Dec 20, 2005 6:59 am
by ravinhood
Main thing about Koios and Slitherine and even some Creative Assembly stuff, at least it's not WWII or the Civil War or Napoleon strikes again and again and again. lol That's one thing that impresses me most about those developers, some of them heard us and moved into hardly developed or published titles.
MANO MANO Koios could you do the ZULU battles???? Isandlawana and Rorkes Drift!!!??? Please Please Please? haha Oh Oh Oh and for us Texicans "The Battle of the Alamo!"

I played the heck out of I believe it was Interplay that made it "Rorkes Drift", loved that game for it's time. But, really it had horrible AI and interface, but, I still played it.

RE: Next TS game - Robert E Lee maybe next?
Posted: Tue Dec 20, 2005 12:49 pm
by Alan Sharif
I really do feel we have plenty of ACW/Napoleonic games. Hannibal is the next obvious move for this games series. Stick with the old historical periods. ACW/Napoleon would be a different games series I think.
RE: Next TS game - Robert E Lee maybe next?
Posted: Tue Dec 20, 2005 9:10 pm
by Adam Parker
ORIGINAL: ravinhood
MANO MANO Koios could you do the ZULU battles???? Isandlawana and Rorkes Drift!!!??? Please Please Please? haha Oh Oh Oh and for us Texicans "The Battle of the Alamo!"
That would be a blast. Have you played "Victoria Cross"? A board game but cool write-ups on the net.
http://www.worthingtongames.com/
I saw that new "Alamo" movie the other day. Cable played the classic John Wayne one too. I kinda liked them both but the newer one explored the ramifications more deeply and of course, the battle action was darker.
RE: Next TS game - Robert E Lee maybe next?
Posted: Tue Dec 20, 2005 11:04 pm
by koiosworks
ORIGINAL: ravinhood
Oh Oh Oh and for us Texicans "The Battle of the Alamo!"

I played the heck out of I believe it was Interplay that made it "Rorkes Drift", loved that game for it's time. But, really it had horrible AI and interface, but, I still played it.
You are aware that we are based in Dallas? Born in bred in the great state of Tejas. At least 4 out of 5 of us - we got one Okie too (can't be perfect ya know!)
Gig-Em! [;)]
RE: Next TS game - Robert E Lee maybe next?
Posted: Thu Dec 22, 2005 8:49 am
by Hentzau
ORIGINAL: koiosworks
You are aware that we are based in Dallas? Born in bred in the great state of Tejas. At least 4 out of 5 of us - we got one Okie too (can't be perfect ya know!)
Gig-Em! [;)]
See there's at least two sales for the Texas Revolution, like the Zulu idea too! [;)] Seems like the great state of Texas should have some money lying around to fund that game.
RE: Next TS game - Robert E Lee maybe next?
Posted: Fri Dec 30, 2005 1:00 am
by sol_invictus
I would really like to see a Tin Soldiers: Frederick the Great. That would be sooo sweeet.
RE: Next TS game - Robert E Lee maybe next?
Posted: Sat Dec 31, 2005 6:48 am
by ravinhood
ORIGINAL: koiosworks
ORIGINAL: ravinhood
Oh Oh Oh and for us Texicans "The Battle of the Alamo!"

I played the heck out of I believe it was Interplay that made it "Rorkes Drift", loved that game for it's time. But, really it had horrible AI and interface, but, I still played it.
You are aware that we are based in Dallas? Born in bred in the great state of Tejas. At least 4 out of 5 of us - we got one Okie too (can't be perfect ya know!)
Gig-Em! [;)]
I knew there had to be some reason I espeically liked your games. Texans just naturally do it BEST!

As long as you don't let Paradox publish any of your games, you'll always be friends of mine.
RE: Next TS game - Robert E Lee maybe next?
Posted: Sat Jan 07, 2006 6:46 am
by benpark
So...what's cooking for the future of the series?
RE: Next TS game - Robert E Lee maybe next?
Posted: Sat Jan 07, 2006 4:47 pm
by mbelew
I expect Matrix to announce something soon

RE: Next TS game - Robert E Lee maybe next?
Posted: Fri Jan 20, 2006 1:35 pm
by Marathon
Unless mbelew and koiosworks' avatars are ment to throw us off, I am guessing it is a WWII game.
RE: Next TS game - Robert E Lee maybe next?
Posted: Fri Jan 20, 2006 4:39 pm
by Deride
Hmm....
RE: Next TS game - Robert E Lee maybe next?
Posted: Fri Jan 20, 2006 8:16 pm
by mbelew
crickets. crickets. crickets.
RE: Next TS game - Robert E Lee maybe next?
Posted: Mon Jan 23, 2006 10:10 pm
by Marathon
Which road goes to Moscow?
RE: Next TS game - Robert E Lee maybe next?
Posted: Wed Jan 25, 2006 7:07 am
by ravinhood
A WWII Koios game? Oh man that would be awesome. Modeled tanks and infantry can we have some LIME GREEN ones to bring back the memory of those 60's army men we used to get at the 5 and dime stores?

RE: Next TS game - Robert E Lee maybe next?
Posted: Wed Jan 25, 2006 5:26 pm
by mbelew
can we have some LIME GREEN ones
You betcha! I think there's some dog-chewed and stepped on versions of the same units.