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RE: Mike Woods Mech.exe
Posted: Mon May 30, 2005 10:29 pm
by Alby
sounds good so far[:D]
RE: Mike Woods Mech.exe
Posted: Tue May 31, 2005 10:56 pm
by Alby
Some at the Depot have asked if this is an "Official" Matrix patch
I would assume so since they are the ones handling it...????
RE: Mike Woods Mech.exe
Posted: Wed Jun 01, 2005 2:44 am
by Mike Wood
Hello...
Official executable. No OOB with patch. Leaving that to third parties.
Bye...
Michael Wood
ORIGINAL: Alby
Some at the Depot have asked if this is an "Official" matrix...
I would assume so since they are the ones handling it...????
RE: Mike Woods Mech.exe
Posted: Wed Jun 01, 2005 12:22 pm
by RockinHarry
ORIGINAL: Mike Wood
Hello...
Official executable. No OOB with patch. Leaving that to third parties.
Bye...
Michael Wood
ORIGINAL: Alby
Some at the Depot have asked if this is an "Official" matrix...
I would assume so since they are the ones handling it...????
Is the visibility issue of "high grass/sand dunes" placed on hills addressed as well?[&:] There´s the "hex height" byte added to "terrain height" (Byte 6) each time and I think this is a bug that could be easily fixed.
RE: Mike Woods Mech.exe
Posted: Wed Jun 01, 2005 10:19 pm
by Mike Wood
Hello...
No. No time, right now. Aware of issue. Not bug. Design limitation in in-game editor.
Sorry...
Michael Wood
ORIGINAL: RockinHarry
ORIGINAL: Mike Wood
Hello...
Official executable. No OOB with patch. Leaving that to third parties.
Bye...
Michael Wood
ORIGINAL: Alby
Some at the Depot have asked if this is an "Official" matrix...
I would assume so since they are the ones handling it...????
Is the visibility issue of "high grass/sand dunes" placed on hills addressed as well?[&:] There´s the "hex height" byte added to "terrain height" (Byte 6) each time and I think this is a bug that could be easily fixed.
RE: Mike Woods Mech.exe
Posted: Thu Jun 02, 2005 3:22 pm
by VikingNo2
Not rushing anybody but as I read all the post it will be release sometime in June, thank you for your hard work I know its not a priority, just want to say thank you[:)]
RE: Mike Woods Mech.exe
Posted: Thu Jun 02, 2005 9:28 pm
by KG Erwin
Guys, Michael added another fix to be released with the patch. See this thread:
tm.asp?m=864475
Having tested the new mech.exe, I think that it will be a hit amongst the players. Some old bugs were squashed, the exp levels are now more realistic, and players of computer generated battles/campaigns/long campaigns will find them more historically-based than before. After all the tweaks to the OOBs in the 8.0 series, the upgrade to the mech.exe was the last major reworking that needed to be done. SPWaW is a now a whole new ballgame.
Thanks, Michael, for revisiting and revamping the "old warhorse". She still has a few more good years left in her, before she's put out to pasture. [:)]
RE: Mike Woods Mech.exe
Posted: Sat Jun 04, 2005 4:41 am
by omegaall
It is nice to see this game updated and fixed. The fact that there are so many people associated with playing it shows its strengths. That also applies to the original games this is all based on.
One big question that I always have will be: “Does it run on MS Server software, eg Server 2003?”It does run under Server 2000.
Yes we Server 2003 users can use Virtual PC on a PC. Just remember it does take RAM from the base machine, and extra disk space. You need to run a virtual HD and that is one big file.
Beside this gripe
[center]Thanks for keeping the game updated ..
Much Appreciated.[/center]
RE: Mike Woods Mech.exe
Posted: Thu Jun 16, 2005 3:46 am
by Anthony_MatrixForum
bump
RE: Mike Woods Mech.exe
Posted: Fri Jun 17, 2005 2:13 pm
by Alby
How about an update folks [:D]
RE: Mike Woods Mech.exe
Posted: Fri Jun 17, 2005 2:20 pm
by Mike Wood
Hello...
Gave final build and patched editor to production folk. They said it would be a week of so, before posting.
Bye...
Michael Wood
ORIGINAL: Alby
How about an update folks [:D]
RE: Mike Woods Mech.exe
Posted: Fri Jun 17, 2005 3:01 pm
by Alby
Thanks Mike