RE: Nik Mod 2.0
Posted: Fri Jun 10, 2005 1:09 pm
It works. TBF's are much more resistant with it.
ORIGINAL: ckk
Nik Great Scenario[&o] But you didn't change the capacities of the ALLIED ships just the US or the APA's and AKA's[:'(]Been there, done that I guess that's why we have Beta testers[:D] Also I'm going with the 40 a month B17 rate rather than 16. I couldn't handle just 16. But this scenario on very hard should be an AI players best challenge
ORIGINAL: ckk
Nik Great Scenario[&o] But you didn't change the capacities of the ALLIED ships just the US or the APA's and AKA's[:'(]Been there, done that I guess that's why we have Beta testers[:D] Also I'm going with the 40 a month B17 rate rather than 16. I couldn't handle just 16. But this scenario on very hard should be an AI players best challenge
ORIGINAL: Nikademus
It also appears SubChaser is correct.
I can find no reference to a 39th BG fighting anywhere near the Pacific. Will probably remove it in the next release. Will make B-17 carpet bombing lovers be even more careful in how they deploy their precious assets. [;)]
ORIGINAL: Nikademus
in a way though, its almost a grey area. the BG existed, it had B-17's, later B-24's. The question I suppose would be, should the player be given the unit with the option of using it on West Coast or paying the PP's and making it a front line unit. (as it is right now in the stock scenerios)
ORIGINAL: Nikademus
Changed designations of the following Allied units
Unit (2638) is now 86th USA CD Battalion
Unit (2738) is now 144th USA CD Regiment
Unit (2961) is now 1st Australian Artillery CD Regiment