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RE: Restricted Command for India
Posted: Fri Jun 17, 2005 2:27 pm
by Lemurs!
We are planning on not making any Navy or Marine units on the West Coast restricted, after all it "was the Navy's war".
So Seabees, Marines, Navy and Marine aircraft can still do what they want.
I think the restriction is going to only hit 2 or 3 US divisions and a few US Army air units.
I am also worried about making this too expensive. We will do the best we can,
Mike
RE: Restricted Command for India
Posted: Fri Jun 17, 2005 2:38 pm
by witpqs
I would like for CHS to be playable against AI so I can try it sometime. My $0.0000000002
RE: Restricted Command for India
Posted: Fri Jun 17, 2005 4:43 pm
by jwilkerson
ORIGINAL: Tanaka
ORIGINAL: Don Bowen
CHS playtesting has revealed a "cheat" that the allied player can use for early victory - emptying India and sending everything to defend Burma. This is an option that was not available historically (for a number of reasons).
The CHS team are discussing a possible solution, and we'd like to hear your opinions.
The intent is to create a restricted HQ for India. Since restricted HQs are defined within the executable our only option is to "take over" one of the existing ones. We've selected New Zealand Command. Here are the specifics:
1. Rename Australia Command as ANZAC command.
2. Re-Assign all units currently assigned to New Zealand command to "ANZAC" command.
3. Convert New Zealand Command to India Command.
4. Assign most Indian units to the new "India" command.
This means that Political Points must now be paid before Indian units can be moved - thus killing the cheat above.
Two additional sub-HQs will be created and named Australia Command and New Zealand Command in order to allow proper grouping of Australian and New Zealand units and bases - but only after political points are paid for the units.
All British Units and those Indian units that were deployed to Malaya will remain SEAC. In addition, those Indian units that served in the Middle East will remain SEAC upon return to the Far East.
We will also make two other adjustments to retard early allied use of many units:
1. The Chinese Units currently assigned to SEAC will go back to China Command (so PP will be required to use them in Burma).
2. All US units in or arriving in the US will go to West Coast - the allied player will be very short of PP for a long time.
Comments??
This sounds great!
Could we do anything similiar to restrict Japanese Manchurian units???
In order to more completely restrict manchurian units ... i.e. to stop them from walking across the "border" into China ... we would need this "border" to work like the Chinese/Burma border ... Chinese units not in SEAC will STOP at the border when trying to exit China ... but my guess would be this is a hard code feature and we cannot with editor make "Chinese/Machurian border" work this same way. For now most of my games are using house rule for this.
RE: Restricted Command for India
Posted: Fri Jun 17, 2005 5:27 pm
by jwilkerson
ORIGINAL: Andy Mac
The option as presented looks like it would work.
My only concern is that you aqre taking away an opportunity for the Allies to screw up.
Overcommittment of Indian units to defend Burma/Malaya DEI is a huge mistake that many Allied players will make (I Know I did in my 1st two games).
Japanese players watch allied deployments like a hawk now and if the allies overcommit they will be punished for it.
The Coastline is long and the Japanese IMHO place enough restrictions on allied adventurism with Indian Army forces especially given that the armour starts very inexperienced and at low TOE, 5 Inf Divisons are at low TOE and even though infantry replacements are now adequate 3" Morters and 25 Pounders are still restricted.
Unless the CHS markedly improves allied starting forces in India's readiness, TOE or experience then Indian Adventurism is a huge risk in the first 6 - 9 months of the war.
Andy
There is probably a "thin line" between "Allies Screwing Up" .. and "Allies stopping Japanese Cold" ... we've seen both so far. I don't think we've added Indian State Forces" to CHS yet ... at least not in the CHS version I'm playing ... so while I'd rather see TOE and experience of Indian Army further reduced ... adding ISF would increase Indian ... at home total combat power ( a bit anyway ). Maybe someone is working on this.
RE: Restricted Command for India
Posted: Fri Jun 17, 2005 5:40 pm
by witpqs
ORIGINAL: jwilkerson
In order to more completely restrict manchurian units ... i.e. to stop them from walking across the "border" into China ... we would need this "border" to work like the Chinese/Burma border ... Chinese units not in SEAC will STOP at the border when trying to exit China ... but my guess would be this is a hard code feature and we cannot with editor make "Chinese/Machurian border" work this same way. For now most of my games are using house rule for this.
Are you saying they're supposed to stop now? They don't. AI game as Allies started under 1.5 I moved one China Command LCU into Burma (later withdrew it). Is that supposed to not work?
RE: Restricted Command for India
Posted: Fri Jun 17, 2005 6:08 pm
by Lemurs!
Joe,
We have not completely redone the Indian/Commonwealth OOB but we did fix it some and we added a couple battalions of infantry to every base force to help represent ISF.
Mike
RE: Restricted Command for India
Posted: Thu Jun 23, 2005 5:55 pm
by m10bob
Don't know how in the heck I missed this thred..These are GGGRRREEEAAAATTTT ideas!!!(Before I was taking Rangoon,Moulmein,Tarawa,'Canal,Buna,etc,by spring of 1942,no problem!!!..(As the Allies).[;)]