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RE: Combat Animations and Operational Reports
Posted: Fri Jul 08, 2005 8:26 pm
by Halsey
All animations up and running.
The combat reports seem to be on the money.
Or, pretty close to being on the money.[;)]
RE: Combat Animations and Operational Reports
Posted: Sun Aug 07, 2005 11:03 am
by wild_Willie2
Not much combat replay problems under 1.602, except an weird night combat bug.
If at a single base squadrons are set to: cats to Night port attack, B17's to night airfield attack and beaufighters to night CAP, AND the base is subjected to an enemy night bombing raid, the combat annimation shows B17, cats and beau's during the combat animation as CAP.....
The worst part of this bug, the cats and B17 do NOT fly their planned attack missions, but DO gain fatigue and operational losses....
Have a repeatable save (PBEM) if nessesary....
RE: Combat Animations and Operational Reports
Posted: Mon Aug 22, 2005 3:06 am
by crsutton
I have two games going. (South Pacific Scenario) One is fine post patch but the other shows no combat animations-even though combat animations and combat reports are switched on on both my and my opponents computers. It is getting frustrating.
RE: Combat Animations and Operational Reports
Posted: Mon Aug 22, 2005 6:30 am
by ChezDaJez
No problems ever, reports on, animations off.
Steve
RE: Combat Animations and Operational Reports
Posted: Sun Oct 02, 2005 3:47 pm
by Cap Mandrake
One sync problem detected in 65 turns. Interestingly, it was seen by both Allied players in a MPBEM team game. Reports on/Animation on
RE: Combat Animations and Operational Reports
Posted: Sun Oct 02, 2005 9:23 pm
by Graycompany
IN my PBEM game, this is a first occurence, the CR showed my CV's(japan) attacking and sinking the Enterprise. This didnt happen at all during the game turn, but what it did was scare my counter part, who then beat a hastie retreat. He didnt see me sneaking up on him at all until the false CR. I was about 9 hexes away at the time, and he was unaware of my presence...... talk about getting lucky....... he has awarded Halsey the navy cross.
RE: Combat Animations and Operational Reports
Posted: Tue Apr 18, 2006 2:46 pm
by AirGriff
I have a PBEM going and we had about 2 weeks worth of synch problems. We both started the game with 1.6 and had been playing thru Feb '42 with no probs. Then, I was seeing very different combat replays and missing others altogether. My Japanese opponent turned off animations and so did I for a few turns and also turned off combat reports. This seemed to fix the different combat replays after turning things back on, but I was still missing some replays. At that point, we discovered he had turned on combat reports and I still had mine off. I turned my reports off and I think that's fixed it. So, we are currently playing with animations on, reports off and all appears well. Do you guys think it would be safe to turn reports on again?
In my other PBEM, we started under 1.3 and have patched as official updates became available. We've had no problems whatsoever in that one. That's a stock map and the above game is on an AB map/stock scenario.
RE: Combat Animations and Operational Reports
Posted: Tue Apr 18, 2006 2:49 pm
by AirGriff
I forgot to mention that at some point when the synch probs were getting more pronounced my opponent noticed the game seemed to be turning combat animations off even after he reset them to on several times. That's when we both kept the animations and combat reports off for a while.
RE: Combat Animations and Operational Reports
Posted: Fri Apr 28, 2006 7:53 pm
by Oliver Heindorf
thank you for bringing this online again !
I encountered syc problems now. We started the game under 1.6 and upgraded to 1.8 ( I didnt used any betas at all , I dunno bout my opponent )
in my game with robropberson almost any air to naval combat went messy.
in my game with Xargun, my ASW TF said that I made 10 hits on his SS I-168. In my AAR and Combat report I made 3 hits.
Yes we have fog of war on but rob and Xargun share their report with me ( being an allied puke )
any toughts ?
thank you ! [&o]
RE: Combat Animations and Operational Reports
Posted: Sun May 07, 2006 5:46 am
by LargeSlowTarget
AB-Mod Scen 105 (Guadalcanal) started under 1.8 - sending a turn, my opponent gleefully announced that his LBA had finally obtained hits on my carriers. I ran the turn and they were untouched.
Similar to the post made by AirGriff, I had combat animations turned on when starting the game, but when I got back the first turn from my (Allied) opponent, they had been turned off.
RE: Combat Animations and Operational Reports
Posted: Fri Jul 14, 2006 5:12 am
by BlackVoid
It is still broken. I regularly have ships sunk during the combat replay (as allied) and next turn they are sailing happily with 0 sys damage [:@]
RE: Combat Animations and Operational Reports
Posted: Mon Sep 04, 2006 11:33 am
by BlackVoid
Any hope for a fix?