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Posted: Mon Oct 01, 2001 9:13 pm
by m10bob
It's not that i'm trying to rationalize,but consider this..the messages of casualties may very well represent(abstractly) "enemy radio traffic" of incoming rounds and the incumbent losses of same.while the messages do say "x" number of casualties,we still don't know if these are all from the same squad or if we've hit the middle of a whole troop concentration.imho,only individual experience will guarantee an accurate interpretation of the losses,and as for the "smoke", the enemy is popping it because they presume they *HAVE* been spotted!!.."travel fire" was used effectively (when it could be done affordibly)........ <img src="smile.gif" border="0">

Posted: Tue Oct 02, 2001 3:56 am
by AmmoSgt
Bob yeah I agree that it is helpful info , but is it realistic?? thats the question ..

Posted: Tue Oct 02, 2001 7:20 am
by Khan7
Unspotted cas-reports-- bunk, for all reasons that have been stated.. 'nuf said. Unless they try to go beyond the limits of the game scope and engine and add a whole new intelligence and espionage dimension..

Report on enemy morale condition-- considering the lack of any of the other myriad of indicators you would have to this in a real situation, the reporting of enemy morale broken is IMO a perfectly fine game feature, and is probably better that way.

My $0.02

Matt