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RE: Artillery Problem in detailed battle

Posted: Sun Jul 17, 2005 11:40 am
by Hard Sarge
I think the reduction is 80%, so if you did in fact do 20 guys, it would have been 100, or if you did 100 it would have been 500. at times you do get a perfect fresh unit with frontal shoot against a unit flanked and you know, this should be a good one, but ding, just a few. That is called the luck of the dice. I have had other times where my art hit somebody in the rear fresh and nailed them for almost 5000. Seems you cant get more then 5000 cassulties at the moment.

I had a Hv Arty Div, in line, that was had a 10000 man Cav unit stop right in front of it, when it was time to pull the trigger, I got a report of 10000 men killed

in fact, after the shot, there was just a pile of smoke comeing up from the hex that the Cav Div was in

my best shot of my wars !!!!

have seen a few 7-8000 kills also

do you deploy your arty to line ?

HARD_Sarge

RE: Artillery Problem in detailed battle

Posted: Sun Jul 17, 2005 2:55 pm
by ahauschild
Hmm. i often do, but have not managed higher then 5k, but I may not always have all the massed artillery upgrades.

RE: Artillery Problem in detailed battle

Posted: Sun Jul 17, 2005 7:31 pm
by Naomi
ORIGINAL: Hard Sarge

I had a Hv Arty Div, in line, that was had a 10000 man Cav unit stop right in front of it, when it was time to pull the trigger, I got a report of 10000 men killed

in fact, after the shot, there was just a pile of smoke comeing up from the hex that the Cav Div was in

my best shot of my wars !!!!

have seen a few 7-8000 kills also

do you deploy your arty to line ?

HARD_Sarge
Did the whole division just vanish after suffering the 10,000-man slaughter? Did you accomplish any gun-related upgrade?

RE: Artillery Problem in detailed battle

Posted: Mon Jul 18, 2005 12:16 pm
by Hard Sarge
yes, the Div was totally gone, like I said, just a smoking hex where they had been :)

not sure what level of upgrade I was at, at the time, I do try to upgrade my Arty as soon as I can, so should figure the results as being with upgrades

HARD_Sarge

RE: Artillery Problem in detailed battle

Posted: Tue Jul 19, 2005 4:31 am
by GreenDestiny
I have a question… If I have artillery on a hill hex shooting at another unit on a hill hex. Do I still get the 80% reduction.

RE: Artillery Problem in detailed battle

Posted: Tue Jul 19, 2005 4:50 am
by jchastain
ORIGINAL: GreenDestiny

I have a question… If I have artillery on a hill hex shooting at another unit on a hill hex. Do I still get the 80% reduction.

No, the penalty is only for a downward change of grade. In your example, they would be on the same grade level.

RE: Artillery Problem in detailed battle

Posted: Tue Jul 19, 2005 4:50 am
by Joram
ORIGINAL: Ralegh

Artillery on a hill still damage the enemy formation and do morale damage

Infantry are more effective from up on a hill (presumably because they ain for individual people), and more flexible since they have improved line of sight.

So I tend to put inf on the hill, and arty on the flats.
Artillery on a hill still damage the enemy formation and do morale damage

Infantry are more effective from up on a hill (presumably because they ain for individual people), and more flexible since they have improved line of sight.

So I tend to put inf on the hill, and arty on the flats.

Makes sense. But sounds like you need to update your guide then. ;)

RE: Artillery Problem in detailed battle

Posted: Tue Jul 19, 2005 5:19 am
by GreenDestiny
ORIGINAL: jchastain

ORIGINAL: GreenDestiny

I have a question… If I have artillery on a hill hex shooting at another unit on a hill hex. Do I still get the 80% reduction.

No, the penalty is only for a downward change of grade. In your example, they would be on the same grade level.

Thanks
I was just wondering because sometimes I end up fighting on some very large hills.