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RE: Question re: multiple players in PBEM

Posted: Sat Jul 23, 2005 12:02 am
by GaryChildress
Wow, we got a bunch of volunteers here...

Ok, so right now we have 5 players.
Japanese - AlexCobra & Feurer Krieg
Allied - Gary Childress (or do u wanna join the evil ones , ha?)
Not decided - Nomad & mantrill.

I suppose using standart scenario 15, but if anyone offer CHS or another mod, I would agree. Though I need to say I saw them only once, try to look closer, but always short of time. Should be interesting. Any map will do I think.

Well, talking about division of forces... I proclaimed to divide by geographical sign, because if we take different types of forces (one - fleet, another - aviation and on...) it'll be much more realistic, but again much more difficult to coordinate. In this case we should discuss with each other every single little step, because u couldn't organize amphibious assault without cover by navy and from air. Taking local areas is way much easier to plan and execute, and still we'll have to coordinate most operations with one another. Hey, if u guys know simple way to schedule the command on unit types, go on and tell us - be sure if it sounds good I'll be the first to vote for it.

If we take geo variant, I'll preferrably command one of the invasion areas or Pac islands... In case someone stupid enough make me the Boss, I can do the thing... I think... but if there will be an oppotunity, I'll add another area (kinda schisophrenic to play two roles - I'll issue orders to myself... can I refuse to execute them ?). That's in case there will be lesser than 4 players on Jap side.

Alex.

Hi Alex! I'll take the Allies!

I would prefer to stick with the standard scenario 15 myself. It's got plenty of room for a lot of players and most of us know enough about the layout of forces that we won't be blindly groping in the dark (and I need as much help as I can get.) I'm not as interested in mods. I suppose we should take a vote among those of us assembled so far to see what the general consensus is. But my vote is with # 15. I think it has a nice offset of advantages/disadvantages for each side. Just about all the early advantages are with the Japanese to grab as much as they can while the grabbing is good and hope for an early 1943 or 1944 point victory, while time is on the Allies' side as they try to stay afloat for the first part of the war until enough new material arrives to turn the tide.

Let me know what the vote is and I'll start a new "help wanted" thread in the group listing all the parameters for the game decided upon so far.


[:)]

Gary

RE: Question re: multiple players in PBEM

Posted: Sat Jul 23, 2005 12:14 am
by Nomad
As I said above, I do not care what senario we play or which map we use. We just need to agree which it will be, you decide and tell me, I'll put another install in with what you decide. Gary, you are for the time being the Allies Supreme Commander( hmmm, Roosevelt, Churchill, Marshal, King, etc. all rolled up together? [:)] ) I will let you parlay with the Japanese supreme commander.

Gary, I'll take the West side of the map, India, China, Russia, and Malaya. I do have some experience and I am willing to impart some wisdom(?) [:D], well some words anyway. [8D] Please send me an email with the email address you want to use for our internal communication. Mine is as above.

If we have the full Japanese team, and the agreed upon house rules, map and senario, then the Japanese can start their turn, it will take a few days to do so they need to start on it. [:'(]

RE: Question re: multiple players in PBEM

Posted: Sat Jul 23, 2005 12:14 am
by GaryChildress
BTW if anyone wants to e-mail me please use the following e-mail address: GRChildress@aol.com. The e-mail address I have listed for the group (grchildrss@aol.com) (note there is no "e" between the "r" and "s" in this one) is sort of my junk mailbox which I seldom check. I just let all the advertisements and such go to that box and redirect friends and important correspondence to my preferred e-mail.

Thanks,

[:)]

Gary

RE: Question re: multiple players in PBEM

Posted: Sat Jul 23, 2005 12:16 am
by FeurerKrieg
Vanilla scen 15 for me. My email is bfeurer -at- comcast.net.

Do we want to go with 1.602? It seems to have fixed the ghost and vanishing units problem.

RE: Question re: multiple players in PBEM

Posted: Sat Jul 23, 2005 12:29 am
by GaryChildress
Gary, I'll take the West side of the map, India, China, Russia, and Malaya. I do have some experience and I am willing to impart some wisdom(?) , well some words anyway. Please send me an email with the email address you want to use for our internal communication. Mine is as above.

Sounds great! I'll definitely need some advice along the way, even if it's just telling me "You're @#%& crazy to throw the Lexington into that hornet's nest".

[:)]

Gary

multiple player PBEM - vote

Posted: Sat Jul 23, 2005 1:47 am
by GaryChildress
ORIGINAL: Feurer Krieg

Vanilla scen 15 for me. My email is bfeurer -at- comcast.net.

Do we want to go with 1.602? It seems to have fixed the ghost and vanishing units problem.


I have 1.6 downloaded from Matrix and installed on my computer. Alex is @ 1.6 too.

How about we all take a yeah or nay vote on the following:

version: 1.6
scenario: vanilla # 15
1 day turn increments

settings:
Player defined upgrades ON
Allied sub doctrine OFF
Japanese sub doctrine OFF
Fog of war ON
Advanced weather effects ON
Allied damage control ON
Historical first turn ON
Vary setup OFF
December 7th surprise ON
Reinforcements +/- 60 days (Allies and Japanese both)
Map hexes ON

If nay, then list what you would like to change and we can knock some ideas around till a consensus is reached. I hesitate to loose anyone at this point because of a disagreement and I know we're all anxious to get started, but I'd like to do this fair and to everyone's liking.

As Nomad says the Japanese can start plotting their strategy for the first turn. I agree, the Japanese side looks pretty well fleshed out for the time being. I propose each side posts seperate threads in the OW forum to try to gain new recruits. But in the mean time I think the 5 of us could get this thing off the ground.

If there are no objections, I will be keeper of the Allied side, as I plan on staying on for the duration and Alex can be keeper of the Japanese side. I think basically we just need someone to remember what the password is to their side and be able to pass it on to newcomers if the game goes temporarily dormant.

I also propose the following house rules:

House rule #1: Once someone has played on either the Japanese side or the Allied side, no switching of sides will be permitted later on in the game. Given the nature of the Internet this will mainly be enforced on a code of honor basis.

House rule #2: The door is always open to new players, and anyone can come and go as they please so long as they give notice of a departure so that the rest of us know to take over their duties and/or recruit new players.


Please give me your votes on the above along with any additional house rule proposals/ammendments.

If we all vote yeah, then we can begin at once and perhaps Japanese and Allied sides can begin plotting their strategies and post separate "help wanted" threads in the forum to gain recruits. If there are any nays speak now and we may all try to come up with something better.

[:)]

Gary

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 2:07 am
by Nomad
Probably everything is fine except historical first turn. That should probably be off so out Japanese opponents can scheme and shape their stratagy from turn 1. [:D] I do not want them to say they lost becasue they could not do what they wanted on the first turn! [:D]

I think to refelect surprise, the Allies can only move units in China and give orders to any TFs that start the game at sea. In exchange, the Japanese can only do one port attack on the first turn.

Other than those, let loose the dogs of war. [8D][;)] And may the Allies kick butt. [:D]

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 2:08 am
by FeurerKrieg
How about 6 ship limit on ASW.

Other than that, things look fine to me. YAY!

EDIT: Yea, if we can do historical off that fine with me, really since I tend to think of this as a more 'casual' game, I'm easy on the initial settings, but once those are down - its full speed ahead! Rising sun all the way baby!!!

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 3:01 am
by Nomad
I have no problem with the 6 ship max for dedicated ASW Taskforces. Just remember, other TFs might have more than 6 ships with ASW capability. [:)]

Help, we need at least one more Allied player and preferably two.

I did not really intend to run 1/2 of the Allies. Someone step up and take some of the load off. [:D]

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 4:07 am
by FeurerKrieg
Of course, no limit on non-ASW TF escorts.

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 5:34 am
by scott64
Me, Me, Me, Me, Me..pick Me. [:D][:'(][:)][8D]

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 6:21 am
by FeurerKrieg
Certainly! Allies okay for you? I mean, we can always use some more for Team Nippon, but seeing as how the Allies only have two so far....

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 6:41 am
by GaryChildress
ORIGINAL: scott1964

Me, Me, Me, Me, Me..pick Me. [:D][:'(][:)][8D]


Hi Scott!

We're two for the Allies so far. Nomad and I have things broken down by commands. Nomad is currently commanding the Western half of the map and I'm commanding the Eastern. Nomad is especially looking for someone to split his command since he is involved in other PBEM games on the side at the moment. I'm more able at the moment to devote myself to the Eastern portion so would you be interested in something in the West for the Allies. Currently the West is comprised of Southeast Asia Command, China, Far East Front, Southwest Pacific, Australia, New Zealand, ABDA and USAFFE. If so you could work things out with Nomad how he might like to split things.

Of course if you want to command the Japanese or the Allies in the East Pacific you're more than welcome also.

[:)]


Gary

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 7:19 am
by MarcA
Hi everyone

I am easy with the rules. To be honest I am just on board to have some fun and kick some allied bottom. [:)] I would prefer someone else to take care of the various diplomatic discussions, team leadership and production. AJust give me a handful of divisions a target and more planes than you can wave a large stick and let me go


RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 7:55 am
by GaryChildress
ORIGINAL: mantill

Hi everyone

I am easy with the rules. To be honest I am just on board to have some fun and kick some allied bottom. [:)] I would prefer someone else to take care of the various diplomatic discussions, team leadership and production. AJust give me a handful of divisions a target and more planes than you can wave a large stick and let me go


Hi mantill!

I think we just need one more Allied player and we will be good to go. Then others could join on at their leisure. I don't want to leave Nomad with more than he wants to handle right now.

In the meantime I think "Team Nippon" is off the ground--pending Alex's approval of the settings and rules.


[:)]

Gary

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 11:57 am
by Nomad
Scott, you are picked. [:D]

You now control the Allied effort in the PI, DEI, Australia, and SW Pacific. Make those imperialists suffer. [:D]
That would be everyting in these commands: Southwest Pacific, Australia, New Zealand, ABDA and USAFFE.

I am glad someone joined up. [8D]


RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 1:22 pm
by AlexCobra
Hi!

[X(]

Sorry, I was away this night/day... sleeping carelessly. Things getting more and more interesting[:)]!

Howdy, Scott, welcome to our team...
Now. According the rules and approval. The rules are fine... except one thing: historical first move/december 7th surprise. I suggest we should turn it off (EDIT: I mean, on). Why? Because here we need to figure out tonnes of house rules about what J's can and cannot do during first turn... I mean, as for we are evil, we have no moral principles, so we can do anything our collective mind can imagine... and that's very insane[:D]! Anyway, I just prefer historical first turn - like initial hand of cards in poker game; btw, it's different from game to game, so if you'r not tired, let's go historic.

House rules suggested are fine by me. Just this 1st move obstacle.

Any time we can start. Silence, please!

Alex.

PS: And sorry again, I will not be able to upgrade to 1.602... for certain reasons. Just the official patches.

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 2:30 pm
by GaryChildress
Hi!

Sorry, I was away this night/day... sleeping carelessly. Things getting more and more interesting !

Howdy, Scott, welcome to our team...
Now. According the rules and approval. The rules are fine... except one thing: historical first move/december 7th surprise. I suggest we should turn it off. Why? Because here we need to figure out tonnes of house rules about what J's can and cannot do during first turn... I mean, as for we are evil, we have no moral principles, so we can do anything our collective mind can imagine... and that's very insane ! Anyway, I just prefer historical first turn - like initial hand of cards in poker game; btw, it's different from game to game, so if you'r not tired, let's go historic.

House rules suggested are fine by me. Just this 1st move obstacle.

Any time we can start. Silence, please!

Alex.

Hi Alex!

The first turn being like a poker hand sounds good by me. I'm pretty flexible as far as rules go, and I definitely see your point. I don't think we can expect the Japanese to hold anything back on the first turn, especially since you all have to grab everything you can in the first few months of the war just to survive. As it stands the Allies have enough advantages in manpower and material that the Japanese are going to need to get the most out of that first turn.

I'll go back with an historical first turn and December 7th surprise--vary setup OFF (don't want to risk any of my carriers getting caught in port). What do you say Nomad? Being the good natured people we Allies are, should we try to appease the Japanese aggressors in the name of peace?

[:)]

Gary

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 2:43 pm
by AlexCobra
Being the good natured people we Allies are
....
should we try to appease the Japanese aggressors in the name of peace?

[:'(]

Alex.

RE: multiple player PBEM - vote

Posted: Sat Jul 23, 2005 2:55 pm
by Nomad
It doesn't matter to me, just as long as they don't complain latter about it. [:D][:(][&:][:@]

I just thought the Japanese position would be much better if they did their own thing for turn 1. It doesn't really matter that much what they try to do on turn 1, by July 1943 we will be kicking them repeatedly and hard. [:D] We are the mighty Allies, we will win no matter what they try. [:-][8|]

I am agreeable to pretty much anything. As I said before, let loose the dogs of war. I want to get the first few months over with so i can start counter attacking in Burma. [:D]

BTW, Alex, you keep away from Scott, he is an Allied player in this team effort( well, I hope he is, he hasn't said yet ) [&:]