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RE: Liberating Prisoners

Posted: Thu Jul 21, 2005 12:59 pm
by Hard Sarge
Hmm, was trying to find a old save to show, but I found something strange instead

maybe POWs are not so bad after all

or is this a bug



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RE: Liberating Prisoners

Posted: Thu Jul 21, 2005 5:00 pm
by Malagant
I tried that too, Sarge, but the men didn't actually transfer.

RE: Liberating Prisoners

Posted: Thu Jul 21, 2005 5:39 pm
by carnifex
Another really annoying factor is watching the constant back and forth 'freeing' messages. I've been watching France fight the coalition for the last couple years, and each turn armies re-constitute all over the place.

Every turn I see like 3 or 4 battle messages, and another 3 or 4 prisoners were freed messages, which leads me to believe that after a couple years of this, each and every division in all 5 armies has been taken prisoner at least 2 times [:D][:D]

RE: Liberating Prisoners

Posted: Thu Jul 21, 2005 5:41 pm
by Hard Sarge
Try it again, I been doing it all morning

hassle is if troops are moving, if you have to move the POWs to the other army, it don't transfer

pretty much all troops got to stay in place

LOL, when I first tried it, had moved some 25 K troops over to my Armies (they had been in a number of fights and woar out) at the start of the turn, Aus gave up, and took all there troops back, before the transfers took place

I had a strange one, where I captured a Arty Div with out taking it over, I was able to pull all 3000 troops out of it, and fill in my 3 weaken Arty Divs (I enjoyed that)

you can strip a POW of all of it's troop, next turn, you get the POW disbanded due to lack of troops message

HARD_Sarge


RE: Liberating Prisoners

Posted: Thu Jul 21, 2005 5:58 pm
by dpstafford
ORIGINAL: carnifex
Now, I wouldn't have a problem with the POW's just melting back into the countryside, or even melting back into the owning nations labor/manpower pool, but somehow that lone liberating unit brings enough arms and supplies for my former POW's to become fully capable combat units.
This is, IMO, one of the show stopping design errors present in this game. Better to have POW's "off-the-board" and released only after a peace agreement.