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RE: CHS and Pearl Harbor
Posted: Fri Sep 23, 2005 3:41 pm
by treespider
In CHS v1.06 remember at PH the Utah has been downgrded to a CA so it absorbs less hits. In addition the US AF at pearl Harbor for the most part has been set at training 10...with one fighter squadron set at cap 40. With the settings the Japanese strike should be relatively undisturbed...
RE: CHS and Pearl Harbor
Posted: Fri Sep 23, 2005 9:45 pm
by Tanaka
ORIGINAL: treespider
In CHS v1.06 remember at PH the Utah has been downgrded to a CA so it absorbs less hits. In addition the US AF at pearl Harbor for the most part has been set at training 10...with one fighter squadron set at cap 40. With the settings the Japanese strike should be relatively undisturbed...
Treespider just curious but...
Why was KB moved out of port in the CHS? Was this to prevent the leadership change?
RE: CHS and Pearl Harbor
Posted: Fri Sep 23, 2005 9:59 pm
by treespider
ORIGINAL: Tanaka
ORIGINAL: treespider
In CHS v1.06 remember at PH the Utah has been downgrded to a CA so it absorbs less hits. In addition the US AF at pearl Harbor for the most part has been set at training 10...with one fighter squadron set at cap 40. With the settings the Japanese strike should be relatively undisturbed...
Treespider just curious but...
Why was KB moved out of port in the CHS? Was this to prevent the leadership change?
That's where it was when I became involved...perhaps Don could provide some insight
RE: CHS and Pearl Harbor
Posted: Fri Sep 23, 2005 11:49 pm
by Don Bowen
That's where it was when I became involved...perhaps Don could provide some insight
Actually I don't recall why that was done. At one point we were having a lot of trouble with KB not attacking Pearl Harbor at all and tried a bunch of things. Perhaps that was just an experiment that did not get reset??
RE: CHS and Pearl Harbor
Posted: Sat Sep 24, 2005 9:20 pm
by Tanaka
ORIGINAL: Don Bowen
That's where it was when I became involved...perhaps Don could provide some insight
Actually I don't recall why that was done. At one point we were having a lot of trouble with KB not attacking Pearl Harbor at all and tried a bunch of things. Perhaps that was just an experiment that did not get reset??
how would i move KB back into port using the editor???
RE: CHS and Pearl Harbor
Posted: Sat Sep 24, 2005 9:46 pm
by Twotribes
Other than to help the Japanese win, I simply do not understand this great desire by so many to make the allies suffer exact or close to exact historical results, with historical restrictions and efforts to make house rules to emasculate the allies. The Japanese are left free to do any ahistorical thing they want.
The simple fact is that a human player can loiter nearly untouched around Pearl Harbor and repeatedly attack the port for days. The results being catastrophic for the allies. The Japanese can ignore historical rivalry between Army and Navy and the Chinese and Manchuko theaters can be stripped or reinforced at will. The first turn free move allows the agressive Japanes eplayer to seize bases that simply would not have been considered sane by the Japanese high Command. The Japanese are free to ignore the need for reserves as they are fully aware of exact allied diposition of troops and likelyhood of arrival of reinforcements. Take islands and bases the Japanese had no reason to think were possible or reasonable to risk ships and troops on, because of absolute knowledge of allied disposition and avaialbility of all allied reinforcements and ability ( because of PPs needed or transport) of the allies to get those reinforcements anywhere.
Why is that again?
Edit...
I dont know of ANY competent Japanese player that has any fear of the American carriers at Pearl Harbor. When Historicaly those carriers were WHY the Japanese withdrew. They didnt know that 2 carriers ( because of game mechanics) couldnt successfully launch strikes against tem together. They didnt know that the 3rd carrier was totally unavailable. They didnt know that they were nearly immune to any airstrike capable from the americans for 6 months of the war.
The Japanese didnt know that they could split their Army into regiments and Battalions and send unescorted troop transport to nearly every allied base in DEI and the South Pacific and New Guenie. They werent aware that they needed NO reserves at all. Nor did they realize that all they had to do was mass their forces in China and the Chinese would collpase like ragdolls. They wrent aware that because of game designs the Soviet Army was a paper Tiger either.
All these things ARE known by the human Japanese player. And yet there continues unabaited an effort to restrict the allis even more while freeing the Japanese to wreck even more havoc.
RE: CHS and Pearl Harbor
Posted: Sat Sep 24, 2005 10:21 pm
by rockmedic109
Can't speak for everybody, but I play against the AI. The AI needs help to make it somewhat challenging. A few house rules and the game is much more fun. Having at least two BBs lost and two more lost for more than a year helps to impose greater restrictions. And I get a a big historical kick when Oklahoma and Arizona are lost in a Pearl Harbor attack.
RE: CHS and Pearl Harbor
Posted: Mon Oct 10, 2005 7:33 pm
by Ron Saueracker
ORIGINAL: rockmedic109
Can't speak for everybody, but I play against the AI. The AI needs help to make it somewhat challenging. A few house rules and the game is much more fun. Having at least two BBs lost and two more lost for more than a year helps to impose greater restrictions. And I get a a big historical kick when Oklahoma and Arizona are lost in a Pearl Harbor attack.
The AI is a dog. Nothing can help it. It fails on every level. I'd love to know what it was they actually spent so much of their time on despite having said it was mainly on the AI. The AI can't even take a small portion of bases taken historically, even when one plays like a retard and gives it one year. The auto convoy routes traffic through enemy controlled ZOCs despite the contention that this is impossible due to programming. When one looks at the submarine deployments one can conclude that little effort was actually spent on this (at least not in the last few years).
I've been stuck with trying vs the AI and I'm just not a fan. Why bother...get a more interesting time playing H2H solitaire, Boring...kill me now.
RE: CHS and Pearl Harbor
Posted: Mon Oct 10, 2005 8:46 pm
by rockmedic109
You are right Ron. The AI is more A than I. But name a game, let alone a wargame, where this is not the case. I have not found too many. Most games use cheats in the combat routines to attempt to fix the problem of weak intelligence.
Knowing this, I still enjoy the game. I find the artificial intelligence in WITP to be far more intelligent than the programs on TV. I just don't expect too much from AI.
RE: CHS and Pearl Harbor
Posted: Mon Oct 10, 2005 9:19 pm
by akdreemer
ORIGINAL: Tanaka
ORIGINAL: Don Bowen
That's where it was when I became involved...perhaps Don could provide some insight
Actually I don't recall why that was done. At one point we were having a lot of trouble with KB not attacking Pearl Harbor at all and tried a bunch of things. Perhaps that was just an experiment that did not get reset??
how would i move KB back into port using the editor???
Just set the destination of the KB's taskforce to lacation you want.
