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RE: Protectorate BUG PBEM

Posted: Wed Aug 03, 2005 11:57 pm
by ericbabe

Sounds like a good idea for an enhancement. Automatically converting the offer into a treaty proposal would be the way to do it, I should think.



RE: Protectorate BUG PBEM

Posted: Thu Aug 04, 2005 12:28 am
by MarcelJV
OK, so I tried this on my own and I believe that both sides have to say no trade for trades to be rejected out right. When one side or the other decides to trade then trades will be accepted, this will be based on how well you are liked by each side. This is a good thing as too much player control and really hurt another player and make the game no longer fun. So to stop trades both sides need to remove the x from the trade with box. I have tested this a really favourable trades are still reject.

Eric in your post what are you refering to?
ORIGINAL: MarcelJV

I would guess that they are declined. If you want to trade then you need to indicate, in which case trades may always be accepted. I have not had a trade offer yet, but have had my trades accepted. Can anyone validate that if I say to trade with someone that you get a choice on the trades? Makes sense to me that you would not, but I would like to know for sure.

I might test this out tonight on my LAN just to see.

RE: Protectorate BUG PBEM

Posted: Thu Aug 04, 2005 1:03 pm
by ericbabe
Oh, to things like offering cease fires and surrenders.

RE: Protectorate BUG PBEM

Posted: Thu Aug 04, 2005 3:53 pm
by MarcelJV
Ok, that makes sense.

RE: Protectorate BUG PBEM

Posted: Thu Aug 04, 2005 4:47 pm
by Jordan
I'd like the capability to accept or decline protectorate offers as well as each trade offer. There are some trades I'd be willing to accept from a nation and some I wouldn't want.