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Posted: Thu Oct 25, 2001 8:22 pm
by achappelle
Hi Guys,
Just something in an engineer type vein. How do they lay barbed wire and obstacles, mid game or pre? Thanks

Posted: Thu Oct 25, 2001 9:18 pm
by Charles2222
James P:
The only problem I have with the way SPWaW handles engineers laying mines "mid" game, is that the hexes always seem to display the skull and cross bones icon, which wastes the tactical advantage of mining an area in a meeting battle.
I'm not sure what you mean by that. Is your problem with the icon being displayed or with the impracticality of laying mines in meeting engagements? From a subjective perspective, mine, considering the way I play, that engineer laid mines are only of some use while being on the receiving end of an assault. I try to use them in any mission which there's some defense involved, it's just that the enemy has too small a force to get to my minefields, be they purchased or laid, in anything but his assaults, because I wipe out the units before they get there for the most part.

Posted: Thu Oct 25, 2001 10:04 pm
by Charles2222
Aleksandr Morozov: Only mines can be laid during the game proper, and the purchased ones have to be laid during deployment.

Posted: Sun Oct 28, 2001 2:28 am
by Capt. Pixel
John G has it right - the 'count' of each obstacle is divided evenly among the various 'obstacles'.
This phenomenon can be seen during the deployment phase. If you lay 30 AT obstacles and 10 wire, and then delete one AT, you end up with 15 of each obstacle.
Per my earlier post, this means that an Engineer unit could conceivable lay 21 mines in a single turn in a hex that already had 40 'other' obstacles deployed (all this by 'trading-off' AT obstacles and/or wire for more mines in the averaging calculation). Cool, huh? <img src="smile.gif" border="0">

Posted: Wed Oct 31, 2001 2:34 pm
by Stirling
@ Aleks:
Are you the famous civ2-Alex Mor?

Stirling