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RE: lousy troops
Posted: Wed Aug 10, 2005 4:51 pm
by Tom Hunter
Excuse me Gem35, but if you post your defeats and victories in the forums then we get to comment on your manuevers, be they brilliant, bone headed or just amazingly unlucky.
RE: lousy troops
Posted: Wed Aug 10, 2005 5:45 pm
by Bradley7735
ORIGINAL: Tom Hunter
Excuse me Gem35, but if you post your defeats and victories in the forums then we get to comment on your manuevers, be they brilliant, bone headed or just amazingly unlucky.
Speaking of which..... Tom, where's your next AAR post??!?!? Your thread is like cocaine to me. I need my next fix!!!!!!! [:D]
RE: lousy troops
Posted: Wed Aug 10, 2005 6:23 pm
by Gem35
Ok Tom, I'll go make fun of your AAR and all the dumb moves you made.... [;)]
RE: lousy troops
Posted: Wed Aug 10, 2005 7:09 pm
by Rob322
ORIGINAL: Feinder
About all I can say is, if the initial attack was one of those where the attacker suffers massive casualties, it -might- be plausable. I know that since v1.5(?) attack casualties have gone up. And in my China game vs. Dude, there was a group of my guys that he would get 8-1 odds against, and HIM still suffer more casualties. Eventually, he beat them down, but he my point being that, if his RCT suffered massive casualties on the initial attack, it might be possible that the defending unit (suffering much less), could counter attack.
Mathematically, it doesn't make sense. If he won at 2-1, with no reinformcents for the defender, the defenders should never be able to attack him at better than 1-2 odds. But again, I've seen some wierd results where the attacker gained the 2-1 odds, but lost scads of guys. If the attackers strenght was so dimished, the defender could attack, and litterally "beat the odds".
Very odd tho. I can only imagine the "WTF????!!!!" expression on your face when that happened.
C'est la guerre. You can always dig up real world examples of small forces beating the crap out of bigger forces. These things have been known to happen. Still, I've found sending in one RCT to an island defended by both infantry and engineers to be insufficient. While I eventually took and held the island the original RCT was so badly chewed up I couldn't use it for months and the second one I hastily sent over to reinforce also got very rough treatment. Japanese forces rarely surrender, they need to be bludgeoned. Maybe if your gut tells you to send an RCT then you need to send a division.
RE: lousy troops
Posted: Wed Aug 10, 2005 7:28 pm
by Tom Hunter
Gem35: "Ok Tom, I'll go make fun of your AAR and all the dumb moves you made.... " Your more than welcome too, though when I do bone headed things I try to admit them.[:@]
When we ask for others opinions we take the risk that they will not be flattering, that is just the way things go.
Bradley I only got one turn from Blackwatch yesterday and not a whole lot happened. I am still waiting for the next turn, but I am out from 4:45 to 9pm or later, so if it does not come soon there won't be much happening.
And in case your wondering I still hold Nauru...[:D]
A whole island of solidified bird dung, and its mine, all mine!
RE: lousy troops
Posted: Wed Aug 10, 2005 7:47 pm
by Feinder
I'm not sure which is worse:
Nauru being an island of solidified bird dung (true enough, according to CIA factbook), or
Baker being an island of solidified rat dung (also true).
Just another mission for one of Gem35's bombers over Nauru...
-F-
