Page 2 of 2

RE: Mike woods appreciation thread

Posted: Thu Aug 25, 2005 2:21 pm
by RockinHarry
Well, since I understand it´s rather a sort of private project..thanks! [:)] SPWAW deserves not to get abandoned![;)]

RE: Mike woods appreciation thread

Posted: Fri Aug 26, 2005 3:09 am
by cadmus
... and add one more vote of extreme gratitude for hours and hours of pleasure, excitement and frustration thanks to the efforts of Mike and the rest of the gang. But lately, and understandably, it's been all Mike and we are, indeed, most grateful.

RE: Mike woods appreciation thread

Posted: Wed Aug 31, 2005 12:07 am
by KNomad
bumpski ... [8D]

RE: Mike woods appreciation thread

Posted: Wed Aug 31, 2005 12:38 pm
by Dragoon 45
Thank you for all your work on the game and I hope you have many more enjoyable hours improving an already excellent product.

RE: Mike woods appreciation thread

Posted: Sat Sep 10, 2005 12:52 am
by KNomad
hmm .. off the main page again ... [&:]

Anyway - I'd like to see crewed DF weapons made more effective,
especially MGs. A little more resilience from the crews, and a
little more killing/supressing power from the MGs specifically.

And yes, I only take a shot or two at moving infantry with my MGs
to suppress/pin them. A burst or two should suppress a moving squad,
and the average for me is 2-3.

RE: Mike woods appreciation thread

Posted: Sat Sep 10, 2005 1:21 am
by KG Erwin
KNomad, I have found that crew-served MGs DO have significant killing ability. The simple answer for survivability is increasing crew sizes, depending on the nation. I gave the USMC/US Army 30-cal MMG & HMG squads ( a squad is one machine gun) a crew of 6. This is the historical crew size. The crew members include ammo carriers and assistant gunners, and they were armed with whatever they could get their hands on. Officially, they were restricted to carbines and pistols, but others managed to acquire SMGs by trade or otherwise. My compromise was to give ALL crew-served weapons Misc Small Arms as secondary weapons for defense.