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Just one wish, for the time being...
Posted: Fri Sep 23, 2005 9:30 pm
by Walewander
I'd really like to see a more selective Hall of Fame ballotting process - perhaps even one where the user sets the parameters. As it is right now, I think that too many "very good" players are making it into the Hall. I end up writing down my own Hall of Fame selections from the ones that are voted in, and I regard the others as solely Team Greats.
I have lots of other suggestions and things I'd like to see in Pure Sim, but they can wait.
Can't wait for Gold to come out, so I can purchase it and not feel like a leech. Resisting urge to download old version before the 30 day trial came into effect...
MIKE
RE: PureSim 2006
Posted: Sat Sep 24, 2005 12:38 am
by Steely Glint
ORIGINAL: ibecarlo
Definitely #4 and #5. I manage the games and find it too limiting. If it weren't for the intelligent design that Shawn put into the game's GM interface, I doubt that I'd spend as much time on it as I do.
Exactly!
RE: PureSim 2006
Posted: Mon Sep 26, 2005 6:35 am
by 33sherman
Something I just noticed--if you're playing a Lahman career, and moving the teams around historically (for instance, moving the New York Giants to the SF Giants in 1958)--once the team is moved, all references to that team in the almanac and on player cards are changed to the new city. So all the records for the New York Giants change to San Francisco Giants. It would be cool if the record just showed the team or player as they were in each particular year.
RE: PureSim 2006
Posted: Mon Sep 26, 2005 6:18 pm
by Walewander
I would like to see searchable Sabremetric stats in PureSim 2006. AT this point, it seems like the only time that I get a chance to see Runs Created and WH/IP is in the PSPN Report. I live for that stuff and would probably trade/sign free agents according to these numbers if they were available.
RE: PureSim 2006
Posted: Tue Sep 27, 2005 12:17 am
by waltwa
multi levels of minors is essential to this game
RE: PureSim 2006
Posted: Tue Sep 27, 2005 1:49 am
by Walewander
I'm going to agree about the minors... However, I defintely think this should be OPTIONAL because some people might not want to go through a fifty round draft every year. Personally, it sounds like a blast to me, and I'd love to get to decide what level to start my high school and college draft picks at... As it is now, players with low skill and high potential usually just get dumped on my minor league roster and rarely play for the few years I have them under contract before it's time to try to resign them. It just doesn't feel right and this extra level of realism would add a lot.
Rookie League, Single A, AA, AAA ball... I'm salivating.
RE: PureSim 2006
Posted: Tue Sep 27, 2005 3:33 pm
by motnahp
In order of preference: (1) Almanac/encyclopedia feature; anything to quickly reference retired players. (2) Roster expansion in September. (3)Complete control over association expansion. (4) Ability to customize PSPN issues and frequency. (5) A "Delete Player(s) button. I have no desire to tweak the game engine, but would love to permanently release most of the computer-generated players. In the past, I would age a good percentage of them, but they just kept getting replenished with others. The way I play PS, they are just a nuisance.
RE: PureSim 2006
Posted: Wed Sep 28, 2005 12:30 am
by lynchjm24
You can force players to retire, that is like deleteing them and why I begged for it.
It's inside the edit function.
RE: PureSim 2006
Posted: Fri Sep 30, 2005 10:54 am
by motnahp
I've been running version 8.1a for quite a while now. When Shaun started tinkering with the idea of eliminating multiplayer, I balked on getting the recent updates. They would have destroyed my assn. Now that he has finished the Gold Edition, I will d/l it when it becomes available. The "Force to Retire" feature to which you refer must've been added in one of those releases between 8.1a and Gold, as I don't have it in my 8.1a.
Oh, by the way (at the risk of jinxing myself), 8.1a has been wonderful for me. If Gold is as smooth, with all its enhancements, Shaun will have have the best product in the genre by far.
RE: PureSim 2006
Posted: Fri Sep 30, 2005 12:49 pm
by DandricSturm
RC1 is far better than 8.1!
RE: PureSim 2006
Posted: Fri Sep 30, 2005 10:54 pm
by ChrisJohnson
Let me add my hearty support for item #2. That is what is keeping many OOTP online vets like myself from seriously considering a major PureSim adoption. If the multiplayer system works as advertised and there will be multiple minor league levels, I will probably start a PureSim multiplayer league.
RE: PureSim 2006
Posted: Sun Oct 02, 2005 11:39 am
by puresimmer
Hey!
Are you the same Chris Johnson I remember from the early days of PureSim? Welcome!
I actually have a pretty good idea how I am going to implement this feature (Multiple Minor League Levels) in PS 2006. I'll post info on that soon.
RE: PureSim 2006
Posted: Sun Oct 02, 2005 1:52 pm
by ChrisJohnson
C'est moi [:)]. I sent you an email. Best of luck.
RE: PureSim 2006
Posted: Sun Oct 02, 2005 5:59 pm
by Frozen Stiffer
One thing that I really like about the multiple levels of minor leagues is that, at least for me, it will serve as a guide on promoting players. Right now, the most difficult part of running my team is the big decision of when it's the right time to bring a young star up from the minors.
I once remember in a post (back on the Puresim/EZBoard forum) from Abev where he mentioned that bringing up a rookie too soon could hurt/limit his potential. Obviously, as this defeats the entire purpose of promoting someone, since I read that post, I have always been nervous about moving someone from the minors to the big leagues- at the risk of moving them too soon and seeing them flop.
Multiple minors allows me to gradually move them from A, to AA, etc. little by little and seeing the effects, without substantial risk to their potential. Thanks for the implementation Shaun, this is going to have a HUGE postive effect on my already-solid love of this game by removing one of my (very, very few) 'issues' remaining in the game.