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RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 5:01 pm
by ADavidB
ORIGINAL: Damien Thorn

I wouldn't lose any sleep over it. I've never even noticed my leaders. They really don't seem to make much difference in the game anyway.

I've found big differences with leaders of all sorts - air, land and sea. I take great care to select who I want to be where and when.

Take care -

Dave Baranyi

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 5:27 pm
by pompack
ORIGINAL: ADavidB

ORIGINAL: Damien Thorn

I wouldn't lose any sleep over it. I've never even noticed my leaders. They really don't seem to make much difference in the game anyway.

I've found big differences with leaders of all sorts - air, land and sea. I take great care to select who I want to be where and when.

Take care -

Dave Baranyi


yep. I have noticed that a lot of people claim the political points don't matter becausethey always have more than they need. Constantly upgrading my leaders is one reason why I have NEVER had enought political points. Unfortunately I can't say that good leaders make up for inept play on my part [:(]

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 5:30 pm
by Yamato hugger
ORIGINAL: Damien Thorn

I wouldn't lose any sleep over it. I've never even noticed my leaders. They really don't seem to make much difference in the game anyway.

Leaders make a HUGE difference.

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 5:39 pm
by Kereguelen
ORIGINAL: Yamato hugger
ORIGINAL: Damien Thorn

I wouldn't lose any sleep over it. I've never even noticed my leaders. They really don't seem to make much difference in the game anyway.

Leaders make a HUGE difference.

Yup, just see what happens if you have a leader who's "qualified to command an air transport formation" in charge of a fighter squadron, you'll notice that they don't attack enemy planes very effective...

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 9:22 pm
by ladner
Okay guys will V1.602 fix this problem? And someone mentioned about slots, that I may have put Japanese ships in an allied slot, or vice versa, does anyone, especially the CHS folks have anything to say? I know changes were trivial compared to CHS. I am dying here guys, so if you have answers I am more than willing to listen.

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 9:23 pm
by Oliver Heindorf
I play 1.6 and i lost the Saratogas leader to an ARMY puke !!! [:@]

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 10:11 pm
by ladner
ORIGINAL: Slaughtermeyer

ORIGINAL: ladner

I will add that this is a scenario that I modified using the DB editor and added some extra ships for the Japanese and moved up the availability of the Tojo and Tony to make an against the AI game a challenge.
Because rogueusmc never had any problems like yours and if he never used mods made with the editor, I would suspect that somehow your mod is causing your problem. In that case it's unlikely that 1.602 will help.

I think you are right. I downloaded 1.602 and same thing, it seems that it is only the allied side that gets FUBAR. I have started a new thread in the modding\scenario modification section of the forum. If anyone has ideas or advice it will be greatly appreciated [&o]

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Tue Sep 27, 2005 11:23 pm
by ChezDaJez
yep. I have noticed that a lot of people claim the political points don't matter becausethey always have more than they need.

They must be playing the Allied side. I have never been able to keep enough PPs as the Japanese to even change 1 mdeium-sized infantry unit. I would like to move a couple of divisions out of China but I just can't afford to. I think the most I had built up was 2200 PPs.

Most of mine get spent rotating air units back to the home islands for rebuilding and retraining. I think I have about 800 PPs right now. At 100+ PPs just to move one air unit form Home Defense to Southern Area eats up the points quick.

Chez

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Wed Sep 28, 2005 1:46 am
by ladner
Guys have to come clean, I created my own 'bug' using the WiTP Excel editor I had sorted the leaders, this must have been while adding unused leaders to some of the new ships that I had added. As a consequence after the sort the leaders were out of alignment, I was able to deduce by tracking back one leader that the leaders need to be in the row with a +4 offset of their number.

For example using CAPT Buckmaster CO of the Yorktown he should be in row 8093 since he is supposed to be in 8089. Much thanks to all who posted, and many apologies if a false alarm was created....sorrt to be the boy who cried, "Wolf!"

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Wed Sep 28, 2005 2:13 am
by ChezDaJez
I created my own 'bug' using the WiTP Excel editor I had sorted the leaders

Oops! [X(]

Chez

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Wed Sep 28, 2005 6:03 am
by Charles2222
ORIGINAL: ladner

Does the V1.602 really fix this bug? I thought I read this in the public beta forum. Of course I believe it also stated that the fix in V1.602 will not fix a game already in progress. Can someone confirm this?

I have never upgraded a ship in the first place, as I've never been that deep in the game, but the leader bug that is most obvious to me, the one where you replace a captain/commander and that old captain/commander doesn't show back up in the availability queue, still goes on, and I'm using V1.602. This seems the most obvious leader bug to me, and how they could claim it's fixed when even Mike Wood said it has many heads, is a mystery. Then again, since V1.602 is a beta maybe the claims to having fixes are a bit more loose.

RE: Leadership Bug....AGGGGGGHHHHH

Posted: Wed Sep 28, 2005 3:59 pm
by paladin333
I confirm this bug.
Vanila WITP Ver.1.60 PBEM Mid of 42
Me as a IJN.

After upgrading the ship I lose good leaders and get crappy generic ALLED captain with stats like 40-40, or 30-30.
This happended 5 times after game start.



RE: Leadership Bug....AGGGGGGHHHHH

Posted: Wed Sep 28, 2005 5:05 pm
by Cpt.Buckmaster
ORIGINAL: ladner
For example using CAPT Buckmaster CO of the Yorktown he should be in row 8093 since he is supposed to be in 8089.

Hey! Put me back where I belong, hacker!

[:D]