Page 2 of 2

RE: WITP Database Editor Questions

Posted: Sun Oct 09, 2005 7:52 pm
by Dereck
ORIGINAL: Tankerace

Keep in mind though, if you modifty a gun (such as to be more effective at a certain date), you have to make a copy of them, or else you'll have all guns making the change, irregardless of date.

I already knew that and in my current game -- at a HALT because of the pilot replacement bug -- I did that to add ever more accurate US torpedoes (less dud rates) at certain times during the game.

I just want to be able to understand the modifications I'm making.

RE: WITP Database Editor Questions

Posted: Sun Oct 09, 2005 8:00 pm
by Tankerace
Just making sure you knew. I know when I first looked at the editor, I went "Eh?"

RE: WITP Database Editor Questions

Posted: Sun Oct 09, 2005 9:58 pm
by Dereck
I also want to modify AA guns to make them more accurate/effecive after a certain date. Would I modify the "accuracy" or the "range" and "effect" fields to achieve this?

From what I've read I may answer my own question here. If I have an AA gun and I increase it's "accuracy" I'm actually increasing it's rate of fire. If I increase the "effect" I'd be making it more effective than it previously was. Finally if I would modify the "Penetration" I'd be making it more or less deadly depending on whether I increase or decrease the values?

RE: WITP Database Editor Questions

Posted: Mon Oct 10, 2005 9:27 pm
by akdreemer
ORIGINAL: Tankerace

ORIGINAL: doktorblood

For Naval guns, Dual Purpose and AA guns ... it's a ratio.

Accuracy = 10 x RPM Effect = Weight of projectile in pounds.

5"/38 Mk 12 Accuracy 200 (10 x 20 rpm) Effect 55 (fired a 55 LB projectile)

The numbers are adjusted for some weapons like auto-cannon AA guns, but the ratio remains the same.

Take 40MM Bofors gun...160 rpm cyclic rate of fire ... 2 LB projectile.
Instead of making it 1600 accuracy with a 2 effect they adjusted it to 160 accuracy with 20 effect. Dividing 1600/10 and multiplying 2x10.

20mm Oerlikon 450 rpm cyclic rof .. 3/10 LB projectile. Accuracy of 4500 and effect 3/10 won't work with the game. So divide 4500/50 and multiply 3/10 x 50 and they got a number that will work. Accuracy 90 Effect 15.

Penetration is supposed to be the maximum thickness of armour that the shell will penetrate in millimeters.

Range is per 1000 yards.

Army guns are set up differently.

Had a feeling it was ROF, but wasn't 100% sure. Still seems a skewed version of doing it though. Thankfully that is pretty much how I did it with WPO, base ROF with a slight "curve" to reflect the guns true accuracy.

Tankerace, could you share how the Army guns are set up?

Thanks


RE: WITP Database Editor Questions

Posted: Sun Oct 23, 2005 12:16 am
by mutterfudder
edit

RE: WITP Database Editor Questions

Posted: Sun Oct 23, 2005 1:08 am
by Nikademus
ORIGINAL: dereck
I also want to modify AA guns to make them more accurate/effecive after a certain date. Would I modify the "accuracy" or the "range" and "effect" fields to achieve this?

From what I've read I may answer my own question here. If I have an AA gun and I increase it's "accuracy" I'm actually increasing it's rate of fire. If I increase the "effect" I'd be making it more effective than it previously was. Finally if I would modify the "Penetration" I'd be making it more or less deadly depending on whether I increase or decrease the values?


Penetration will have no effect on the AA results. While 'accuracy' will impact the results, they will be very mild in nature even when large scale changes are done. "Effect" is the critical OOB variable for AA.


RE: WITP Database Editor Questions

Posted: Tue Oct 25, 2005 10:59 am
by el cid again
Also ... radar gunfire advantage might be already accounted for in the Combat Result calculations if the appropriate radar equipment is present on the firing ship.

It seems odd, but note that US battleships did NOT use radar for heavy gunfire control until AFTER WWII. Radar was used for detection (warning), and for gunfire control against air targets, but the surface gun control radars were apparently not installed (according to details of the ships plans and mods to them). This does not mean it might not have been possible.

The German navy went the other way - they focused on radar for fire control first of all. They focused on SONAR for detection of other ships. When we tested the sonar on Prinz Eugen, we adopted it!