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RE: Many questions!!

Posted: Sat Oct 08, 2005 1:49 pm
by Mantis
I'm certain more information should be forthcoming soon.

RE: Many questions!!

Posted: Tue Oct 11, 2005 12:18 am
by Bombur
Naval simulation, the event limit, the supply limit, and half a dozen other things ARE serious problems.

-Good point, and the air engine please!!!!!!

RE: Many questions!!

Posted: Sat Oct 15, 2005 11:28 pm
by Jeremy Mac Donald
ORIGINAL: Oleg Mastruko

Well, frankly, Norm is a designer who can have my 40 $ if he just asks, he deserved it *already*.

(40$, not 50$ is planned price for TOAW-Matrix).

If 40 bucks per year is the price to have TOAW engine maintained and updated, I am all for it dude. [&o]

(Same goes for Panther Games HTTR engine, WITP or any other wargame with lasting effect.)

O.
Oh I agree - just put me on the subscriber list...in fact you can do a direct withdrawal from my account every year when you send me the updated version.

RE: Many questions!!

Posted: Sun Oct 16, 2005 1:06 am
by Jeremy Mac Donald
ORIGINAL: Bombur
Naval simulation, the event limit, the supply limit, and half a dozen other things ARE serious problems.

-Good point, and the air engine please!!!!!!
What do yiou mean by an air engine? It already has a passable one as far as I am concerned. What would you like to see?

RE: Many questions!!

Posted: Sun Oct 16, 2005 7:17 pm
by golden delicious
ORIGINAL: Jeremy Mac Donald
What do yiou mean by an air engine? It already has a passable one as far as I am concerned. What would you like to see?

One could set areas of operations for each air unit. For example in Colin's Seelowe you could base aircraft in Wales to cover the fleet in the Irish Sea without having them fly off to the Home Counties to get shot down by the Luftwaffe's single-engined fighters.

RE: Many questions!!

Posted: Sun Oct 16, 2005 8:09 pm
by macgregor
One could set areas of operations for each air unit. For example in Colin's Seelowe you could base aircraft in Wales to cover the fleet in the Irish Sea without having them fly off to the Home Counties to get shot down by the Luftwaffe's single-engined fighters.


Would a simpler solution not be to set a range umbrella for each air unit. Perhaps even have a global range for all units as well. The nice thing about the air operations is that they don't take up too much focus. There's a school of thought that operating areas would work for naval units as well. I'm inclined to think the better idea would be for a naval reserve movement that could move and support other units.


RE: Many questions!!

Posted: Sun Oct 16, 2005 9:48 pm
by Jeremy Mac Donald
ORIGINAL: golden delicious

ORIGINAL: Jeremy Mac Donald
What do yiou mean by an air engine? It already has a passable one as far as I am concerned. What would you like to see?

One could set areas of operations for each air unit. For example in Colin's Seelowe you could base aircraft in Wales to cover the fleet in the Irish Sea without having them fly off to the Home Counties to get shot down by the Luftwaffe's single-engined fighters.
Seems ood to argue with you here but anyway...

Thats to complex IMO, you'd have to have some way of inputting parimiters. Maybe I could see something where you tell a plane not to go beyond a certian range in performing its duties but that would be as far as I would want to take the planes in terms of operational orders.

RE: Many questions!!

Posted: Sun Oct 16, 2005 10:31 pm
by golden delicious
ORIGINAL: macgregor
Would a simpler solution not be to set a range umbrella for each air unit. Perhaps even have a global range for all units as well.

This wouldn't cut it. I want that squadron of Spitfires to patrol sixty hexes west, into the Irish Sea, and zero hexes east, in the direction of German air superiority.

I'm envisioning a simple tool whereby one gets a large view and drags an elipse over the intended area of operations. You could do this for multiple units at once- or you could ignore the tool altogether and stick with the existing system.

I appreciate that there is beauty in simplicity, but there is a genuine need for this in some scenarios.

RE: Many questions!!

Posted: Sun Oct 16, 2005 10:33 pm
by golden delicious
ORIGINAL: Jeremy Mac Donald
Seems ood to argue with you here but anyway...

I'd be more than happy to take this discussion back over to TDG.

RE: Many questions!!

Posted: Mon Oct 17, 2005 2:07 pm
by Mantis
ORIGINAL: golden delicious

I'm envisioning a simple tool whereby one gets a large view and drags an elipse over the intended area of operations. You could do this for multiple units at once- or you could ignore the tool altogether and stick with the existing system.

That's exactly the kind of thing I'm thinking. You could also set the area of the elipse, with a smaller elipse having a more concentrated cover.

RE: Many questions!!

Posted: Mon Oct 17, 2005 3:17 pm
by golden delicious
ORIGINAL: Mantis
That's exactly the kind of thing I'm thinking. You could also set the area of the elipse, with a smaller elipse having a more concentrated cover.

Yeah. The elipse would be colour-coded to the unit type (fighter vs. bomber) and its opacity would depend on the size of the elipse. That way, if you select a group of air units (obviously not something currently possible) you can view your total air coverage.