Page 2 of 2
RE: When?
Posted: Tue Oct 18, 2005 10:50 pm
by geozero
ORIGINAL: golden delicious
ORIGINAL: geozero
Correct. That's what I'd like to see implemented - elevation. At 50km per hex the hill or mountain hex may have worked okay for strategic purposes, but at 500m or 1km per hex, it becomes a "tactical" advantage to have greater elevation height.
Ah well, this is something I'm not keen on: Matrix spending time trying to make TOAW a tactical game. It's not. I see you're listed as a "Battlefields! Scenario Designer". No doubt that game covers these things for the 1km/hex scale. Wouldn't it be better to use that system for those scenarios, and optimise TOAW for operational warfare?
Yes...possibly. But since we're discussing what could be changed in TOAW, and the different scales, then we should IMO consider things that would affect combat, FOW, and movement at the more tactical scale versus the strategic levels. CA does cover the 1km per hex well, but it also utilizes different game system.
Undoubtably, I hope that whatever direction taken will see the backward compatibility or minimal changes to existing scenarios. It is exciting news...[:D]
RE: When?
Posted: Tue Oct 18, 2005 10:57 pm
by golden delicious
ORIGINAL: geozero
Yes...possibly. But since we're discussing what could be changed in TOAW,
One could go further with this. Go on a thread discussing the next patch for some sports game. Suggest
that be turned into a simulation of tactical warfare in the 20th century, too....
I just don't think it's a good idea trying to tack on a tactical element to TOAW- at least not until they've perfected the operational model.
Undoubtably, I hope that whatever direction taken will see the backward compatibility or minimal changes to existing scenarios. It is exciting news...[:D]
Absolutely.
RE: When?
Posted: Wed Oct 19, 2005 12:15 am
by geozero
Actually, I think it's important. At some point the TOAW system (or any game system for that matter) becomes more operational or some could argue "tactical", especially IMO at scales of 2.5km or 5km per hex. This is not an issue at greater scales of 15, 25, 0r 50km per hex.
I'm merely suggesting that certain aspects of the game could be revised such as height elevations which could play a more decisive (and realistic) role in the game system.
I strongly believe that the next generation of TOAW becomes a significant improvement, or as some have stated capable of handling ANY period of warfare. That would be awesome.
RE: When?
Posted: Wed Oct 19, 2005 12:18 am
by Mantis
While you're here... [;)] I don't suppose you can give us an update on CA? Is there any idea of a release date? Or how far along the project is?
Just curious!
RE: When?
Posted: Wed Oct 19, 2005 12:25 am
by geozero
Mantis...you know how the NDA thingy works... but you can get some updates on the CA threads...
RE: When?
Posted: Wed Oct 19, 2005 12:35 am
by Mantis
Ok. [:D] Was just curious if there was some public knowledge floating around that I could get without too much digging. [;)]
Been looking forward to this one for ages!
RE: When?
Posted: Wed Oct 19, 2005 3:55 am
by DandricSturm
ORIGINAL: Mantis
Ok. [:D] Was just curious if there was some public knowledge floating around that I could get without too much digging. [;)]
Been looking forward to this one for ages!
So have a lot of people and at the rate that new additions, improvements, options, etc are being proposed for TOAW I'm beginning to think we may be in for another long wait.
RE: When?
Posted: Wed Oct 19, 2005 10:21 am
by golden delicious
ORIGINAL: geozero
Actually, I think it's important. At some point the TOAW system (or any game system for that matter) becomes more operational or some could argue "tactical", especially IMO at scales of 2.5km or 5km per hex.
Well, in Norm's words these are still scales above that at which the range of individual direct-fire weapons is significant. One can do relative elevation if necessary using the escarpment and peak terrain objects.
RE: When?
Posted: Sun Nov 20, 2005 5:20 pm
by macgregor
As much as I love this game and am exploding with ideas I realize that without any disclosure by the developers we may all just be stroking our imaginations-and consequently this section is dying. It's up to Matrix, but without a crumb every now and then to feed on, even the greatest wargame (which this might be) can appear to have no interest.
RE: When?
Posted: Sun Nov 20, 2005 5:43 pm
by David Heath
Hi Guys
You will be getting a lot more then crumbs very soon. I am personally working on this and there just a lot to put together all at once.
David
RE: When?
Posted: Sun Nov 20, 2005 5:58 pm
by macgregor
Lol...I'm impressed! And on a Sunday. (...why not?) Knowing that you're listeneing is comforting. I've got to feel that this game is already mechanically sound enough for new ideas to be able to get some traction. Thank god you guys wrestled it from Take 2. It's not an XBOX game.