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RE: Interesting post from Norm Koger on Usenet
Posted: Thu Oct 20, 2005 3:24 pm
by geozero
Yes, and a good read too. I knew he was working on the naval games. But, still, wouldn't it be great if he dropped by these boards which are now most relevant?
RE: Interesting post from Norm Koger on Usenet
Posted: Thu Oct 20, 2005 5:15 pm
by Grisha
Geozero,
I think the opening thread says all. Norm has given Matrix Games his blessing, and he will assist in this venture in some capacity, but he's onto other things now. The TOAW ball is firmly in Matrix Games' court at this point. What more is there? Or, are you saying you just want Norm to post here personally, and say what he said on USENET once more?
RE: Interesting post from Norm Koger on Usenet
Posted: Thu Oct 20, 2005 5:30 pm
by geozero
ORIGINAL: Grisha
Geozero,
I think the opening thread says all. Norm has given Matrix Games his blessing, and he will assist in this venture in some capacity, but he's onto other things now. The TOAW ball is firmly in Matrix Games' court at this point. What more is there? Or, are you saying you just want Norm to post here personally, and say what he said on USENET once more?
I would think that a quick visit by Norm personally here on these threads would really go a long ways. I do not get usenet newsgroups, nor do I care to. Many others probably don't either. Just a quick note from good old Norm himself would be great IMO. After all we are loyal to him, his games and even his future endeavors.
RE: Interesting post from Norm Koger on Usenet
Posted: Fri Oct 21, 2005 8:21 am
by Jeremy Mac Donald
In my experience he has never been much for posting and when he does its almost always on usenet. Don't get your hopes up.
RE: Interesting post from Norm Koger on Usenet
Posted: Fri Oct 21, 2005 9:44 am
by L`zard
Further, methinx that if 'Norm' has posted any dmmm thing at all, you can prolly read it here or at one of the linked sites, eh?
You can bet your bippy that nothing Norm has to say will be overlooked.
And that's a fact, jack!
RE: Interesting post from Norm Koger on Usenet
Posted: Fri Oct 21, 2005 11:45 pm
by eMonticello
ORIGINAL: geozero
I would think that a quick visit by Norm personally here on these threads would really go a long ways. I do not get usenet newsgroups, nor do I care to.
That's why Al Gore invented Google Groups...
http://groups.google.com/group/comp.sys ... schg&hl=en
RE: Interesting post from Norm Koger on Usenet
Posted: Sat Oct 22, 2005 2:47 pm
by Der Oberst
ORIGINAL: steveh11Matrix
Of course the first thing I did was check out
www.Stormeaglestudios.com (not yet up) and then Norm's home page (No further news).
Steve.
www.stormeaglestudios.com is now up. Looks like "Distant Guns" is due out soon (Fall 2005), and the only thing I can think of to describe Norm's latest work are the famous words from Monty Python..... "...and now for something completely different"....
RE: Interesting post from Norm Koger on Usenet
Posted: Sat Oct 22, 2005 3:40 pm
by steveh11Matrix
Yes...I wonder what horsepower my PC will have to have to run it? [&:]
I really, really do wish that games designers would concentrate on what's necessary, rather than what's pretty. [:(]
Having said that, I'll certainly get this if my PC can run it - which, given the 3D element, I doubt.
Oh well, back to TOAW!
Steve.
RE: Interesting post from Norm Koger on Usenet
Posted: Sat Oct 22, 2005 3:44 pm
by Terminus
Cut 'n Paste from General Discussion:
Distant Guns – The Russo-Japanese War at Sea
Basic PC Requirements…
Processor class: Intel Pentium III, 1.5GHz or faster
Memory: 512MB system RAM, 400MB free Hard Drive space.
Operating System: Windows XP
Graphics: DirectX 8 or 9 level add-in 3d graphics adapter. nVidia GeForce 4 (or similar) or later recommended
Sound: Hardware accelerated add-in 3d sound card recommended.
RE: Interesting post from Norm Koger on Usenet
Posted: Mon Oct 24, 2005 8:03 pm
by DanNeely
ORIGINAL: Terminus
Cut 'n Paste from General Discussion:
Distant Guns – The Russo-Japanese War at Sea
Basic PC Requirements…
Processor class: Intel Pentium III, 1.5GHz or faster
that seems a rather odd way to state the cpu requirement. P3s above 1gig are rather rare, and a p3 1500 would roughly corespond to a desktop p4 2.0. The P4M and Celleron M processors used in newer intel laptops perform at p3/athlon levels per clock cycle though. While Athlons do get similar performance levels per cycle as a p3, above 1400mhz they went to a 'pr' number that compared their performance to a p4 running at the same speed, a 1.5gig athlon (afaik they didn't actaully release a chip at that speed) would roughly correspond to an XP2000. (Unlike Cyrex which invented the "pr" number concept AMD's numbers are a fairly honest, bordering on conservative comparison)
RE: Interesting post from Norm Koger on Usenet
Posted: Tue Oct 25, 2005 8:38 am
by steveh11Matrix
Irrelevant, given that my PIII is only 750MHz, and I have no 3D accelerated video.
(FWIW I'd prefer a top-down look, similar to GNBII-IV, in any case. The pretty graphics are not relevant to the simulation. But maybe the program will scale down. We'll see - I can guarantee though that I won't be buying a new PC just to run a game, even for Norm.)
As I said, back to TOAW.
Steve.