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RE: producing 0 food

Posted: Mon Oct 24, 2005 12:35 pm
by Naomi
Would the waste level also grow at a diminishing rate?
Or, would it - at least - approach less fast to such a cap?

RE: producing 0 food

Posted: Mon Oct 24, 2005 11:51 pm
by General Lee
ok then, i have only 3 protectorates since I used use coup's to get most of my western lands. Alot of my land though still retains its former national identity so I can change them into protectorates. The only thing im worried about though, is getting the maximum production out of protectorates. Does anyone know how i can do this? If for example i can set the labor allocation and then turn it into a protectorate and the labor allocation stays the same?

RE: producing 0 food

Posted: Tue Oct 25, 2005 3:13 am
by General Lee
now ive made much of my land into protectorates and according to the economic advisor there is still 105% waste despite the fact most of my land is now protectorates which arent supposed to count towards waste. I thought perhaps I just have to go a couple of turns to get the economy back to normal. Well 44 dead population later and its the same, any ideas?

RE: producing 0 food

Posted: Tue Oct 25, 2005 3:23 am
by Mr. Z
ORIGINAL: General Lee

now ive made much of my land into protectorates and according to the economic advisor there is still 105% waste despite the fact most of my land is now protectorates which arent supposed to count towards waste. I thought perhaps I just have to go a couple of turns to get the economy back to normal. Well 44 dead population later and its the same, any ideas?

What version are you playing?

RE: producing 0 food

Posted: Tue Oct 25, 2005 3:39 am
by General Lee
1.2 beta

RE: producing 0 food

Posted: Tue Oct 25, 2005 11:51 am
by Hard Sarge
well, if you havn't been able to get enough provinces to Protectorate status, you may need to look at how many troops you got

if you wern't upgradeing your lands, you had to be building something, you may have way too many troops for your lands to support

look and see how much food your troops are needing each turn

still not sure that will help that much, you got too much waste going on, you need to get your province total down, and your upgrades up

not sure how you got that big, with out having trouble before this, you should of fell apart a long time ago


RE: producing 0 food

Posted: Tue Oct 25, 2005 2:22 pm
by TexHorns
I've allowed the development advisor do my provincial development and he seems to have concentrated on farms and banks. As Russia with 35 provinces, only one protecterate, I have plenty of food. Money has run low at times and the army and navy have disbanded units, but my population continues to grow. I have many provinces maxed out on farm development.

RE: producing 0 food

Posted: Tue Oct 25, 2005 3:28 pm
by Mr. Z
ORIGINAL: General Lee

1.2 beta
That sounds like a bug...Eric, check to make sure the waste code realizes when a previously conquered province becomes a protectorate.

RE: producing 0 food

Posted: Tue Oct 25, 2005 4:30 pm
by Naomi
Ah, it's broken. I was bound to grant people self-determination.

RE: producing 0 food

Posted: Wed Oct 26, 2005 1:20 am
by Hard Sarge
don't jump the gun

I think he has too many provinces that count as waste and he is at the top of the waste loss, he has lowered his numbers, but is still too many over the top, so it does not show any change

RE: producing 0 food

Posted: Wed Oct 26, 2005 5:24 am
by Grand_Armee
I've been playing Russia in in 1796 scenario and find stockpiling food is difficult. Not prohibitively difficult as I am still able to wage war. I just don't have 300+ food built up after a few years of gametime. I have about 70.

Past experience has taught me that upgrading too many farms at once is a good way to cause starvation. He states he has upgraded farms to maximum. I've only upgraded a few. None above level three. I left Kiev alone...LOL

It seems to me also that when something is being upgraded like factories or farming, that output during the upgrading process is reduced.
I don't have any concrete data, but a recent upgrading of Moscow factories (my biggest manufacturer) caused a decline of labor until the upgrade was complete.

Also, he may have unbalanced his economy by putting too much into farming. In previous games I've tried to add too much labor to farming and actually caused a higher level of starvation. ...perhaps steelworkers, lumberjacks, and potterymakers make poor farmers.

...just seems to be the cases in my previous games.

RE: producing 0 food

Posted: Wed Oct 26, 2005 7:13 am
by Naomi
Were there any military units starting to be built or levied during the time the pool of labour became smaller? Construction of divisions will shrink the population and thus the working labourers.

RE: producing 0 food

Posted: Wed Oct 26, 2005 2:04 pm
by Hard Sarge
well this is what my stockpiles and production is like

Image

RE: producing 0 food

Posted: Wed Oct 26, 2005 2:45 pm
by Naomi
Dah. Didn't know lumber and iron could be piped that high, so far as the figures were not misleading.

RE: producing 0 food

Posted: Fri Oct 28, 2005 6:37 am
by Grand_Armee
Jeez o' Peets, Sarge! Talk about French Lebensraum!

RE: producing 0 food

Posted: Mon Oct 31, 2005 1:34 am
by General Lee
well if anyone wants to see for themselves, ill be glad to email the saved game to you.

RE: producing 0 food

Posted: Mon Oct 31, 2005 2:15 am
by Naomi
I needn't see yours; I have such a waste dump of my own buried in a file. There is no easy way out of this catastrophe except, perhaps, leaving the game behind and replaying it - which I'm doing. Now my court-expansion craze is starting to produce the effect of bringing inflation... I mean waste [:'(] well under control.

RE: producing 0 food

Posted: Mon Oct 31, 2005 6:05 am
by General Lee
well then, i guess ill be playing again, what are the necessary upgrades to make infantry 95% able to make line formation?

RE: producing 0 food

Posted: Mon Oct 31, 2005 7:12 am
by Hard Sarge
ORIGINAL: Grand_Armee

Jeez o' Peets, Sarge! Talk about French Lebensraum!

Hi Grand
well, don't forget, this is a test game, so part of the goal was to see how different things happen

you should of seen it when I also had Poland

RE: producing 0 food

Posted: Mon Oct 31, 2005 8:52 am
by Grand_Armee
My trouble Sarge is that once I hit the "bad boy" spot I lose interest because it just becomes an interminable string of detailed battles to ensure I don't go under. I hate surrendering but sometimes I do it to shed glory.

I want to whine to the developers that upgrading culture(so you can get military upgrades) gives way too many glory points. I did a test with Austria in 1796.

France surrendered to Britain causing all the Frenchboys to come and kick my butt outta France (I was just doing QB's). Then they came to Vienna and I offered limited surrender which they accepted.

Anyway, even though I surrendered, I was running a very close second just because I was building culture and barracks.