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Posted: Sun Dec 16, 2001 3:54 am
by Venger
Happened to me TWICE in my first game, first time I simply went and reloaded a former turn save, second time I just bagged it...
Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!)
Venger
Posted: Sun Dec 16, 2001 4:31 am
by Warrior
Originally posted by Paul Vebber:
Does it every happen to anyone with "Opfire confirm" turned off?
I always play with op fire off, so yes. Just for the heck of it, I tried AI vs AI with op fire on, same result.
[ December 15, 2001: Message edited by: Warrior ]</p>
Posted: Sun Dec 16, 2001 4:32 am
by Warrior
Originally posted by Venger:
Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!)
Venger
This sounds like it might be cured by deleting steel,prf from the Save folder, rebooting and restarting the game.
Posted: Sun Dec 16, 2001 6:00 am
by john g
Originally posted by Paul Vebber:
Does it every happen to anyone with "Opfire confirm" turned off?
I always play with opfire off, so that is how it hit me.
Could this be a case of a wrong module being called while doing some other routine? Since it happened to me with nothing but tanks and crews on the map, it was triggered by any of the possible following.
Tank moving
tank firing
tank being hit
tank exploding
crew generation after losing tank
crew being fired at
crew attacking tank
crew moving
etc
Not a small list of possible suspects.
That is assuming that it isn't a simple case of the program misreading the tcpip stack. Though why it is checking for players after a game has started, is beyond me. Unless of course you can load a save game and have players join in, which might be what the program thinks is happening.
thanks, John.
Posted: Mon Dec 17, 2001 5:02 am
by Larry Smith
I had this happen too! I recently installed a NIC, so I can get ADSL, and within a day, I started having difficulty. However, I have also been using 2-player hotseat to set up the computer's forces and initial artillery barrage {I still can't believe I did that to my own artillery site-just stuck it too far fwd, and was in LOS}; so now many things have changed {like no longer can I reload the end screen to get better visibility on next attack when its Assault with vis <5}. I can still replay the last turn, but different outcomes, and once a defend-battle that had ended after Turn 1 {the computer didn't buy much; after two turns of artillery it was too suppressed to go on}, dragged on to turn 8!
Posted: Mon Dec 17, 2001 8:47 am
by jamiep1
I am connected with DSL & have been a couple of years. I didn't get the "player synch" error until I upgraded (or side stepped) to 7.0. I had the beta version patch for the Yugo bug & did not have a problem. I was playing the Stalingrad campaign & could only recover by cancelling the task & coming back to the desktop. It's happened several times so I came here to see if there was a glitch.
Posted: Tue Dec 18, 2001 1:25 pm
by Cirrus
I got the error too in MC: Desest Fox. First kinda a strange things happened: All I checked one of my units ammo status with right click and after that all my mouse left clicks were also right clicks. next unit button didn't works also and I dediced to change turn, because battle was ending anyway. After that I got the sync message.
I do have a permanent net connection and I alt-tab all the time. But I guess that wasn't the cause off the bug.
Posted: Tue Dec 18, 2001 8:08 pm
by timc
Paul: I'm never connected to the Internet when I play and I'm never on a network. I've had the "Waiting for all players to synch" lockup happen as soon as AI turn 1. I finally figured out last night that the occasional lockups I get on my turn are probably caused by the "synch thing." I can't move or shoot, the keyboard doesn't work and clicking a unit with the left mouse button acts like the right mouse button. The little "0.00" clock is on the lower right-hand corner of the map. When it happens on my turn, the mouse works on the tool buttons, so I can quit the battle, quit the program and restart the game. When I restore the last save, the game functions normally until the next time. I can go 2-4 battles sometimes without a problem, then it happens again. It's a nuisance.
Posted: Tue Dec 18, 2001 9:17 pm
by Paul Vebber
We are taking a look at waht we need to do to fix this...Thank you for the info it helps narrow down potential suspects. These bugs that only affect some people, some of the time are the toughest to try to debug!
Posted: Thu Dec 20, 2001 4:16 am
by Paul Wykes
This "out of sync" bug has also effected me. Occurs when playing the mega campaign north africa on the "protecting our own" at el adem scenario. Attacking a small convoy. I`ve played it through twice and both times I have broken the computers morale, which is when I get the message. I`ve played a couple of one off scenarios with no trouble so far.
Posted: Thu Dec 20, 2001 5:26 am
by jamiep1
I had it happen right after the soviet morale broke too. I forgot that until I read Paul sykes' post.
Posted: Thu Dec 20, 2001 8:13 pm
by lnp4668
It occured to me during testing last night. It occurs on my Windows Me machine that have a nic, but access the internet via modem. I could ctrl-alt-del to close the program, but have to restart from the autosave.
It haven't occured on my w2k machine that have a lan connection, but seems like the program attempted to dial out when it don't receive input for a while, because I could heard the handshaking noise.
Posted: Tue Dec 25, 2001 6:29 am
by LilJoe
Just had this "sync" problem happen to me. It was in the long campaign on the third turn for the AI. Also have had the problem where unit where you click on a unit to move it and the unit info screen comes up no matter what unit it is. Running Windows ME and never connected to the net when playing.
Posted: Fri Dec 28, 2001 7:00 am
by LilJoe
This sync bug is now ruining the game for me. It pops up in every game at the most unexpected times <img src="mad.gif" border="0"> Will somebody please fix this thing or tell me how to fix it <img src="confused.gif" border="0"> Arrrgggg!!!!
Posted: Fri Dec 28, 2001 7:37 pm
by timc
LilJoe: For what it's worth, I think the two problems you have are the same problem. When you get the problem on your turn, check the bottom right-hand corner of the map screen. You'll see that little clock.
Posted: Fri Dec 28, 2001 8:08 pm
by mogami
Greetings. Every long WW2 camp I have started with 7.0 second battle after I end my turn (somewhere between turn 5-11) I get the "Waiting for players to sync" message. I am playing solitaire. On second battle I will save every turn and if/when this occurs again would it help to send save files in?
Posted: Fri Dec 28, 2001 11:36 pm
by Kuad
Just had my first instance of this one. I was playing a custom built scenario (designed in 7.0, btw) and had just got to the AI's turn 12. I run Win2k and have a cable connection that appeared idle at the time, aside from the DCHP updates that get thrown out quite regularly by my provider (and this bug never manifested before). Based on that and other replies, I think network connectivity isn't the culprit.
Certainly looks like a toughie to nail down. I thought 7.0's changes were mostly OOB-related? There can't be that many code-based changes in there. If you have a full change log, it would simplify the situation greatly.
Posted: Fri Dec 28, 2001 11:54 pm
by lnp4668
Originally posted by Kuad:
Certainly looks like a toughie to nail down. I thought 7.0's changes were mostly OOB-related? There can't be that many code-based changes in there. If you have a full change log, it would simplify the situation greatly.
I thinks the code changes for 2 players campaign maybe the culprit. I didn't notice it affecting pbem or online games.
[ December 28, 2001: Message edited by: lnp4668 ]</p>
Posted: Sat Dec 29, 2001 7:05 am
by LilJoe
Well my playing days of this game might be over till this problem is fixed <img src="frown.gif" border="0"> My favorite game has become immobilized like a Tiger assaulted by a sniper <img src="rolleyes.gif" border="0"> Yeeeesh!
Posted: Mon Dec 31, 2001 3:05 am
by jackssn
I'm also seeing this problem of waiting for sync message. I'm running ME and on a cable modem. It has made playing a big problem. I hope a fix is comming. With the current problem it will be impossible to play the two MC's that are comming.
Thanks in advance.