Posted: Fri Jan 11, 2002 10:32 am
While testing and balancing my campaign, I noticed something a little odd. My HQ unit (6 men) took 1 casualty during the first battle. Nothing wrong there, stuff happens. No repair points were issued between the first and the second battle, yet come next mission, my HQ unit had 6 men in it. Does SP:WAW actually get down to the grunt-level and determine just what sort of casualty was inflicted? And then have slightly wounded members return? If so, that's pretty damned cool. If not, put it in CL <img src="biggrin.gif" border="0"> .
Also, after I playtested my second operation, and let the campaign flip back to the first mission, I noticed that the replacement squads (to fill in for the ones completely wiped out) were at a (relatively) high experience of 75-85! As well as several of my near-elite units, around 90-99, had their experience level take a bit of a dip down to 80-90 experience. I'm talking units that took maybe one casualty, so I didn't repair them. Did the game simulate dispering veteran NCOs and officers to buck up replacement units? Very, very, very cool if SP:WAW did.
Also, after I playtested my second operation, and let the campaign flip back to the first mission, I noticed that the replacement squads (to fill in for the ones completely wiped out) were at a (relatively) high experience of 75-85! As well as several of my near-elite units, around 90-99, had their experience level take a bit of a dip down to 80-90 experience. I'm talking units that took maybe one casualty, so I didn't repair them. Did the game simulate dispering veteran NCOs and officers to buck up replacement units? Very, very, very cool if SP:WAW did.